Author Topic: Advanced Server games.log file  (Read 5713 times)

TinMan

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Advanced Server games.log file
« on: July 01, 2007, 05:16:06 am »
Is there a way to have details like cvars or commands used by the client sent to the server be put into a logfile?
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

kevlarman

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Advanced Server games.log file
« Reply #1 on: July 01, 2007, 05:40:40 am »
not without a custom game.qvm
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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TinMan

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Advanced Server games.log file
« Reply #2 on: July 01, 2007, 05:47:31 am »
*cough* Benmachine, Risujin *cough* I need you. lol
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

benmachine

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Advanced Server games.log file
« Reply #3 on: July 01, 2007, 12:15:13 pm »
That'd be one big bastard of a logfile.

Also, first link in my sig. You'd get position 7 if you were lucky :P
benmachine

Lakitu7

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Advanced Server games.log file
« Reply #4 on: July 01, 2007, 04:35:36 pm »
A custom qvm can write commands used by the client, but it can't see the cvars they're using save for the very few that the client is told to send.

.f0rqu3

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Advanced Server games.log file
« Reply #5 on: July 01, 2007, 04:36:57 pm »
there is  dumpuser or something

Risujin

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Advanced Server games.log file
« Reply #6 on: July 01, 2007, 05:35:41 pm »
Quote from: "Lakitu7"
A custom qvm can write commands used by the client, but it can't see the cvars they're using save for the very few that the client is told to send.

... and if we had it send ALL commands, we would lag the server to crap very quickly.

Caveman

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Advanced Server games.log file
« Reply #7 on: July 09, 2007, 04:17:04 am »
Quote from: "Risujin"

... and if we had it send ALL commands, we would lag the server to crap very quickly.


Uhm, I beg to differ.
Within rtcw:et there was/is the possibilty to get _all_ cvars and even scripts of the client.

But to do this in Trem we'd need to modify the client.