Author Topic: Model bug in map  (Read 3039 times)

Neo(F)

  • Posts: 34
  • Turrets: +2/-0
Model bug in map
« on: June 27, 2007, 11:20:48 am »
I tried to add some models the day before and wanted to try a tyrant.
The model was imported but the texture not it was just a white tyrant without texture standing around there.
How can i add the texture to the model? or ain't that possible?

Odin

  • Spam Killer
  • *
  • Posts: 1767
  • Turrets: +113/-204
    • My Website
Model bug in map
« Reply #1 on: June 27, 2007, 05:22:11 pm »
Was it white in-game? Usually it works if you import models from the pk3's.

Paradox

  • Posts: 2612
  • Turrets: +253/-250
    • Paradox Designs
Model bug in map
« Reply #2 on: July 02, 2007, 05:55:19 pm »
Odin, how do you get this to work? data-1.1.0.pk3/models/level3/nonseg.md3 or what?

∧OMG ENTROPY∧

OverFlow

  • Posts: 386
  • Turrets: +44/-1
    • http://bobbin.vilkacis.net
Model bug in map
« Reply #3 on: July 02, 2007, 07:51:34 pm »
Player models work differently than other models in q3/trem.  In order to facilitate an easy method of switching around textures on player models, a *.skin file is used which describes what textures are applied and where for each different skin.  All other models used have the paths to the textures hard coded into the *.md3 file.

So, in order to use any player model stuff in your map, you need to re-import the *.md3, and recompile it with a specified path to the texture you want it to use.

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
Model bug in map
« Reply #4 on: July 02, 2007, 08:27:08 pm »
Go, Go, Overflow!
U R A Q T