Author Topic: A guide to the Basilisk  (Read 39510 times)

K-otic

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A guide to the Basilisk
« on: July 03, 2007, 04:00:59 am »
Hey, over the past couple of days I've been working on a basi guide. I've talked to a few people, and they've given me some good tips and strategies. So I've put it all together and added it to the }MG{ Wiki.

Here's the link.


Let me know what you guys think, or if you have any additional information to add.
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Dracone

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A guide to the Basilisk
« Reply #1 on: July 03, 2007, 06:47:25 am »
Very nice guide. Well done. One thing on the side though: Remember that the lisk hurts with headshots to unarmored humans, and you can often pull off quick kills without fully grabbing a human by simply jumping by them and swiping at their heads, as if you were using a dretch, but you have to time it well.
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Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
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HamStar

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A guide to the Basilisk
« Reply #2 on: July 03, 2007, 04:30:59 pm »
What about that Demo that (can't remember the guys name is) made? It had tips..ish...on how to be a pro at basi :/

player1

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am <3 t3h BASI!
« Reply #3 on: July 03, 2007, 04:41:40 pm »
Two things:

1) Humans often leave a backside to the Armoury, which is unprotected by turrets, or blocked by other structures. If your lisk can get back there when your team has the Humans occupied, especially if the Armoury has already taken damage (definitely if it's smoking), take that sucker down. Humans at Stage 3 or SD without their Armoury are like Aliens without an OM: they're screwed. They need suits & lucis, but all they got are naked riflemen. Goon fodder.

2) My favorite tactic with a basi is to grab some booster poison, then head-hop my way thru a melee, poisoning the Humans with head-slashes (I try to get one slash in on each and then run away to heal). Best done out of range of the Human defenses, in a tight hallway. Great for softening up rushers for the defenders to take down. Killwhore goons hear the confusion and the Humans grunting and activating medkits, and come a-pouncin' and a-chompin', trailing a swarm of boosted dretches. Good fun for all. Then I heal, grab more poison and wait for the next rush while slashing loners and the lost, the wounded, and the weak (basis are great scavengers). If I do it around the Human base, I suicide on the defenses, wait for my team to kill the Humans I poisoned, collect my evo, and do it again. In between Armoury runs. Also, the multi-slash is good for making sure you get some evos when you are attacking structures (you need to kill the enemy, too, or at least help to kill them).

In conclusion, on the way to take down the Armoury, get in about half a dozen poisoned head slashes well before you enter the Human base, and then get behind the Armoury as quietly as possible (do it when your team attacks) and don't forget to memorize all the default maps and use that wallwalk toggle (you'll need both to succeed). I like a nice zigzag ceiling crawl when they're all looking the other way. Then suddenly the Armoury starts smoking and tips over to reveal the evil pink spider that slashed their poor little base to shreds.

P.S. If you take out the Armoury (especially in Stage 3, and definitely - without a moment's delay - in Sudden Death), tell your team immediately: arm down!!! attack!!! so they can capitalize on the fact that any respawning Humans are now Stage 1 (naked rifles or builders) and can't do anything about it. In other words, the time to rush is now. A concerted rush will finish them. Sometimes I don't even bother with teamchat; I'll say arm down in allchat, and n00b rushers will run back to defend (love when they try that in SD and die, going from lucisuit to rant food). Bwahahahaha.... cackle, snicker, heh.... :basilisk:  :booster:  :evil:  :armoury:  :P  :D  :)  8)

Also, when suiciding on turrets, try to get them all pointing in one direction. Then basi the other end of the row. Other structures basis should destroy are: defcomps with a hidden side, any smoking medistation ever, any reac you can get on top of (especially if your team is near and strong, or it has taken any damage which hasn't been fixed yet), end turrets in rows, isolated turrets in hallways, any repeater you can get a slash in on. Basis are best kept away from teslas and the base of a healthy reactor, but in among the Armoury/Medistation "safety/comfort/healing/buying" zone, accompanied by a mara, they are insanely effective at demoralizing the Humans.

Last thing: Dretches who can make it into or through the Human base should report it's weakness to basis and maras as soon as possible. If you can suddenly survive as a dretch, their defenses are suitably weakened to allow slighty stronger mid-sized Aliens to wreak utter havoc. Report in: Hbase weak! and proceed to bite ankles and chomp heads. :P :D 8) :)

basi'd t3h reac!

