Author Topic: Noob alert. Alien constructables.  (Read 6690 times)

==Troy==

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Noob alert. Alien constructables.
« on: June 24, 2007, 10:08:14 am »
Hello, I have found this game few days ago, and really decided to make this one to be my N1. (wolfET before.) I am also an experienced mapper for such games as UT, Q3, Wolfenctein : ET and looking forward to start mapping for Trem.

My question is how the alien base defences work? with human defences it is obvious, machinegun turns and shoot, tesla is a lightning bold, like a BFG shot in Q2.

But alien defences are completely unknown to me. Acid tube, for example, what it does is spray some acid  out, but there is NO indication on the range of the acid tube, or does it have some splash damage etc. If you say, have an acid tube on top of the door (wall) and it starts shooting, will it damage the human? or only when he will go into the room further to actually be hit by the animated acid?.

Trappers. Do they have a cone attack? Does that mean that if you place trapper on the floor, and above it there is a tunnel with a ladder up, will it freeze the incoming humans from above?

Barricade. IS there any use for it? I find that it is more expensive than acid tube, but has nearlly same health and quite small to be worth itself.

Hive. Any range of attack? Or it just fires the insectoids and they follow the target for any distance till "fuel" expires? Can hives effectivly replaces acid tubes?



I found it pretty usefull to build a "forward" outposts on first stages. Basicly you have 1-2 eggs near the enemy base, but built in the way that humans will have hard time getting there, but dretches are able to attack in a few seconds after the spawn and still have space to evolve. After the second stage that outpost become 2 eggs and 1 booster.


And also, is there a way to degrade? Beause granger is smaller than advanced granger.

the best part about the aliens is their wallwalk. Just love it :) From now on my floor is a ceiling for dretch. :roll:

Survivor

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« Reply #1 on: June 24, 2007, 10:53:45 am »
I’m busy. I’ll ignore you later.

==Troy==

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Noob alert. Alien constructables.
« Reply #2 on: June 24, 2007, 11:02:28 am »
I have searched... Not on this tho. Thank you.

Shadowgandor

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Noob alert. Alien constructables.
« Reply #3 on: June 24, 2007, 02:17:28 pm »
welcome to trem :).

Anyway, tubes hit a radius around them, so you don't need to get hit by the animated fluid thing to get damaged.

Trappers shoot a projectile (kinda like the adv granger spit and adv goon barb) and if that projectile hits a human, it's stuck.

Barricade, better stay away from it when building, even if it's a good spot, people will still call you a noob for building it.

Don't know how the hive works, i've heard people still getting damage from the hive when they were already back in their own base, but i have no clue.

Devolving is not possible, if you want to be a granger instead of an adv granger, then you will need to spawn as one through a bind (atleast what i've heard).

Anyway, hope to see you ingame sometime ;)

Plague Bringer

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« Reply #4 on: June 24, 2007, 02:26:39 pm »
Acid tubes do have a range of attack. I couldn't tell you what it is, but if you have one on a very high ceiling, it's not going to do anything to the humans.

Trappers do have cone LOS'. Yes, they will trap people above them.

Hives do have a limited range, in my experiance it's two turns in ATCS. They are NOT a suitable replacement for acid tubes. Why?
One: They cost 10bp each.
Two: They can only attack one human at a time.
Hives are good with trappers, but so are acids. I tend to stay away from hives unless I'm on a high bp server so I can team them up with acids.

Barricades are good in places like right at the hallway in alien base at human S1. It's close to the alien base so the aliens can get over and defend it. And humans don't have the means to destroy it right away. It keeps them out.

EDIT: The spawn as granger thins is achieved by opening your console and typing /class abuild when you're dead. Unfortunately, you won't be able to wallwalk. Alternatively, you could get a dretchlift at S1.
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==Troy==

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« Reply #5 on: June 24, 2007, 02:37:21 pm »
Thank you for responses.

So if the trapper shoot projectile, is it the same speed as granger ones? OR it is not gravity affected?

And I think you can evolve from granger to advanced granger when you need. I just found that there are a few places where granger can get to, but advanced cant, on the other hand, if you evolve there from granger to adv. you can build an egg, trapper and acid tube pretty much so that they will stay alive for very lond, even when lucy spammed. since only jetpackers can get there.

Plague Bringer

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« Reply #6 on: June 24, 2007, 02:57:10 pm »
Trapper spit is not affected by gravity.
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Iltama

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« Reply #7 on: June 24, 2007, 03:01:12 pm »
Quote from: "==Troy=="

So if the trapper shoot projectile, is it the same speed as granger ones? OR it is not gravity affected?
there.

Pretty much same speed, and gravity doesn't effect it.

