Author Topic: Misty [alphatest 1]  (Read 8345 times)

kaziorvb

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Misty [alphatest 1]
« on: June 24, 2007, 11:57:45 am »
Hi,

I'm releasing a very early version of my new map - Misty
It's quite small, poorly textured, almost symmetrically planned.

CURRENT VERSION: ALPHATEST 1

SCREENSHOTS: http://kaziorvb.srhost.info/misty/a1/shots/

MAP DOWNLOAD: http://kaziorvb.srhost.info/misty/a1/map-misty-a1.pk3


Sample shots:

Underground water-tunnel


Entrance to the human base from the water-tunnel


Main corridor


Teleporter room


Ladder room


Alien base



Waiting for your feedback,

kaziorvb
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Survivor

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Misty [alphatest 1]
« Reply #1 on: June 24, 2007, 12:16:38 pm »
I assume the bad texturing is because of it being alpha, that said the only thing that bugs me is the rooms where the watertunnels bend. They don't have any water themselves. For the rest of it when it gets textured it looks like a fun small map. No gameplay comments yet.
I’m busy. I’ll ignore you later.

Rabbitt

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Misty [alphatest 1]
« Reply #2 on: June 24, 2007, 01:21:00 pm »
Im wondering if those beam's above alien default are buildable ?
Quote from: amine
Take a super-high voltage taser with you and shock the french people and then point and laugh and yell 'FRENCH FRIES!!'

kaziorvb

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Misty [alphatest 1]
« Reply #3 on: June 24, 2007, 01:38:21 pm »
Surv: the room is supposed to be out of water, tho ill add sumfin like a "magic" gate there to make it less strange-lookin. the bad texturin - its partially the idea of the map, tho for now it is really lackin it - ill texture it more. but what if ill add more details etc. - maybe it doesnt have to be textured with many textures?

Rabbitt: yes theyre buildable
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Rabbitt

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Misty [alphatest 1]
« Reply #4 on: June 24, 2007, 02:17:31 pm »
alaways fun to hang things from
Quote from: amine
Take a super-high voltage taser with you and shock the french people and then point and laugh and yell 'FRENCH FRIES!!'

tuple

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Misty [alphatest 1]
« Reply #5 on: June 24, 2007, 05:36:39 pm »
Added to the MG map repo here

Survivor

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Misty [alphatest 1]
« Reply #6 on: June 24, 2007, 08:35:18 pm »
Quote from: "kaziorvb"
Surv: the room is supposed to be out of water, tho ill add sumfin like a "magic" gate there to make it less strange-lookin. the bad texturin - its partially the idea of the map, tho for now it is really lackin it - ill texture it more. but what if ill add more details etc. - maybe it doesnt have to be textured with many textures?

Rabbitt: yes theyre buildable


You don't need many for such a small map, but you do need some clear distinctions between wall and floor and.
I’m busy. I’ll ignore you later.

Lava Croft

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Misty [alphatest 1]
« Reply #7 on: June 25, 2007, 11:57:44 am »
What gray communist country do you hail from? I demand some color!

tuple

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Misty [alphatest 1]
« Reply #8 on: June 25, 2007, 02:41:38 pm »
Map uploaded to the MG map repo.

Sage

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Misty [alphatest 1]
« Reply #9 on: July 15, 2007, 04:32:16 pm »
eh kazior same textures takes 90% of the map:PIt would be nice if u continue WATAH ^^ i like playing there cuz i got nice hideouts there>D.

Szkielet:F

krom

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Misty [alphatest 1]
« Reply #10 on: July 22, 2007, 08:43:55 am »
Quote from: "Lava Croft"
What gray communist country do you hail from? I demand some color!

 Give him red kaziorvb! ;)

oLz.HisOwnMum

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Misty [alphatest 1]
« Reply #11 on: July 30, 2007, 11:28:15 am »
hey,

map is looking good.

are you able to build on the beams above alien base?? would u need wallwalk grangers in s2 to get up there?? maybe a booster thing which gets u up there. awesome to put some tubes up there
 :acidtube:

=-]
www, other people have got heaps cool pictures and weird counter thing's that tell you what games they've been playing.

All I've got is this stupid signature with me complaining about this signature!