While I take a break from tweaking the HUD, I managed to get the toolchain working to compile QVM's for Tremulous under Win32.
Didn't care to have the full engine source code kicking around just to tinker with the QVM's, so I stripped it down to the bare minimums and completely re-organized it to pretty much toss all the files into one directory since there's so much cross-linking between the three modules.
If anyone else wants a copy of the package I set up, you can get it from my website.
Tremulous Mod Pack w/ SSE2 Compiling Tools for Win32 (Athlon 64/P4) (433k)I'll be making other versions of the toolchains tommorow (I have an Athlon64, so I compiled for that), and starting to work on a basic code-cleaning operation to remove cruft like unused CVAR's from the codebase (stuff like the one-flag CTF code appears disabled without the user-visible links being removed) but first and foremost I'll get some packages set up for people to be able to make mods for Tremulous. :-)
Seperately as a minor bit of commentary on the source code... good grief it's akwardly layed out in many places. I had no idea how much the Trem guys had to fight with the Q3:TA codebase to implement some of their features.

I'm going to work at commenting the code properly and renaming things to be easier to search for. I get the feeling this code-branch of sorts is going to resemble the 'mainline' Tremulous codebase in final function only, not in form. Obviously, the Trem guys are welcome to gobble it up, but I'm not even planning to maintain support for anything but .QVM compiling from my code-branch.