Author Topic: Old Mapping Competition  (Read 43941 times)

Plague Bringer

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Old Mapping Competition
« Reply #60 on: July 08, 2007, 03:21:37 am »
Loop hole!
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Kaleo

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Re: >>MAPPING COMPETITION<<
« Reply #61 on: July 09, 2007, 09:28:21 am »
Quote from: "LinuxManMikeC"
Quote from: "Kaleo"

Textures: You may only use textures form one source, and that source must be either 1) Nexus6, 2) Niveus, 3) Karith or 4) Sokolov's Space.


Shaders may use textures, but shaders are not textures (even though they are applied in the same way as textures when using the editor).  Shaders are a set of instructions for rendering (and more in Q3 engine).  As far as semantics are concerned, the only restriction is on textures. So there! :P :D


Now, that's just being silly and you know it...

Fine... Shaders have that rule applied too.
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Ingar

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Old Mapping Competition
« Reply #62 on: July 09, 2007, 09:50:36 am »
No own shaders == no contests. The choosen maps  have lots of non-solid and no-light textures shaders which are uterrly useless to me.

Even if you download a texture pack, chances are you'll have to edit
the shaders to make them usable for your map.

DASPRiD

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Old Mapping Competition
« Reply #63 on: July 09, 2007, 11:15:32 am »
For my part, i would allow own shaders. They are important like brushes.
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LinuxManMikeC

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Re: >>MAPPING COMPETITION<<
« Reply #64 on: July 09, 2007, 03:34:12 pm »
Quote from: "Kaleo"
Now, that's just being silly and you know it...


I have several friends who are lawyers, and law is a bit of an interest/hobby of mine.  8)

And I'd hardly call that being silly: shaders are shaders, textures are textures.  Details are a :dretch: , but necessary.
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rdizzle

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Old Mapping Competition
« Reply #65 on: July 09, 2007, 04:13:30 pm »
Quote from: "DASPRiD"
For my part, i would allow own shaders. They are important like brushes.


No kidding, how the fuck are we supposed to blend textures, even only the textures provided in the maps mentioned, if we can't add/modify our own textures?

Ingar

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Old Mapping Competition
« Reply #66 on: July 09, 2007, 06:08:37 pm »
Quote from: "rdizzle"
Quote from: "DASPRiD"
For my part, i would allow own shaders. They are important like brushes.


No kidding, how the fuck are we supposed to blend textures, even only the textures provided in the maps mentioned, if we can't add/modify our own textures?


Please do not confuse the subject any further:
textures = .jpg .tga images
The proposed texture sets offer a wide range  of textures, which most tremulous mappers have probably used before anyway. It will also force
the mappers to stay somewhat in line with the exisiting maps.

shader = .shader scripts
In my opinion, writing shaders is an essential part of making a map, most mappers write their own shaders, but few of them make their own textures.

I would agree that the rules do not state anything about shaders, so I assume writing your own shaders for the choosen texture set is allowed.

LinuxManMikeC

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Re: >>MAPPING COMPETITION<<
« Reply #67 on: July 09, 2007, 06:16:30 pm »
Quote from: "Kaleo"
Prizes
The prize will be an Icon indicating that you were chosen as the best mapper in this competition. When the competition is held again, you will loose the Icon (which will go to the winner of that competition) and get one saying that you have previously won the Competition.


Why not just give the winner an icon that says something like "2007 Winner" or "Summer 2007 Winner" and keep it that way?  I know its wordy for an icon, but something along those lines.  Just a random idea.
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rdizzle

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Re: >>MAPPING COMPETITION<<
« Reply #68 on: July 09, 2007, 07:13:19 pm »
Quote from: "Kaleo"

Fine... Shaders have that rule applied too.


Ingar you can't read.  Kaleo said the Texture rule applies to Shaders as well.

Grab yourself a copy of hooked on phonics.

rdizzle

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Old Mapping Competition
« Reply #69 on: July 09, 2007, 07:20:13 pm »
Quote from: "Ingar"
Quote from: "rdizzle"
Quote from: "DASPRiD"
For my part, i would allow own shaders. They are important like brushes.


No kidding, how the fuck are we supposed to blend textures, even only the textures provided in the maps mentioned, if we can't add/modify our own textures?


yeah that should have read like this

Quote from: "rdizzle"
Quote from: "DASPRiD"
For my part, i would allow own shaders. They are important like brushes.


No kidding, how the fuck are we supposed to blend textures, even only the textures provided in the maps mentioned, if we can't add/modify our own shaders?

