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trigger_buildable

Started by Plague Bringer, July 06, 2007, 10:17:06 PM

Plague Bringer

Okay, I've got an elevator(func_train with two corners), and a trigger buildable.

I have a trigger buildable brush in a boxed off corner of the room, and the elevator roughly in the center.

Two problems:

One: My elevator doesn't show up.

Two: Inside the room with the trigger buildable, every wall looks like it's caulked or nodraw.

Solution?: Do I just have to point my trigger (trigger buildable) brush to a trigger (trugget multiple) brush which then points to my elevator?

trigger_buildable > trigger_multiple > func_train


EDIT: Bah, I'm working in GTKRadiant and whenever I make a brush a trigger_ it dissapears.

I've been away from mapping too long, it seems as though I've forgoten the basics.
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Taiyo.uk

Does the func_train have it's target key set to the same value as the targetname key of the path_corner that it should start at?

Plague Bringer

That's embarassing...

It does now.

Time for a 5 minute recompile to test...

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EDIT:

Okay, my elevator shows up. Thainks

However:

Editor screenshot of power room:



Ingame screenshot of power room:



The trigger is a worldspawn. It's a worldspawn because whenever I select it and make it a trigger_buildable it dissapears.
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Survivor

ctrl+shift+t toggles triggers on and off in radiant.
I'm busy. I'll ignore you later.

Taiyo.uk

Am I right in thinking that brushes disappear when you select the brush you want to be a trigger then right-click -> trigger -> trigger_buildable in the 2D window?

Lava Croft

Funny questions for someone constantly giving out 'mapping help'.
You fail.

Plague Bringer

Quote from: Taiyo.ukAm I right in thinking that brushes disappear when you select the brush you want to be a trigger then right-click -> trigger -> trigger_buildable in the 2D window?
Correct, Survivor fixed my problem.

Oh, Larva Crap, one problem that I've run into due to my shit memory ( =\ ) does not mean that I am unable to help those with the knowledge I do retain.

Then again, you wouldn't know what help is, would you?


@Survivor - Thanks, I feel like an idiot.


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EDIT: Okay, I fixed it, it works now.

When the elevator is triggered once, it won't stop, regardless if there's a reactor or repeater in the proper spot or not..
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