Author Topic: Cmd to allow Dead Buildings deconnable?  (Read 5057 times)

Evlesoa

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Cmd to allow Dead Buildings deconnable?
« on: July 03, 2007, 02:25:45 am »
Yeah Subject ^^

kevlarman

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Cmd to allow Dead Buildings deconnable?
« Reply #1 on: July 03, 2007, 03:35:44 am »
that requires a custom game.qvm, most of the premade ones have that "patch" (no one has bothered to make an actual patch out of it afaik, it's just a 2 liner), but if you're compiling it yourself you'll need to do it yourself.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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Paradox

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Cmd to allow Dead Buildings deconnable?
« Reply #2 on: July 03, 2007, 04:23:06 am »
Lakitu or someone developed it, the cvar for it is g_deconDead

∧OMG ENTROPY∧

Evlesoa

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Cmd to allow Dead Buildings deconnable?
« Reply #3 on: July 03, 2007, 04:29:34 am »
o ok... gotcha

Rabbitt

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Cmd to allow Dead Buildings deconnable?
« Reply #4 on: July 03, 2007, 04:46:43 am »
Yes Lak's qvm has deaddecon.
Quote from: amine
Take a super-high voltage taser with you and shock the french people and then point and laugh and yell 'FRENCH FRIES!!'

Lakitu7

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Cmd to allow Dead Buildings deconnable?
« Reply #5 on: July 03, 2007, 06:42:36 am »
http://lakitu7.xmshosting.net/trem/patches/910_qvm/lakitu7-g_deconDead.patch

I'm in the middle of transferring my domain and hosting right now, so my normal repository link is down.

But yeah, I did bother to make a separated patch out of it. And of course it's in the qvm.

Evlesoa

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Cmd to allow Dead Buildings deconnable?
« Reply #6 on: July 03, 2007, 07:02:51 am »
Very good to know, i still hate your QVM lawl... just cuz it doesnt have edit and finish layout!

.f0rqu3

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Cmd to allow Dead Buildings deconnable?
« Reply #7 on: July 03, 2007, 07:05:43 am »
Quote from: "Rabbitt"
Yes Lak's qvm has deaddecon.

benmachines has alivedecon

Rabbitt

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Cmd to allow Dead Buildings deconnable?
« Reply #8 on: July 03, 2007, 08:06:05 am »
Quote from: ".f0rqu3"
Quote from: "Rabbitt"
Yes Lak's qvm has deaddecon.

benmachines has alivedecon


Gee I sure hope it does. unless im that dense and tis is an actual patch lol
Quote from: amine
Take a super-high voltage taser with you and shock the french people and then point and laugh and yell 'FRENCH FRIES!!'

Raytray

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Cmd to allow Dead Buildings deconnable?
« Reply #9 on: July 03, 2007, 05:39:31 pm »
Quote from: "Rabbitt"
Quote from: ".f0rqu3"
Quote from: "Rabbitt"
Yes Lak's qvm has deaddecon.

benmachines has alivedecon


Gee I sure hope it does. unless im that dense and tis is an actual patch lol
He's referring to the ability to decon players.
}MG{Raytray