Kai so here's what i'm using for my window shader;
textures/niveus/glass_02_s
{
qer_editorimage textures/niveus/scratchglass.jpg
surfaceparm nomarks
surfaceparm trans
{
map textures/niveus/scratchglass.jpg
blendfunc add
rgbGen const ( 0.1 0.1 0.1 )
}
{
map $lightmap
blendfunc gl_dst_color gl_src_alpha
rgbGen identity
tcGen lightmap
}
}
Works fine and all, with one exception. what do i modify to make the window appear "less see-through" see i'm using this window to hides a few pipes and whatnot, and they're a tad too transparent fo my liking. So if i could, i'd like to lessen the transparency by about 50-60%.
KTHXBAI
