Author Topic: Hintskip broken?  (Read 2765 times)

Taiyo.uk

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Hintskip broken?
« on: July 03, 2007, 01:13:53 pm »
I've found an odd problem:

When I make a hint brush with all non-hint sides textured with hintskip the brush becomes solid. Visible hintskip sides have the null texture in game and if I look at the brush from the hint side I get a HOM, as if I textured it with caulk. I tried looking for the hintskip shader (radiant says it's textures/common/hintskip) but there isn't a "hintskip" anywhere in common.shader. There is a "skip" in the common textures in radiant, but this is just a texture. I'm using Ingar's 1.5 Linux builds. Has anybody else had this issue?

gareth

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Hintskip broken?
« Reply #1 on: July 03, 2007, 03:52:34 pm »
yep. use this hintskip shader.
Code: [Select]

// ydnar: skip works like quake 2 hint: it doesn't generate bsp splits
// use on sides of hint brushes where you don't want bsp splits or portals
// add this to your common.shader file

textures/common/hintskip
{
   qer_editorimage textures/common/skip.tga
   qer_nocarve
   qer_trans 0.30
   surfaceparm nodraw
   surfaceparm nonsolid
   surfaceparm structural
   surfaceparm trans
   surfaceparm noimpact
   surfaceparm skip
}

Taiyo.uk

  • Posts: 2309
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    • Haos Redro
Hintskip broken?
« Reply #2 on: July 04, 2007, 09:14:55 am »
Thanks, that fixed it. Have a cookie

gareth

  • Posts: 710
  • Turrets: +38/-89
Hintskip broken?
« Reply #3 on: July 04, 2007, 10:17:33 am »
mm tasty cookie :D