Author Topic: Drugs in 1.2? (PLEASE READ)  (Read 9102 times)

gman19

  • Posts: 122
  • Turrets: +0/-0
Drugs in 1.2? (PLEASE READ)
« on: June 18, 2007, 03:03:30 pm »
We should have several different types of Medkits in 1.2. For example, the Medkit heals all damage. The Speedkit, when injected, decreases your stamina usage by 50%. The Weedkit, when injected, increases your amount of donkey-seeing hallucinations and max HP level by 25.

Medkit-Refills HP
Speedkit-Stamina drains 50% slower
Weedkit-Hallucinations of various aliens, but your Max HP level is increased by 25 points
Ecstasykit-Invincible for 15 seconds

Can we have these added to 1.2?


Feel free to add your own.
i]"We practice selective annihilation of mayors and government officials, for example, to create a vacuum. Then we fill that vacuum. As popular war increases, peace is closer."[/i] -Peruvian insurgent general

jit

  • Posts: 258
  • Turrets: +4/-13
Drugs in 1.2? (PLEASE READ)
« Reply #1 on: June 18, 2007, 03:19:16 pm »
of course you would need to pay for these right??

durand

  • Posts: 201
  • Turrets: +0/-0
Drugs in 1.2? (PLEASE READ)
« Reply #2 on: June 18, 2007, 04:00:57 pm »
interesting idea...this is similar to the powerups on clanbomber

.f0rqu3

  • Guest
Drugs in 1.2? (PLEASE READ)
« Reply #3 on: June 18, 2007, 04:06:18 pm »
o shi- where is my pills

Death On Ice

  • Posts: 1287
  • Turrets: +126/-141
Drugs in 1.2? (PLEASE READ)
« Reply #4 on: June 18, 2007, 05:35:59 pm »
Stim Packs FTW.

Lol @ Weed Kit

W3 r needeng an elesD Kit!

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
Drugs in 1.2? (PLEASE READ)
« Reply #5 on: June 18, 2007, 07:01:17 pm »
Magic Mushrooms.

Cell-shaded graphics, giddiness, flashing loights, weird aliens.
However, faster, more health, unlimited stamina.

for 20 secs (or thereabouts)
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Drugs in 1.2? (PLEASE READ)
« Reply #6 on: June 18, 2007, 08:03:10 pm »
Weed: Reverse controls
Magic mushrooms: Same as v_psycho in Nexuiz
Viagra: Automatic, continuous and unstoppable lucispam. You also have trouble standing up in a battlesuit.

Rawr

  • Posts: 918
  • Turrets: +1/-1
Drugs in 1.2? (PLEASE READ)
« Reply #7 on: June 18, 2007, 09:54:28 pm »
Quote from: "Taiyo.uk"

Viagra: Automatic, continuous and unstoppable lucispam. You also have trouble standing up in a battlesuit.

:D
am <3
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

yetshi

  • Posts: 189
  • Turrets: +4/-6
Drugs in 1.2? (PLEASE READ)
« Reply #8 on: June 18, 2007, 10:46:39 pm »
stim pack (no stamina drain) and invulnerable would be nice.

*<|:D

  • Posts: 27
  • Turrets: +0/-0
Drugs in 1.2? (PLEASE READ)
« Reply #9 on: June 18, 2007, 11:20:48 pm »
Hmm needs shrooms that shoot saw blades.

StVald

  • Posts: 87
  • Turrets: +0/-0
Drugs in 1.2? (PLEASE READ)
« Reply #10 on: June 19, 2007, 01:12:22 am »
Get back on my head, hat!
color=red]}MG{[/color] MERCENARIES GUILD

PIE

  • Posts: 1471
  • Turrets: +96/-52
    • http://www.mercenariesguild.net
Drugs in 1.2? (PLEASE READ)
« Reply #11 on: June 19, 2007, 03:29:11 am »
Stamina boost would be awesome for running away from aliens.... weedkit should not be injected, but smoked.. so that we can send a good message to all the kids and whoever is around you can get a contact.. health benefit..

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
Drugs in 1.2? (PLEASE READ)
« Reply #12 on: June 19, 2007, 05:17:18 am »
Stimpacks!
Unlimited stamina for 30 seconds!
No pain, no gain!
Feel the burn!
User testimonials:
Marine: Ah, yea!
Firebat: Thats the stuff!
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

player1

  • Posts: 3062
  • Turrets: +527/-401
    • My Avatar! (if they were enabled) [by mietz]
it's addictive enuff already folks!
« Reply #13 on: June 19, 2007, 07:02:23 am »
Tremulous is a drug

on topic: some sort of a fieldpack (like the jet or batt pack) with a healing/stamina/speed function which can't be combined with a bsuit, for 600 credits, and is only available in S3, and boosts max health or something, would be wicked unbalanced, and keep lucispamming BFG-jumpers alive even longer

it would have to have a major nerf, like no radar, or a three-minute time limit with a full minute shutdown or max health reduced to 75 and slow regen or something

Tenbinza

  • Posts: 7
  • Turrets: +0/-0
Drugs in 1.2? (PLEASE READ)
« Reply #14 on: July 01, 2007, 03:26:26 am »
Lol do you people even do drugs :P

Weed would make your crosshair drop gradually all the time.
Ecstasy would make you fall to the floor and spam things like "oohhmg i feel sooooo goooood".
Acid/Shrooms would be roughly equivalent to all the possible models in the game taking on complex transformations and all your binds would be switched around XD
Alcohol would mean you can't stop shooting or saying "CMON" but you'd have more stamina and health.
Now COCAINE, that'd be a good one... you could be 2x as fast, spam "FUCKKK YEAH I PWN" and suffer a total loss of funds.

