Author Topic: Map: XTCE [Final]  (Read 11378 times)

codernem

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Map: XTCE [Final]
« on: June 25, 2007, 08:02:25 am »

Survivor

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Map: XTCE [Final]
« Reply #1 on: June 25, 2007, 09:47:42 am »
3 things:

1: Misalignment of some textures.
2: Doors dissappear through walls.
3: ATCS based.

Could have been worse for a first map.
I’m busy. I’ll ignore you later.

Plague Bringer

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Map: XTCE [Final]
« Reply #2 on: June 25, 2007, 02:24:12 pm »
Screenshots pls.
U R A Q T

tuple

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Map: XTCE [Final]
« Reply #3 on: June 25, 2007, 02:41:18 pm »
Map uploaded to the MG map repo.

TRaK

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Map: XTCE [Final]
« Reply #4 on: June 25, 2007, 07:00:32 pm »
Screenshots would be good :).

Anyways, good work. I don't like ATCS textures much, but this looks ok, and looks well constructed. Gameplay should be interesting. On thing : I really don't like your door textures, though. They just don't look like doors.

Keep it up :).

codernem

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Re: Map: XTCE [Final]
« Reply #5 on: April 25, 2008, 10:02:55 pm »
I've done an update on this map. Enjoy  :)

http://www.capponcino.it/tremulous/dl/pk3/map-xtcev6-1.1.0.pk3

Some screens:

The outside


The default human base


Box room on side hall


Back of the alien defualt base



your face

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Re: Map: XTCE [Final]
« Reply #6 on: April 25, 2008, 10:05:31 pm »
Wow, that is one hawt ATCS-textured map.  ;)

(In the bottom screen, I see a misaligned texture BTW)
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Amtie

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Re: Map: XTCE [Final]
« Reply #7 on: April 25, 2008, 10:09:52 pm »
Wow thats one hell of a necro for a map thread. XD

I liked the map, only the default bases were too high for much comfort. I say, if default bases need more than 3 tubes/rets to generally cover exits then the base is too big.

Yeah, i also suggest killing off your map with texture/bug tests until you've gotten at least 10 grey/gray(whatever) hairs.
Meow.

Can an admin set my name to Amtie please?

Ouisri

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Re: Map: XTCE [Final]
« Reply #8 on: June 11, 2010, 02:57:13 pm »
Thanks man, I'm done upload too