About hives...*me thinks tey cost 12 bps and not 10. Generaly they are better than acid tubes, thought they do have some uses due to higher damage output(if they hit). They fire a swarm of *flies* that starts following the player. You can sprint away from it and dodge it, but it can turn. As far as I know it only disappears when it  a) hits a wall      b) hits you.

For one mapping advice, just try to take advantage of humans'/aliens' unique abilities (wallwalk, jetpacks vs bsuit vs normal), avoid complete dead ends(can became deathtraps/invincible fortresses for both races) and try to think about aliens when building the map ( enough room to dodge, well clipped walls so that you can wallwalk them with ease and generaly smooth surroundings so that goons can pounce, maras jump and tyrants trample without getting stuck in everything) and don't make too much human/dretch size *holes* and spaces between objects, because it's quite annoying if human can get safe from goons/maras/tyrants everywhere just by quickly backing up into a small space.

EDIT*
mistake corrected

.f0rqu3

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« Reply #8 on: June 24, 2007, 03:17:10 pm »
trapper spit is linear unlike grangers
hard to notice though

David

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« Reply #9 on: June 24, 2007, 03:40:13 pm »
Also, acid tubes do more damage the nearer you are, and need line of sight.
Also, the blobs they fire are worthless damage wise, but can block humans view of trappers etc.
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==Troy==

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« Reply #10 on: June 24, 2007, 05:04:36 pm »
Hmm... Basicly this means that if you put a trapper 100 miles away it will still attack a human? Or does it have a limited range of sight? And I will first play for a few months, before starting any map project, since a noob wont be able to build anything usefull :roll:

Plague Bringer

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« Reply #11 on: June 24, 2007, 05:08:01 pm »
Trappers have about a 80° LOS and limited range. I think (read: complete guess) the range is about from the back of one of the indents to the back of another indent in the lower area of an ATCS base.
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Evlesoa

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« Reply #12 on: June 24, 2007, 05:48:45 pm »
80 degrees? I thought it was like 90

HamStar

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« Reply #13 on: June 24, 2007, 07:26:42 pm »
Hives fire insects which follow you wherever you go until you shake them off at a corner or so. Basically, run for your life until you aren't in their line of sight :/

kevlarman

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« Reply #14 on: June 24, 2007, 07:29:39 pm »
trappers can fire at up to roughly 30 degrees away from their facing (if you want the exact number, it's all angles such that the unit vector facing the target dot the unit vector that determines the trapper's direction is less than .85, using single precision floating point arithmetic)
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benmachine

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« Reply #15 on: June 24, 2007, 09:18:05 pm »
Quote from: "HamStar"
Hives fire insects which follow you wherever you go until you shake them off at a corner or so. Basically, run for your life until you aren't in their line of sight :/

Or just run round and round in small circles. Every now and then I come up against a only-hives base, they're literally no threat at all. Good at jetpacks, though.
benmachine

jit

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« Reply #16 on: June 24, 2007, 09:19:59 pm »
Troy imo just play the alien race and be a builder. experiment bases to get a feel. you can watch all these different structures being attacked or attacking humans. you will get a general feel for what will work and what won't. or you can go human and attack alien base and see what happens and such. what i recommend is that you do the "creat server" option and create a lan server in which you can use devmap (cheat mode) and turn on noclip and godmode. im assured you know these modes from your past experiences with Q3. test the trappers and the tubes. go in godmode and see where you stand and if you will be hit. use noclip to escape once you are trapped. then repeat the processes to find the information you need.

note:sorry i don't like using the capital letter.

Paradox

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« Reply #17 on: June 24, 2007, 10:41:27 pm »
Acid tube does damage based on proximity to the structure. It can do damage through everything but walls.

Hive locks onto a human and chases them for a while.

Trappers shoot spit at humans in hopes of sticking them.
Hives and Trappers have range for something like 400gU
Acid tubes have range of 320gU or similar.
gU=Game Unit

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Plague Bringer

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« Reply #18 on: June 24, 2007, 11:15:40 pm »
1gU = 8eU?

eU = editorUnits

Or are eU and gU the same?
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stalefries

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« Reply #19 on: June 25, 2007, 01:02:19 am »
Quote from: "Plague Bringer"

EDIT: The spawn as granger thins is achieved by opening your console and typing /class abuild when you're dead. Unfortunately, you won't be able to wallwalk. Alternatively, you could get a dretchlift at S1.


I would like to point out the adv grangers do not fit in the vent in the elevator room on Karith. If you like to build acid tubes in there (or whatever), you need to be a regular granger to do so.
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Paradox

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« Reply #20 on: June 25, 2007, 05:21:55 am »
8gU=8eU
They are interchangeable.

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Computer[SU]

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« Reply #21 on: June 25, 2007, 05:12:17 pm »
Check the alien building and structures section of www.tremwiki.com if you have questions, there is quite a bit of information there.