Evlesoa

  • Guest
Drugs in 1.2? (PLEASE READ)
« Reply #15 on: July 01, 2007, 05:26:17 am »
Invicible for 15 SECONDS? my ASS

thats enuf time to go to alien base and own a tyrant or 2

Steely Ann

  • Posts: 752
  • Turrets: +106/-88
Drugs in 1.2? (PLEASE READ)
« Reply #16 on: July 01, 2007, 05:37:54 am »
Damnit, Evlesoa.  Now I'm gonna have nightmares about invisible lucis. :P

Evlesoa

  • Guest
Drugs in 1.2? (PLEASE READ)
« Reply #17 on: July 01, 2007, 06:14:30 am »
Quote from: "Steely Ann"
Damnit, Evlesoa.  Now I'm gonna have nightmares about invisible lucis. :P


Lol... well invicible, is godly... invisible, is godly too... so NO bad idea!! 15 seconds also too long... sure, 15 seconds, but when you are out of the effects, your HP drops 25-50%

Steely Ann

  • Posts: 752
  • Turrets: +106/-88
Drugs in 1.2? (PLEASE READ)
« Reply #18 on: July 01, 2007, 06:16:58 am »
Ooooooh, you meant invincible.  Gotcha.  Figured you meant an 's'.

player1

  • Posts: 3062
  • Turrets: +527/-401
    • My Avatar! (if they were enabled) [by mietz]
Drugs in 1.2? (PLEASE READ)
« Reply #19 on: July 01, 2007, 06:25:32 am »
Quote from: "Steely Ann"
Ooooooh, you meant invincible.  Gotcha.  Figured you meant an 's'.


like how 'bear spells "sence"

Steely Ann

  • Posts: 752
  • Turrets: +106/-88
Drugs in 1.2? (PLEASE READ)
« Reply #20 on: July 01, 2007, 06:27:15 am »
'C' isn't that far from 'S'.  Stop trying to incur the mods' wrath upon us for spammery!

player1

  • Posts: 3062
  • Turrets: +527/-401
    • My Avatar! (if they were enabled) [by mietz]
k then
« Reply #21 on: July 01, 2007, 06:30:37 am »
yeth
thtop
being
tho
thenthitive
to the thpammage
thir

on topic:
super-shotgun from Quake/Doom games was da bomb
also
I like t3h railgun & needler
but really Trem is just fine
I need to go play some
l8r

Mispeled

  • Posts: 148
  • Turrets: +0/-0
Drugs in 1.2? (PLEASE READ)
« Reply #22 on: July 01, 2007, 04:58:02 pm »
Hey, aliens need drugs too. Like different varieties of boosters. The weedbooster allows small aliens to fly, and goons and tyrants just hover a foot off the ground.

AKAnotu

  • Posts: 616
  • Turrets: +7/-9
Drugs in 1.2? (PLEASE READ)
« Reply #23 on: July 01, 2007, 06:46:21 pm »
15 seconds is too long, but have it so you take the damage that was dealt to you all at once after it wears off, so you still  need skiills

Evlesoa

  • Guest
Drugs in 1.2? (PLEASE READ)
« Reply #24 on: July 01, 2007, 07:07:47 pm »
hmm... then 15 seconds is fine... if you are cornered by 2 tyrants, and they slash you about 4 times, you got over 800 damage on you... this means, when invincibility wears off, YOU ARE DEAD NO MATTER WHAT...

So >.> if thats the case, 15 seconds is good for suicidal missions AKA killing OM!

Even better idea: Invincibility Pack
Cost: 400-500
Time until wears off: 20? seconds (can leave it 15)
Damage Taken After 20? seconds (can leave it at 15): Whatever you took, for example, take 50 damage, once the effect wears off, you have 50 HP
Second Effect: Grenade type Explosion of the body (400 damage, all around? Maybe 300-350)
Health Boost from Invincibility Pack: 50

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Drugs in 1.2? (PLEASE READ)
« Reply #25 on: July 02, 2007, 08:50:46 am »
Quote from: "Death On Ice"
Stim Packs FTW.

Lol @ Weed Kit

W3 r needeng an elesD Kit!


Have you read the Forever War?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Bajsefar

  • Posts: 597
  • Turrets: +49/-39
Drugs in 1.2? (PLEASE READ)
« Reply #26 on: July 03, 2007, 07:40:40 pm »
Steroids- the ability to pounce as a human and lift tyrants with one hand.
Bi effect would be a smaller penis by each use OFC.

Or what about sleeping medicine? Exhaust- fainting JFF... ..Or maybe it could be used for doging. XD