Author Topic: UNSC Labs  (Read 27013 times)

Paradox

  • Posts: 2612
  • Turrets: +253/-250
    • Paradox Designs
UNSC Labs
« Reply #30 on: July 02, 2007, 10:28:25 pm »
Ah, it has to be the full path, thanks.

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Paradox

  • Posts: 2612
  • Turrets: +253/-250
    • Paradox Designs
UNSC Labs
« Reply #31 on: July 03, 2007, 06:38:33 am »
Ok, i got the model to work, thanks.
Now, i cant seem to place turrets from gtk.
I place the ent, and it doesn't render, just a blank box. Nothing appears in game either.

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TRaK

  • Posts: 442
  • Turrets: +94/-21
    • TRaK@MG
UNSC Labs
« Reply #32 on: July 03, 2007, 11:10:35 am »
afaik, most people don't see the turret models in GtkRadiant. As for seeing them ingame, check that your turret hitbox is not touching any other brushes.

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
UNSC Labs
« Reply #33 on: July 03, 2007, 02:42:45 pm »
The box is because there's two parts of teh turret and it doesn't know which one to render. It's roughly at the center of the bbox, so you can estimate a good position. There's a file from vcxzet around here that makes the model appear in GTK radiant, search for something like Turrets and Radiant.
U R A Q T

.f0rqu3

  • Guest
UNSC Labs
« Reply #34 on: July 03, 2007, 04:33:18 pm »
Quote from: "Paradox"
Ok, i got the model to work, thanks.
Now, i cant seem to place turrets from gtk.
I place the ent, and it doesn't render, just a blank box. Nothing appears in game either.

are you sure you have the latest gtk radiant? because the turret model comes with it. so you will see a turret model. if an entity collides with other stuff it may not spawn

Paradox

  • Posts: 2612
  • Turrets: +253/-250
    • Paradox Designs
UNSC Labs
« Reply #35 on: July 03, 2007, 06:10:18 pm »
GTK Radiant 1.5.

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Groove

  • Posts: 32
  • Turrets: +0/-0
UNSC Labs
« Reply #36 on: July 03, 2007, 08:16:21 pm »
Ugh, I hate your new textures. Why do you have to be like everyone else and use ATCS? The first picture was much more tasteful.

Paradox

  • Posts: 2612
  • Turrets: +253/-250
    • Paradox Designs
UNSC Labs
« Reply #37 on: July 03, 2007, 09:11:32 pm »
Alright, now i am having a problem with mirrored pipes (aka a patch)
I apply the mirror1 texture to the pipe, and stick a misc_portal surface right next to it, yet i get nothing.

As for the textures, the karith textures were just not working out. I tried to remove dependencies, and the textures wouldn't even render.
Dont worry, ill still use em here and there.

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Lava Croft

  • Guest
UNSC Labs
« Reply #38 on: July 04, 2007, 06:09:27 am »
Why is everyone hyped about a map that currently looks worse than UTCSb2? Let Paradox first create some work, this is stupid.
Any other guy posting a screenshot of a hollowed cube gets flamed...

Paradox

  • Posts: 2612
  • Turrets: +253/-250
    • Paradox Designs
UNSC Labs
« Reply #39 on: July 04, 2007, 09:59:56 pm »
Perhaps because i know how to drill up support, and am having the community play an active role in developing my map? It isnt just a hollowed cube, I have some buggy lifts and forcefield doors too, but they arent finished.

Please, unless you have something useful to post, don't bother. I don't go around insulting your maps or server, please return the favor.

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Thorn

  • Guest
UNSC Labs
« Reply #40 on: July 04, 2007, 10:33:09 pm »
That is because Lava Croft doesn't post pictures of maps that are hollowed cubes.

smurftyous

  • Posts: 46
  • Turrets: +0/-3
Re: UNSC Labs
« Reply #41 on: November 17, 2008, 08:22:59 pm »
where can i download this or get some screenshots?
u Just got smurfted :dretch: