For 1.2, can we get an entity that allows us to make map objects into human or alien spawn points? For example, maps where destroying the enemy base is not the objective.
These entities could be toggled on or off like other entities, for the addition of more dynamic gameplay. The aliens could press a func_button to disable them, or the humans could capture them to prevent the aliens from winning by destroying the human base(in which case the aliens must rely on completing the alternate objective to win).