I'll d/l now and test 'er out for ya.
May I suggest some screenies?

By 3 days worth of hours, do you mean 72 hours, or mapping for three days.
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Okay, just did a quick runthrough, I've got some C&C.
The bases are far too bright, the center area and front hallways are good, but the bases themselves are too bright.
I
do, however, really like the red lights in the bases, very nice touch.
I see your base is heavily based on ATCS. I'd like to see how they function with only one route to and from the enemy base.
About that one route thing, having only one doorway to attack/defend makes games generally turn out to be long campfests, atleast for the humans. Humans in the window room of Niveus, for example. It's far too easy to defend. Perhaps you should think about adding a side hall or vent system, similar to ATCS or ATCS Zone.