_Equilibrium_

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A guide to the Basilisk
« Reply #4 on: July 03, 2007, 05:59:04 pm »
“I decline to be interviewed for this guide.” - ExistentialRisk

rofl

player1

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A guide to the Basilisk
« Reply #5 on: July 03, 2007, 06:00:17 pm »
and ER is one of the best basis I've seen...

Coca-Cola

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A guide to the Basilisk
« Reply #6 on: July 03, 2007, 07:02:02 pm »
VERY nice guide. I'm gonna try to basi when I get home from work. ^^

And fail, get pissed, smash another mouse.(most likely) ;p
f the brain was simple to understand, we'd be too simple to understand it.

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player1

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it's worth it!!!
« Reply #7 on: July 03, 2007, 07:05:13 pm »
Quote from: "Coca-Cola"
VERY nice guide. I'm gonna try to basi when I get home from work. ^^

And fail, get pissed, smash another mouse.(most likely) ;p


One solo-basi'd Armoury is worth a drawerfull of smashed mice, try it and become a basi believer (and have some Kool Aid, brother).

You only need to have one evo to keep this pressure on the Humans constantly.

So you can dretch for a bit, make basi runs, dretch a bit, make mara runs, basi in a hallway, make arm runs, dretch a bit, evo up for the endgame, make basi runs, make mara runs, all at or about an evo or two, which you can earn yourself... which is why I like it, I don't need to beg to contribute, and I've always got the Humans defending their dear wee Armoury. :P

You can pretty much guarantee an evo or three if you are poison-head-slashing your way through rushers on your way to go take out the Armoury they aren't defending right now. Just tag each one once or twice really good and run like hell, hide, heal, and go for the Armoury or a lone weakling. If you get one of those two things, hide, heal, and go for the other. Scavenge, steal, sneak, hide, count coup on rushers, lather, rinse, repeat.

AKAnotu

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A guide to the Basilisk
« Reply #8 on: July 03, 2007, 07:43:24 pm »
iabz is also really good with the lisk, lol. "basi gud"
it's funny how most people know who's good with  a basi, but not other things. good basi players are noticed and the word of them is spread. kinda sad when you think about it, this awesome class with so few masters
ps iabz also owes me five bucks

player1

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stay on t3h ceilingz!!!
« Reply #9 on: July 03, 2007, 08:40:53 pm »
Quote from: "AKAnotu"
iabz is also really good with the lisk, lol. "basi gud"
it's funny how most people know who's good with  a basi, but not other things. good basi players are noticed and the word of them is spread. kinda sad when you think about it, this awesome class with so few masters
ps iabz also owes me five bucks


that's why I practice it
even though I am t3h suXX0rz
nobody else is doing it
it can turn the game around
nobody will tell you not to do it
it's like playing bass
"oh, you're doing that, cool, stay out of the way..."
and taking down the arm and denying lucisuitz to n00bspamzorz is just plain ol' FUNtasmic!

AKAnotu

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A guide to the Basilisk
« Reply #10 on: July 03, 2007, 09:56:42 pm »
man, speaking of taking out high level classes, i just took out nine goons with a shotty by myself. man, i wish i demoed that. has nothing to do with a basi though, just you reminded me of it

player1

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this made me grin quietly
« Reply #11 on: July 03, 2007, 10:05:54 pm »
:| XD 8] ;p

boosted head-hop, FTW!
 :basilisk:  :booster:  :human:  :human:  :helmet:  :battlesuit:  :armoury:  :P  :D  :o  :eek:

My other favorite with the basi is getting lucispammers to fire at their own structures. :D "Over here, behind the Armoury, next to the Reactor and the Medistation, right by the Telenodes, shoot me!" Yes, shoot at your structures (and your healing/buying/repairing/respawning/unwitting teammates). Thx! :P :D :roll: 8) Hey, toss a nade in here, maybe that'll work, Human!

Also, I like to work out my route to the Armoury then lay off until the Human defenses are weakened, and then, knowing the route and the moves, take it out when it matters most, and try to swing the game. I'll sometimes save my last two evos for this, if I can. Either one good mara run or two well-timed basi runs can be crucial in the late game. If I'm camping a corner or dretching hallways and I hear "reac down" or "they're weak" or "DC down" I'll use my current life to check it out, respawn if necessary, evo up to basi or mara, and swipe my sneaky way back to the Armoury just as fast as I can. If I get the Armoury, I'll push my luck and go for a Node or the Medi. Just damaging the Armoury enough to start it down the road towards exploding is enough for me, especially if I can poison a repairman or defender on the way in.

