Hello, I have found this game few days ago, and really decided to make this one to be my N1. (wolfET before.) I am also an experienced mapper for such games as UT, Q3, Wolfenctein : ET and looking forward to start mapping for Trem.
My question is how the alien base defences work? with human defences it is obvious, machinegun turns and shoot, tesla is a lightning bold, like a BFG shot in Q2.
But alien defences are completely unknown to me. Acid tube, for example, what it does is spray some acid out, but there is NO indication on the range of the acid tube, or does it have some splash damage etc. If you say, have an acid tube on top of the door (wall) and it starts shooting, will it damage the human? or only when he will go into the room further to actually be hit by the animated acid?.
Trappers. Do they have a cone attack? Does that mean that if you place trapper on the floor, and above it there is a tunnel with a ladder up, will it freeze the incoming humans from above?
Barricade. IS there any use for it? I find that it is more expensive than acid tube, but has nearlly same health and quite small to be worth itself.
Hive. Any range of attack? Or it just fires the insectoids and they follow the target for any distance till "fuel" expires? Can hives effectivly replaces acid tubes?
I found it pretty usefull to build a "forward" outposts on first stages. Basicly you have 1-2 eggs near the enemy base, but built in the way that humans will have hard time getting there, but dretches are able to attack in a few seconds after the spawn and still have space to evolve. After the second stage that outpost become 2 eggs and 1 booster.
And also, is there a way to degrade? Beause granger is smaller than advanced granger.
the best part about the aliens is their wallwalk. Just love it

From now on my floor is a ceiling for dretch. :roll: