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UNSC Labs

Started by Paradox, June 29, 2007, 09:09:10 PM

Paradox

This is my serious in development map, unlike fusion, which was cool, but too big of a load and not finished. This one i actually present a screenshot!

This map will be much easier.
I will have a nonlinear, asymmetrical layout, as it is supposed to be a HUMAN feeling map. I hope to include a collider with particle scripts, as well as quite a few game models. The idea of the map is that it is a human facility for studying the aliens.
7/2/07:
  • Added another screenshot to show new lighting and new textures

∧OMG ENTROPY∧

TinMan

AWFUL LIGHTING!!! LAWL
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\

NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Paradox

Can you understand alpha .00001?

∧OMG ENTROPY∧

TinMan

It wasn't labeled, and you shouldn't go more than 2 decimals in.
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\

NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Paradox

Bite my shiny metal battlesuit ass lol

∧OMG ENTROPY∧

Steely Ann

Just so I can beat everybody to it: "Nice rack, Paradox!"

.f0rqu3

u h4v3 1337 m4pp1ng 5k1775 :P

TRaK

After all the hype surrounding Fusion, I must say that this pic is a bit of an anticlimax  :P .

That being said, good luck and hope this turns out well.

Kaleo

"UNSC"...

Aren't you just ripping off Halo?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Steely Ann

Geez, Kaleo.

Just...wow.

Odin

lol batlesuit shuld b jus like mastr chief LoL omg wtf bbq

Kaleo

Quote from: Odinlol batlesuit shuld b jus like mastr chief LoL omg wtf bbq

Then the Aliens are like the c...


Nah... Just dosen't work...
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Shadowgandor

Hmm, looks like it's going to be a map with a lot of details, like the weapon rack and the aliens in cages. Good luck with it and don't listen to what the others say, just go for it

Paradox

The aliens in cages will only work if i can get the models to render with a texture.
How do i set it to work? The model loads, but no texture.

I am also trying to make the textures stand alone from karith, fine for the regular textures, but i cant get shaders to work properly. Here is what i have for trimlight in my UNSC_Labs.shader :

// - by Evillair - edited by Godmil
textures/UNSC_Labs/e8tmtllight2_nonsolid
{
qer_editorimage textures/UNSC_Labs/e8tmtllight2.tga
q3map_lightimage textures/UNSC_Labs/e8tmtllight2.blend.tga
surfaceparm nomarks
surfaceparm nonsolid
q3map_surfacelight 950
{
map textures/UNSC_Labs/e8tmtllight2.tga
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/UNSC_Labs/e8tmtllight2.blend.tga
blendfunc add
}
}

Exact copy of the karith shaders, except with line changed to UNSC_Labs instead of karith. I also moved e8tmtllight2.jpg and e8tmtllight2.blend.jpg, because they were the only 2 textures. There was no e8tmtllight2.tga
Now in the map, i get almost no light from these. I have put the shader file in /scripts/

∧OMG ENTROPY∧

Taiyo.uk

Did you put your mapname in your shaderlist.txt?

For my custom shaders I needed to add the name of my map to tremulous/scripts/shaderlist.txt before they would appear as shaders in radiant.

Paradox

Where, at the top?
Does the file have to be named shaderlist.txt? Mine is called UNSC_Labs.shader, like kariths
Oh nvrmind, i got it.
Thanks
I still cant get the e8tmtllight2 texture to render, but my other textures appear. Problem is, i have to align it to make it have luminosity.

∧OMG ENTROPY∧

Odin

you need to finish the fight first

Lava Croft

Fucking fantastic crappy screenshot coming from a man that promised us Fusion...

Odin

im making a new map called fission...

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Paradox

Can anyone actually help me with the problem? If i cant, ill have to change some dependencies.

∧OMG ENTROPY∧

Dracone

Lol I made a map...here teh screenshot...c ppl say gud so it must be...clik it 2 c up closer lol.

Quote from: St. AngerTip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyykIt's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

Plague Bringer

U R A Q T

Steely Ann

Dracone

Blue monkey hell, how am I supposed to run that?  Optimize it sometime, jackass!

Plague Bringer

2023fps, that's optomised. Where'd you get those chat bubbles Dracone? That's pretty neat. Oh, and how the FUCK do you play with those graphic settings?
U R A Q T

Dracone

Yeah I know. Jealous of my fps like everyone else...*tsk* It goes too high sometimes and I have to kick my computer because it's annoying seeing numbers across the top of my screen.

And those graphic settings...pfft, it's a secret. But I know you're jealous.......ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh yes you are.

Still, it's a good map.
Quote from: St. AngerTip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyykIt's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

Paradox

Could i actually get some real help?

∧OMG ENTROPY∧

.f0rqu3

Quote from: ParadoxThe aliens in cages will only work if i can get the models to render with a texture.
problem is there is no texture defined in the md3, as player model it uses the .skin file that defines what part uses which texture

I know only one solution: add|modify the shader paths in the md3
a) hexeditor
b) blender import -> export
c) NPherno's MD3 Compiler

I suggest c

Paradox

Ok, i got that, and i follow what it says in the readme.
I can load the goon model fine, but i specify level3 in the shader field, and get no change?
Am i supposed to use the level3.tga or the nonseg_default.skin

∧OMG ENTROPY∧

.f0rqu3