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+ TREM WEBCOMIC NEEDS ATCS3D +

Started by + OPTIMUS +, June 19, 2007, 12:57:06 PM

+ OPTIMUS +

hello! for my trem intecactive comic i need the model af atcs what i can use in 3dsmax. textures are not necessary, but would be nice.
also any 3d model are welcomed from the game.

thnx for help!
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Plague Bringer

ATCS isn't a .3ds, and, as far as I know, there is no ATCS.3ds lying around on anyone's harddrive.

You'll have to make it yourself, because we sure as hell won't do it for you. :P
U R A Q T

Oblivion

World Wide Server Host

+ OPTIMUS +

:-(

are maps made by some veryunique stuff...?
most of 3d things can be imported/exported to some formats at least.
maybe in some format that i can import to a 3d prog...?

/and yeah, maybe it sounds like "share me 5evoz plz", but the drawing and making it interactive takes loadz of effort so i would really appreciate some help/
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Taiyo.uk

Maps are made using GtkRadiant. See here: http://tremulous.net/phpBB2/viewtopic.php?t=4640

I think there is an export option to a format that some 3D programs can read, it could be worth investigating.


+ OPTIMUS +

ow-ow, looks like i need linux to run that mapstuff...? is it working under windoooz...?

/note: i cannot even make binds or use aimbot or EVEN do color name (!)/

eeer... how can i put pictures up here? maybe it would be better to show some samples to see that i'm thinking the comic waaaay serious!!!
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+


+ OPTIMUS +

many thanx!!!


i'm very curious what is .ase :-)))
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

+ OPTIMUS +

the application failed to initialise properly :-(((
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Thorn


Warrior

The problem is that there is no atcs.map, we only have atcs.bsp (already compiled).
[glow=black,1,300]Warrior[/glow]

Kaleo

Someone decompile it for the guy.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Odin


Plague Bringer

More ATCS clones'd pop up. D=

But it would be useful to have the .maps.
U R A Q T

Lava Croft

Just use q3map2 to convert the .BSP to .MAP

LinuxManMikeC

Quote from: + OPTIMUS +ow-ow, looks like i need linux to run that mapstuff...? is it working under windoooz...?

/note: i cannot even make binds or use aimbot or EVEN do color name (!)/

eeer... how can i put pictures up here? maybe it would be better to show some samples to see that i'm thinking the comic waaaay serious!!!

I suggest you start reading.  You have a long way to go. :)

Anyway, here's the map file decompiled from the bsp.  None of the textures are properly aligned though (thats what happens when you decompile).

http://www.filenanny.com/files/461b1f0cbd347234/atcs_converted.map
b]Embrace your inner penguin 8)
GtkRadiant Wiki (under construction)[/b]

+ OPTIMUS +

all righ, i cant install the stuff, so i cant transform the .map file to anything.

it seems that i have to do the 3D version of ATCS by myself.

so PLEASE... can someone gimme the top+side view (render, etc) of the level....? it would really help a lot...
and i would really appreciate at least some textures of it...
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

rdizzle

how to install the stuff:

http://tremmapping.pbwiki.com/

can't believe no one has pointed you to it yet.

gawd.

LinuxManMikeC

Quote from: + OPTIMUS +and i would really appreciate at least some textures of it...

Um... you have the game installed, right?  Try extracting the textures from the PK3 file.  They are just ZIP files with a different extension.  Use your favorite ZIP utility.  The textures will be in the /textures/atcs directory of the PK3.
b]Embrace your inner penguin 8)
GtkRadiant Wiki (under construction)[/b]

+ OPTIMUS +

the "special thanks to" part is growing :-)))
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Plague Bringer

Quote from: + OPTIMUS +so PLEASE... can someone gimme the top+side view (render, etc) of the level....? it would really help a lot...
and i would really appreciate at least some textures of it...
~
/devmap atcs
/team aliens
/class level0
/cg_draw2d 0
/noclip

Then navigate your way to right above the level.
F11

And then, right beside the level.
F11
U R A Q T

+ OPTIMUS +

soo.... i can make a screenshot af the map form all sides by noclip with this...?
thnxthnxthnx

the thingy that i wanna ask cuz im not a html expert, how can i put pictures into my comments...?
i would like to show some sketches to the community to see how trempeople like my idea of the tremcomic.
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

LinuxManMikeC

To put an image in your message:
[img]http://myserver.net/myimage.png[/img]
b]Embrace your inner penguin 8)
GtkRadiant Wiki (under construction)[/b]

LinuxManMikeC

And here's the map file as a Wavefront OBJ file.  Hopefully you can import this.  Let me know if you need a different format, I'll see what I can do.

http://www.filenanny.com/files/461b1f0cbd347234/atcs_converted.obj
b]Embrace your inner penguin 8)
GtkRadiant Wiki (under construction)[/b]

+ OPTIMUS +

!!!GLORY AND RESPECT TO LINUXMANMIKEC!!!

atcs is ready to render, thnxthnxthnx!!!
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+