Author Topic: GTKradiant 1.5 brightness problem  (Read 3785 times)

BULLSEYE@linux.be

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GTKradiant 1.5 brightness problem
« on: July 02, 2007, 04:08:10 pm »
i already know that there is a topic about this

but in the middle of the topic they changed the subject so that didn't helped mutch

________________
i worked on a map and the B1 is finnished now
but..

when i compile my map and open it in tremulous

i have the most bright map of all...

and no it has nothing to do whit my tremulous settings

i just need to know how to fix it

i think it has something to do whit the compiling but that's all i know

if u can help me plz do it ASAP i can't wait to release my map

(i am on linux btw)
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gareth

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GTKradiant 1.5 brightness problem
« Reply #1 on: July 02, 2007, 06:43:02 pm »
did you do a -light compile?

BULLSEYE@linux.be

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GTKradiant 1.5 brightness problem
« Reply #2 on: July 02, 2007, 07:12:58 pm »
you mean in console

q3map2 -light 'mapname'.map?

or in GTKradiant?
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Paradox

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GTKradiant 1.5 brightness problem
« Reply #3 on: July 02, 2007, 07:14:09 pm »
You have to compile it with a light setting, not just the first in bsp.
Try the first that has (test) in the name.

∧OMG ENTROPY∧

BULLSEYE@linux.be

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GTKradiant 1.5 brightness problem
« Reply #4 on: July 02, 2007, 08:03:55 pm »
i dnt have annything whit test in the name...

isn't it just a command in a worldspawn?
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Taiyo.uk

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GTKradiant 1.5 brightness problem
« Reply #5 on: July 02, 2007, 08:44:04 pm »
Default test build settings from Ingar's GTKRadiant 1.5 builds:

[q3map2] -meta "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -fast -filter "[MapFile]"

BULLSEYE@linux.be

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GTKradiant 1.5 brightness problem
« Reply #6 on: July 02, 2007, 09:19:09 pm »
so if my map is called lol
do i need to do this then in the build menu?

q3map2 -meta lol
q3map2 -vis -saveprt lol
q3map2 -light -fast -filter lol
ww.spikers.2fear.com