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Shadowninjadude's Questions splitt-off, Dude

Started by ShadowNinjaDudeMan, July 05, 2007, 11:36:17 AM

ShadowNinjaDudeMan

Dont worry, Im completely new too, for example yesterday I found the CSG subract tool for the first time.

And I dont know how to get zip files of textures into my shader selection box.

And as for entities, WTF is it all about??

So you are pretty safe, in fact, there should be a competition for new mappers. E.G, no maps released.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Taiyo.uk

Quote from: ShadowNinjaDudeManI found the CSG subract tool
If you must use this then use it with care - if you expect to see "2 fragments from 1 brush" but get "5 fragments from 3 brushes" then immediately undo, else your map will quickly become an un-workable, un-optimisable heap of CSG-spam. It is generally recommended that you do your brushwork manually, especially for tasks such as making holes in walls. Experiment with this tool with various brushes and look at the results. You'll soon see why manual working is preferred.

Quote from: ShadowNinjaDudeManAnd I dont know how to get zip files of textures into my shader selection box.
Put them in your tremulous/base/textures or zip them with the following directory structure: textures/yourmapname then move the zip to your tremulous/base folder with the .pk3 extension.

Quote from: ShadowNinjaDudeManAnd as for entities, WTF is it all about??
Entities = doors, particle systems, buttons, models, targets, triggers, etc.

ShadowNinjaDudeMan

Quote from: Taiyo.uk
If you must use this then use it with care - if you expect to see "2 fragments from 1 brush" but get "5 fragments from 3 brushes" then immediately undo, else your map will quickly become an un-workable, un-optimisable heap of CSG-spam. It is generally recommended that you do your brushwork manually, especially for tasks such as making holes in walls. Experiment with this tool with various brushes and look at the results. You'll soon see why manual working is preferred.

CSG Merge?
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Taiyo.uk

Useful when tidying brushwork, this is probably the CSG tool I've used the most.

ShadowNinjaDudeMan

Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Kaleo

Now wait till you get your post posted in by Timbo of Overflow.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

ShadowNinjaDudeMan

Quote from: Timbo, In The National Congregation of n00b pl0xsPosted: Sat Apr 07, 2007 11:05 am   
Maybe I should ban all the people making these false accounts too, huh ShadowNinjaDudeMan?  

Please. Stop. It.
Already done.

Good times, Good times...
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!