Author Topic: Shadowninjadude's Questions splitt-off, Dude  (Read 3409 times)

ShadowNinjaDudeMan

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Shadowninjadude's Questions splitt-off, Dude
« on: July 05, 2007, 11:36:17 am »
Dont worry, Im completely new too, for example yesterday I found the CSG subract tool for the first time.

And I dont know how to get zip files of textures into my shader selection box.

And as for entities, WTF is it all about??

So you are pretty safe, in fact, there should be a competition for new mappers. E.G, no maps released.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Taiyo.uk

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Shadowninjadude's Questions splitt-off, Dude
« Reply #1 on: July 05, 2007, 12:04:00 pm »
Quote from: "ShadowNinjaDudeMan"
I found the CSG subract tool

If you must use this then use it with care - if you expect to see "2 fragments from 1 brush" but get "5 fragments from 3 brushes" then immediately undo, else your map will quickly become an un-workable, un-optimisable heap of CSG-spam. It is generally recommended that you do your brushwork manually, especially for tasks such as making holes in walls. Experiment with this tool with various brushes and look at the results. You'll soon see why manual working is preferred.

Quote from: "ShadowNinjaDudeMan"
And I dont know how to get zip files of textures into my shader selection box.

Put them in your tremulous/base/textures or zip them with the following directory structure: textures/yourmapname then move the zip to your tremulous/base folder with the .pk3 extension.

Quote from: "ShadowNinjaDudeMan"
And as for entities, WTF is it all about??

Entities = doors, particle systems, buttons, models, targets, triggers, etc.

ShadowNinjaDudeMan

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Shadowninjadude's Questions splitt-off, Dude
« Reply #2 on: July 05, 2007, 12:31:59 pm »
Quote from: "Taiyo.uk"

If you must use this then use it with care - if you expect to see "2 fragments from 1 brush" but get "5 fragments from 3 brushes" then immediately undo, else your map will quickly become an un-workable, un-optimisable heap of CSG-spam. It is generally recommended that you do your brushwork manually, especially for tasks such as making holes in walls. Experiment with this tool with various brushes and look at the results. You'll soon see why manual working is preferred.


CSG Merge?
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Taiyo.uk

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Shadowninjadude's Questions splitt-off, Dude
« Reply #3 on: July 05, 2007, 01:20:40 pm »
Useful when tidying brushwork, this is probably the CSG tool I've used the most.

ShadowNinjaDudeMan

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Shadowninjadude's Questions splitt-off, Dude
« Reply #4 on: July 05, 2007, 08:54:15 pm »
My own post! I am so honored!
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Kaleo

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Shadowninjadude's Questions splitt-off, Dude
« Reply #5 on: July 13, 2007, 03:05:55 pm »
Now wait till you get your post posted in by Timbo of Overflow.
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ShadowNinjaDudeMan

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Shadowninjadude's Questions splitt-off, Dude
« Reply #6 on: July 13, 2007, 03:35:25 pm »
Quote from: "Timbo, In The National Congregation of n00b pl0xs"
Posted: Sat Apr 07, 2007 11:05 am   
Maybe I should ban all the people making these false accounts too, huh ShadowNinjaDudeMan?  

Please. Stop. It.

Already done.

Good times, Good times...
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!