Author Topic: GFX mod, yay!  (Read 34740 times)

Woo_Hoi

  • Posts: 50
  • Turrets: +0/-0
GFX mod, yay!
« Reply #30 on: September 26, 2007, 04:20:04 pm »
hey the link don't work, page not found, file not found!! :-?

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
GFX mod, yay!
« Reply #31 on: September 26, 2007, 07:59:35 pm »
Right now I can't be arsed to reupload, however I'll do so sometime.. soon.
U R A Q T

Overdose

  • Posts: 396
  • Turrets: +52/-47
GFX mod, yay!
« Reply #32 on: October 01, 2007, 10:45:00 am »
I know this is kind of old, but I'd like to try it out. Just put it on MG, its quick and simple. http://www.mercenariesguild.net/files/
I would be very appreciative! :D
Chocolate Milk.

Woo_Hoi

  • Posts: 50
  • Turrets: +0/-0
GFX mod, yay!
« Reply #33 on: October 03, 2007, 06:31:09 pm »
is it there? please upload it, I am eager to see it.

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
GFX mod, yay!
« Reply #34 on: October 03, 2007, 07:58:05 pm »
U R A Q T

Overdose

  • Posts: 396
  • Turrets: +52/-47
GFX mod, yay!
« Reply #35 on: October 03, 2007, 10:07:23 pm »
Yes! Thank you, thank you.

EDIT: Don't know if this is just me or not, but after the download I've got a few missing textures or something -



All "clear" walls, ceilings, whatever look that way.


For those of you not keeping track, the score is now -

Code: [Select]
MG - 27365
n00b pl0x - 18
All the rest - .0581*-3452/1904^<insert very high number here>
Chocolate Milk.

thirdstreettito

  • Posts: 753
  • Turrets: +107/-1124
    • thirdstreettito's Homepage

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
GFX mod, yay!
« Reply #37 on: October 07, 2007, 03:28:06 pm »
Epic phail on my part. I broke your textures. >_>
U R A Q T

thirdstreettito

  • Posts: 753
  • Turrets: +107/-1124
    • thirdstreettito's Homepage
GFX mod, yay!
« Reply #38 on: October 07, 2007, 03:53:02 pm »
yeah u did u big fat meenieweenie!

blood2.0

  • Guest
GFX mod, yay!
« Reply #39 on: October 10, 2007, 06:06:33 am »
it reminds me of playdough

Sentinel

  • Posts: 59
  • Turrets: +3/-5
Re: GFX mod, yay!
« Reply #40 on: February 23, 2009, 06:00:12 am »
That link not working, can someone upload again please?

Sentinel

  • Posts: 59
  • Turrets: +3/-5
Re: GFX mod, yay!
« Reply #41 on: February 23, 2009, 06:46:28 pm »
Nobody have this pk3? :/

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Sentinel

  • Posts: 59
  • Turrets: +3/-5
Re: GFX mod, yay!
« Reply #43 on: February 23, 2009, 08:19:53 pm »
Linkage.
Try download that file, some files on this server broken down and that file is affected, but thanks for interest. I report that file on server but nothing...

USSR Soviet

  • Posts: 26
  • Turrets: +2/-4
Re: GFX mod, yay!
« Reply #44 on: March 22, 2009, 04:23:32 pm »
links seem to be dead can you reup them?

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
Re: GFX mod, yay!
« Reply #45 on: March 22, 2009, 05:53:29 pm »
Since originally creating and uploading this modification, I have wiped my computer, and I had neglected to back up those files. They are lost and gone forever.
U R A Q T

Sentinel

  • Posts: 59
  • Turrets: +3/-5
Re: GFX mod, yay!
« Reply #46 on: March 22, 2009, 07:14:51 pm »

Syntac

  • Posts: 841
  • Turrets: +118/-104
    • Syntac's Stuff
Re: GFX mod, yay!
« Reply #47 on: March 22, 2009, 07:52:55 pm »
Mirrored so you don't lose it again, you irresponsible person.

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
Re: GFX mod, yay!
« Reply #48 on: March 22, 2009, 10:21:36 pm »
Pah. I didn't think that people would actually want my shitty 5 minute GIMP job. >_<
U R A Q T

USSR Soviet

  • Posts: 26
  • Turrets: +2/-4
Re: GFX mod, yay!
« Reply #49 on: March 23, 2009, 11:24:46 pm »
thanks