Dracone

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A guide to the Basilisk
« Reply #12 on: July 03, 2007, 11:10:59 pm »
My favorite is when they're hugging a wall and you come over on the wall and swipe them in the top of the head.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
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Plague

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A guide to the Basilisk
« Reply #13 on: July 03, 2007, 11:14:16 pm »
Good work.  :)

Hopefully this will help convince a portion of the players who exclusively play Dretch, Dragoon and Tyrant to try their hand at a class that, although takes extra time to learn effectively, is a great asset to any alien team (and a major pain in the ass for the humans.)

Mr`Fantasy

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A guide to the Basilisk
« Reply #14 on: July 05, 2007, 01:21:20 pm »
Haha, reading this guide not only helps basilisk users and even help me, who always wonders why the basilisk can aways hold you till you're dead.

n00b pl0x

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A guide to the Basilisk
« Reply #15 on: July 06, 2007, 01:24:12 am »
well idk if this was in there, but in 1.1 basi bite is longer than grab, so if you got someone who manages to barely dodge ur grabz you can practically play like a dretch and just jump close and bite.

but in 1.2 grabz is obscenely huge and will be way longer than bite range so you wont have any problems grabbing anybody.

also, adv basi has longer grab n bite than normal basi (not reel sure about 1.1 but purty sure about 1.2)
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AllmanBros

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A guide to the Basilisk
« Reply #16 on: July 06, 2007, 02:35:32 pm »
hai otic my lisk pwns u. :|


:D I have some additional information you should add:

To learn basi: speak to the master AlmondBros.



Add that isn please :D

EDIT: And this is the first time I've ever read something from you that didnt sound like a 4 year old dyslexic child wrote it. Cool :D

IabzO.o

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A guide to the Basilisk
« Reply #17 on: July 06, 2007, 10:06:28 pm »
Quote from: "AKAnotu"
iabz is also really good with the lisk, lol. "basi gud"
it's funny how most people know who's good with  a basi, but not other things. good basi players are noticed and the word of them is spread. kinda sad when you think about it, this awesome class with so few masters
ps iabz also owes me five bucks


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player1

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« Reply #18 on: July 09, 2007, 08:16:54 pm »
How about a guide to the Marauder?

I'd like to see one for each Alien class.

Btw, thx 4 t3h lisk guide to OP. I found it useful and informative. Have you edited the section on attacking Human structures yet (to include Armoury runs as a key component of overall strategy and a game-winning basilisk tactic)? :D

AKAnotu

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A guide to the Basilisk
« Reply #19 on: July 13, 2007, 05:27:42 am »
A Guide to the Marauder
Dedicated to player1
The marauder is a very versatile class, able to take on single humans, grouped humans, and human bases. The key to the Marauder's usefulness is it's jump, which can be used to "bounce" off walls, thus making you a very hard target. In addition, the advanced version has a lighting attack, which is capable of chaining to multiple targets.

Breakdown by numbers
Hp: 150
Adv hp: 175
bite damage:40
headbite damage: 80
lighning damage: 80-something-33

Walljumping
The marauder is capable of using it's jump to bounce off walls, thus making it a very hard target to hit. When walljumping, go from one wall to the next, passing above any humans heads. if you ever find yourself on the ground, jump in the air, towards a human, or away, depending on your fight or flee instinct. walljumping is aimed to confuse the enemy, and to make a harder target of yourself. Many times, the humans shoot their base or each other trying to hit you while walljumping

Attack Strategies.
Whenever you come across any humans, be sure to pay attention to the weapons or armor that they are carrying. naked humans only need three bites, and since the repeat rate of the mara bite is fast, don't even bother to walljump, just go straight for the kill.
rifle-easy prey
painsaw-easier than the rifle, if possible
shotgun-these guys can be tough. if their wearing light armor and a helmet, be very careful. it takes less than three shots to kill you. dont stop moving, present a harder target. never jump straight at them, unless you like the taste of lead. try to go from wall to wall, and make it a higher priority not to get shot than to bite. the fight may last longer than normal if the human has a good aim. hopefully, the little bights will add up, and you'll get him. if he doesn't have a helmet, dont bother with that, and go straight for the head. go for them when they reload, and they'll probably run out of ammo if it lasts for a while
lasgun-dangerous grouped with more people, do walljump if he has helmet+light armor, otherwise, just go for him
mass driver-can be dangerous if one chases you, because you'll probably be under 38/39 hp at this point. if alone, go for them.
chaingun-go for the head. dont run in front of them and hold down left mouse button, or youll just get every bullet. walljump around them
flamer-just dont stand in the flames. leave him alone if he fires it everywhere, hell just head back to base for hp and ammo.
pulse rifle-the rounds are really slow, so just walljump and you wont have much trouble
lucifer cannon-see shotgun

