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Advanced Server games.log file

Started by TinMan, July 01, 2007, 05:16:06 AM

TinMan

Is there a way to have details like cvars or commands used by the client sent to the server be put into a logfile?
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\

NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

kevlarman

Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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TinMan

*cough* Benmachine, Risujin *cough* I need you. lol
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\

NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

benmachine

That'd be one big bastard of a logfile.

Also, first link in my sig. You'd get position 7 if you were lucky :P
benmachine

Lakitu7

A custom qvm can write commands used by the client, but it can't see the cvars they're using save for the very few that the client is told to send.

.f0rqu3

there is  dumpuser or something

Risujin

Quote from: Lakitu7A custom qvm can write commands used by the client, but it can't see the cvars they're using save for the very few that the client is told to send.
... and if we had it send ALL commands, we would lag the server to crap very quickly.

Caveman

Quote from: Risujin
... and if we had it send ALL commands, we would lag the server to crap very quickly.

Uhm, I beg to differ.
Within rtcw:et there was/is the possibilty to get _all_ cvars and even scripts of the client.

But to do this in Trem we'd need to modify the client.