I guess I meant "Can you send the client a command that will make it tell the server and only the server (meaning, not through chat) what Cvars are available?" The client, renderer, and ui Cvars are less important than the cgame Cvars, I think.
@kevlarman:
I know that they can be found in *local.h, but I suppose one way to put it would be that I would like to make a deeper pure check. Null's aimbot adds a few Cvars, and adding a check for them would eliminate the need for debate over a whether a demo proves that it is an aimbot.