 
If you are a serious mapper, you know how to blend textures with shader scripts.

gareth

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Old Mapping Competition
« Reply #70 on: July 09, 2007, 08:37:49 pm »
ok, i will enter if you make it so that you can enter any map, even if started already, even with different textures, but has to be released (the version to enter in the contest) before the end date. :D

Raytray

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Old Mapping Competition
« Reply #71 on: July 10, 2007, 02:36:35 am »
Hrm, I do believe that this contest has failed before it has ended. It was a good idea. However setting the rules in stone before starting the contest would be a better idea.

Oh and rules that make sense that is. Have an experienced mapper make up the rules and let someone else manage the contest?
}MG{Raytray

Kaleo

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Re: >>MAPPING COMPETITION<<
« Reply #72 on: July 10, 2007, 03:35:50 am »
Quote from: "LinuxManMikeC"
Quote from: "Kaleo"
Now, that's just being silly and you know it...


I have several friends who are lawyers, and law is a bit of an interest/hobby of mine.  8)

And I'd hardly call that being silly: shaders are shaders, textures are textures.  Details are a :dretch: , but necessary.


Actually, you're just being pedantic.
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Plague Bringer

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Old Mapping Competition
« Reply #73 on: July 10, 2007, 03:49:57 am »
You're being closed minded. Most of the experienced and knowledgable mappers here have told you what's wrong with the rules, and how to fix them. You've been ignoring them.
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Seffylight

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Old Mapping Competition
« Reply #74 on: July 10, 2007, 07:42:01 am »
It's against the rules to write your own shaders for your map?

Have you ever mapped for Q3 before? Writing your own shaders are practically necessary to make a decent looking map.
Stop it. Seriously.

Kaleo

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Old Mapping Competition
« Reply #75 on: July 10, 2007, 09:58:09 am »
Quote from: "Seffylight"
It's against the rules to write your own shaders for your map?

Have you ever mapped for Q3 before? Writing your own shaders are practically necessary to make a decent looking map.


I do map for Q3, yes. You don't, or at least not well. I have made very cool looking maps for Q3 by using other peoples shaders. I have never made a shader.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Lava Croft

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Old Mapping Competition
« Reply #76 on: July 10, 2007, 12:09:52 pm »
This competetion is becoming a failure because of the retardedly stubborn people organizing it.

.f0rqu3

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Old Mapping Competition
« Reply #77 on: July 10, 2007, 12:18:33 pm »
becoming?
it was the fail. it is teh fail.

David

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Old Mapping Competition
« Reply #78 on: July 10, 2007, 02:22:42 pm »
Quote from: "Lava Croft"
This competetion is becoming a failure because of the retardedly stubborn people organizing it.

s/people/person/
If it had a group organising it it would be better.  slower but better.

Why have restrictions?  just say anything goes so long as its all accredited to whoever made the textures etc.
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Plague Bringer

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Old Mapping Competition
« Reply #79 on: July 10, 2007, 03:01:43 pm »
Quote from: "Kaleo"
Quote from: "Seffylight"
It's against the rules to write your own shaders for your map?

Have you ever mapped for Q3 before? Writing your own shaders are practically necessary to make a decent looking map.


I do map for Q3, yes. You don't, or at least not well. I have made very cool looking maps for Q3 by using other peoples shaders. I have never made a shader.
Have you ever seen Seffylight map? If not, then you have no idea if he (she?)  maps well.

Oh, and I'd appreciate it if you'd start listening to the veteran mappers around here. Those mappers being Survivor, TRaK, DASPRiD, Lava Croft, and Ingar. May I remind you?
Quote from: "I"
Most of the experienced and knowledgable mappers here have told you what's wrong with the rules, and how to fix them. You've been ignoring them.
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.f0rqu3

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Old Mapping Competition
« Reply #80 on: July 10, 2007, 03:05:17 pm »
I dont think survivor completed a single map

Plague Bringer

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Old Mapping Competition
« Reply #81 on: July 10, 2007, 03:10:01 pm »
Quote
experienced and knowledgable
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rdizzle

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Old Mapping Competition
« Reply #82 on: July 10, 2007, 04:00:31 pm »
So every map you have made, involved only copying and pasting other people's shaders??  o_0

You've never modified a shader that you copied? Altered it in any way?

I call bullshit.

And if it's true.  You are a god damn retard.

Survivor

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Old Mapping Competition
« Reply #83 on: July 10, 2007, 04:34:54 pm »
Quote from: ".f0rqu3"
I dont think survivor completed a single map


Not one tremulous map. And the only ones I have in the public domain for q3 are q3tower revised and the i presume lost now mar1, 2 and 3.
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Survivor

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Old Mapping Competition
« Reply #84 on: July 10, 2007, 04:36:36 pm »
Quote from: "David"
Quote from: "Lava Croft"
This competetion is becoming a failure because of the retardedly stubborn people organizing it.

s/people/person/
If it had a group organising it it would be better.  slower but better.

