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Shaders for Weapons

Started by TinMan, July 02, 2007, 03:00:11 AM

TinMan

Any way to make the weapons show up translucent?
My attempts based off of quake 3's "glassrl" have all phailed. lawl
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\

NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Paradox


∧OMG ENTROPY∧

TinMan

No, I know that you don't have to...and that wouldn't make sense.
Here's the glassrl that I'm talking about: http://www.overdrivepc.com/forum/showthread.php?t=8658
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\

NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

.f0rqu3

there is no translucency but transparency
check the "under construction" shader

TinMan

Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\

NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg