Yeah, my apologies, there doesn't seem to be any automagic way to get it into low poly. I have tried mesh->scripts->poly reducer, but the geometry becomes asymmetric and the hands and feet and head look horrible. However, I believe its possible to cut the mesh in half then duplicate it for the other half and also only poly reduce the body at high levels while doing the hands/feet/head at lower levels. I will experiment some more and post my results. Forque, how many polys is considered good for game use? 500-600 verts?
Edit: The base human model for trem comes in over 1000 verts, but split into diff parts