Why have restrictions?  just say anything goes so long as its all accredited to whoever made the textures etc.


I was so hoping it would work out. Actually some incentive for mappers. Too bad.
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Diggs

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Old Mapping Competition
« Reply #85 on: July 10, 2007, 11:29:13 pm »
And the questions continue.... It's disappointing to read all the negative and rude posts. The discussion is not positive towards the goal of providing Tremulous with new quality maps.

Are we looking at 2 mapping contests (Kaleo and Gareth)? Has Kaleo turned things over to gareth? Should the two of them discuss things privately with some of the established mappers with maybe a final consultation from some of the devs before objectives, rules, criteria and the contest is announced? Gareth - Your announcement (other thread) has less detail and guidelines than Kaleo and you saw how that was accepted.

I won't support multiple contests. I was hoping to provide seed money to increase motivation and incentive and make things a little more interesting, but thought it might be matched or other prize contributors step forward. So far, not.

I admit that $100 is nothing compared to the time it takes to submit a good map and will increase it to $150 (or equivalent currency for the winner(s)), but still admit it is lacking and hope others join the prize money efforts. I would favor a first prize and a runner up with some division of the prize money to be decided.

I don't agree that some of the maps that have been recently released should not be included. These mappers went through allot of effort without the hope of any reward and since no one has really judged them, they have not been recognized by most of the players. Something should be decided that takes these into consideration in some context and allow these mappers to polish and tweak them before judging.

(Sorry for the double post as there seems to be duplicate threads.)
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TRaK

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Old Mapping Competition
« Reply #86 on: July 11, 2007, 05:19:23 am »
I think this thread should be deleted, and replaced by a new one with a fixed set of rules.

If it were me, I would just remove all the rules, and just have a general mapping contest. If you really want good-looking, playable maps to come out of this, then it would be a good idea to put as few limits as possible on the mappers' creativity.

That being said, if you want to salvage this rule set, you should at least allow shader editing. That rule is just plain unreasonable.

Edit : Is anyone even participating in this contest? It's looking to me like it's dead before it even really began.

Survivor

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Old Mapping Competition
« Reply #87 on: July 11, 2007, 10:45:34 am »
Quote from: "TRaK"
I think this thread should be deleted, and replaced by a new one with a fixed set of rules.

There would have to be agreement over rules first.

Quote from: "TRaK"

If it were me, I would just remove all the rules, and just have a general mapping contest. If you really want good-looking, playable maps to come out of this, then it would be a good idea to put as few limits as possible on the mappers' creativity.

Certain rules must exist for clarities sake, like a time limit, procedure for entering, clarity about what will be judged and who will do the judging, clear distinction of what will be allowed.

If we take digg's example of letting even maps in that are already released, without adding any rules that would mean I could nick a .map of the official maps and brighten it up. Although no judge would award me any price except the cheapskate one it is something you would want to discourage.
Same with for example pulse. It's already released. I know soubok has plans for it and might even have worked out some glitches while waiting for the 1.2 mapping options to become available. As a result while a timelimit would limit any mappers starting anew soubok has a practical, beautiful, playtested, known map which he would get an extra month to improve upon an already great map.
I'm not trying to say they aren't interesting because they certainly are but instead before you start the new competition have a precompetition judgement of maps already released to determine the best of them and take them out of the new competition.

Quote from: "TRaK"

Edit : Is anyone even participating in this contest? It's looking to me like it's dead before it even really began.

1 or 2 but their applications got lost in the discussion of the rules i think.
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Diggs

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Old Mapping Competition
« Reply #88 on: July 11, 2007, 12:39:55 pm »
Quote from: "Survivor"

If we take digg's example of letting even maps in that are already released, without adding any rules...


I was trying to say is that I was hoping there could be a way devised that these maps could be brought in to the contest in some way for consideration.  Whether in a seperate catagory or....
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Survivor

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Old Mapping Competition
« Reply #89 on: July 11, 2007, 01:38:27 pm »
Quote from: "Diggs"
Quote from: "Survivor"

If we take digg's example of letting even maps in that are already released, without adding any rules...


I was trying to say is that I was hoping there could be a way devised that these maps could be brought in to the contest in some way for consideration.  Whether in a seperate catagory or....


Quote from: "Survivor"
I'm not trying to say they aren't interesting because they certainly are but instead before you start the new competition have a precompetition judgement of maps already released to determine the best of them and take them out of the new competition.


There would be no way to revoke their headstart except having an 'already released best' category.
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