Armor
light armor-go for the head. it just takes two bites
helmet-curse these guys. go for whatever presents itself. if they dont have light armor, the torso
battlesuit-your going for a bsuit with a mara? ok, go for the head

Strategies-
jump on their heads, above their heads, around their heads, near their heads, to the side of their heads. seriously. go for the head

if you see a group, jump like crazy and look down. bite their heads, and try your best not to get hit much

if they have no armor, don't even bother jumping (unless they have a luci or shotty, those things kill) just walk up to them and bite their torso three times. no problem. (note, only applies to singular people)

jump, jump, jump. i cant stress this enough people

it can help if you have backup against a group, such as, another mara

don't jump straight for them. you'll just get shot in the face

if the human base is abandoned, or the defenders are distracted, jump over the turrets and stand on top the reactor. bite away!

Do NOT take on groups of three and above expecting the whole group to die. unless they're all naked riflemen.

benmachine

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A guide to the Basilisk
« Reply #20 on: July 13, 2007, 01:05:41 pm »
Most skilled players, especially with a lucifer cannon, expect you to jump over their head and so they shoot up in advance. With a luci this will often mean instant death, so don't be predictable.
benmachine

player1

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re: A Guide to the Mara!!!
« Reply #21 on: July 14, 2007, 05:49:13 am »
@AKAnotu: <3 + heartfelt thx=!!!111!!! :D
@benmachine: duly noted :)

Mispeled

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A guide to the Basilisk
« Reply #22 on: July 15, 2007, 04:33:59 am »
Sometimes with adv mara you can zap turrets around a corner in such a way that you can zap but they can't shoot you. A common spot to do this is right outside the lower entrance of default human base on Karith.

oLz.HisOwnMum

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A guide to the Basilisk
« Reply #23 on: September 06, 2007, 10:57:16 am »
Quote from: "benmachine"
Most skilled players, especially with a lucifer cannon, expect you to jump over their head and so they shoot up in advance. With a luci this will often mean instant death, so don't be predictable.


Ummm... are you trying to sound smart... because wasn't this exact line used in the Guide for Maras?? (right above this topic)  :D
www, other people have got heaps cool pictures and weird counter thing's that tell you what games they've been playing.

All I've got is this stupid signature with me complaining about this signature!

EndR

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A guide to the Basilisk
« Reply #24 on: September 24, 2007, 05:41:46 am »
Quote from: "Plague"
(and a major pain in the ass for the humans.)


its worth playing just for this :P

SinisterBlade

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Re: A guide to the Basilisk
« Reply #25 on: November 20, 2007, 10:39:42 pm »
Bravo

jr2

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Re: A guide to the Basilisk
« Reply #26 on: November 21, 2007, 09:00:22 am »
If it's possible, a guide for all alien buildings / classes / and human buildings / armor / weapons should be made, such as these, and included with Tremulous 1.2 :p  ofc, I'm sure you guys like pwning newbs all day long, but remember, if they get too frustrated, they'll most likely just leave and not look back.

EDIT: Dretch guide

any other links?
« Last Edit: November 21, 2007, 09:12:38 am by jr2 »
Signature can be found here at Hard Light Productions

MDRIVER

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Re: A guide to the Basilisk
« Reply #27 on: November 22, 2007, 09:52:02 pm »
aiy karamba
this explains why I never like the basii
And it explains why ender always ends up beating me.....

Eli

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Re: A guide to the Basilisk
« Reply #28 on: December 19, 2007, 08:48:24 am »
Well I've been practicing lisk for a couple of months now, and I'm not half bad I can take almost any random noob, and I can usually get decent players.... good players I get on occasion.... >.>  it all depends on my ping really (Usually over 220 just fyi) Also if your looking for good lisks (Cebt)FxArch ^^ He's also 1337 with shotty, md... almost anything... along with goons and maras.....
ngame name:(Cebt)Namrorrim

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Valour250

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Re: A guide to the Basilisk
« Reply #29 on: February 29, 2008, 04:07:13 am »
nice guide... the only thing i find thats anoying with the lisk is when u grab people and try 2 circle around they usually get away..... therefor i find hittting and running to be more effective because you stand more chance at grabing them from behind......

ps kinda need tips on when u grab people how to circle around them????

also peoples opinions on attacking lucis with lisks?