We tested the map with 4 players for some 20 minutes and can back up the thoughts already mentioned. The idea is good, the basic layout is fine, the map already looks really good for 1 days work!
I think chompers will let those magic lights disappear using some lamps and luminous fungus and stuff...

Gameplay... is always unbalanced on an untested map, so we did not expect that much from this early test version. The map clearly favors humans. The tunnels can easily be spammed with luzi / flamer / pulse / whatever, the human base is okay but lacks a second entrance to balance it out.
The top shaft is worst. nothing bigger than a basilisk can get up there if there is a human base... and that is pointless, even with MG turretes you don't have the slightest chance to get in there, we tried...
It is a nice idea to have a relatively small map. But IMHO it is too small to effectively hide eggs. There should be more ways and dark corners for aliens... maybe some vent shafts?
If you have an update I will gladly upload and test on our testserver. This version will stay on the server at least five days or until next version...

Until then, keep up the good work!
Cheers, Danny