Author Topic: Q3map2 build for macs  (Read 4724 times)

AKAnotu

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Q3map2 build for macs
« on: July 09, 2007, 02:12:29 am »
i've been trying to get my .bsp's to work (whenever i substitute my .bsp for a bsp in a pk3 made by kekenkiki for me) trem says gulag_a1.bsp not found. basically, when i unzip a .pk3, put the exact same .bsp in (but compiled by me, not him), rezip it, and stick it in my base folder, it doesnt work. keke said that i needed a program called Q3map2 build (characterized by "walking around in the .bsp) is there any way to get this on macs?

doomagent13

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Q3map2 build for macs
« Reply #1 on: July 09, 2007, 06:37:21 am »
From what I've heard, it should be in gtkradiant.

AKAnotu

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Q3map2 build for macs
« Reply #2 on: July 09, 2007, 05:46:17 pm »
where would it be/how would you activate it?

kaziorvb

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Q3map2 build for macs
« Reply #3 on: July 09, 2007, 07:50:15 pm »
the problem isnt in buildin a .bsp, but in that after zipping a map-package (all the folders, like maps, levelshots, scripts), even when u change the extension to .pk3, theres still a resource fork that tells mac os x that its an zip archive, and its still being recognized as a .zip file - thats why trem cant find the bsp cuz theres no .pk3

u need a packer that will pack it as a zip but without .DS_Store (nvm...)
like CleanArchiver (DOWNLOAD

1. run it and check 2 first checkboxes (exclude .DS_Store, exclude Icon)
2. click Save as default
3. drag all your map folders (maps, scripts, blabla) prepared to pack (without unneeded files)
4. select destination, dont forget to name it YOURMAP.pk3 instead of YOURMAP.zip
5. have fun with your pk3
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David

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Q3map2 build for macs
« Reply #4 on: July 09, 2007, 08:39:30 pm »
wow...  
can it really be that simple to add such a complex feature to an OS?  people have a lot to learn from apple on making stuff easy.
macs really do just work!

</sarcastic>

What the hell kind of computer system doesn't let you make a zip file?
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doomagent13

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Q3map2 build for macs
« Reply #5 on: July 10, 2007, 03:00:16 am »
Quote from: "David"
What the hell kind of computer system doesn't let you make a zip file?
I dont know, Windows*?

*(I am a mac user.)

Macs have a file named ".DS_Store" which contains a list of the contents in the containing directory.  On macs, any file/folder beginning in a '.' is invisible to the finder by default. (There are ways to see/find them)  Apparently those files give trem problems.

@AKAnotu:
If all you need is to test it, put it in a "maps" folder in your "base" folder, set "sv_pure 0", and devmap it locally. (I have never done this, but someone said it works.)  If you want to distribute it, you should at least make your own pk3 rather than use someone else's.  One last thing:  How are you switching back and forth between .pk3 and .zip?

Kaleo

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Q3map2 build for macs
« Reply #6 on: July 10, 2007, 03:21:38 am »
/sv_pure 0
/devmap gulag_a1

Try that...
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

AKAnotu

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Q3map2 build for macs
« Reply #7 on: July 10, 2007, 03:31:53 am »
Quote from: "doomagent13"
Quote from: "David"
What the hell kind of computer system doesn't let you make a zip file?
I dont know, Windows*?

*(I am a mac user.)

Macs have a file named ".DS_Store" which contains a list of the contents in the containing directory.  On macs, any file/folder beginning in a '.' is invisible to the finder by default. (There are ways to see/find them)  Apparently those files give trem problems.

@AKAnotu:
If all you need is to test it, put it in a "maps" folder in your "base" folder, set "sv_pure 0", and devmap it locally. (I have never done this, but someone said it works.)  If you want to distribute it, you should at least make your own pk3 rather than use someone else's.  One last thing:  How are you switching back and forth between .pk3 and .zip?
i'm apple+i-ing it and changing .zip to .pk3. i'll go thry the sv pure thing now. up till this point, i've been trying to run it on my server (which is almost never up, unless i feel like it, and is only used for screwing around on devmap with some friends)EDIT:teh sv_pure thing doesn't work
@kaizorvb
i clicked "exclude .whatever" and "exclude imagae" although they werent the first two options, but the gulag_a1.bsp message still shows (not clicked in the pic tho)
@david
what kind of operating system crashes when just one thing in an individual program goes wrong

kaziorvb

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Q3map2 build for macs
« Reply #8 on: July 10, 2007, 08:42:58 am »
well ppl, mac os x is able to make a zip - just right click (or ctrl+click) at a file/folder and choose Create archive of 'yourfile'. but it makes a pure zip with the .DS_Store, forks, etc

and so i came with the CleanArchiver.

if youve got your map in pk3 you dont need no sv_pure 0.

AKAnotu - have you dragged all the folders at once? (maps, scripts, etc)
cuz CleanArchiver wont ask for the name of the archive, if ull drag only one folder like maps it will make maps.zip...
and btw - i had an older version, just tried this one and works well too - so those werent first two options

anyway - exclude .DS_Store, exclude ._*, exclude icon file should be checked, and save resource fork should be unchecked - if youre not able to simply do it you will need to choose another archive type, like bzip2, then come back to zip. should be left unchecked. then drag all the map folders (maps, scripts, levelshots, textures, env, sound etc) that are being used by the map.  ofc save as yourmap.pk3 (not yourmap.zip), then put to your base folder and go on (devmap yourmap)

should work...
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AKAnotu

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Q3map2 build for macs
« Reply #9 on: July 10, 2007, 07:20:52 pm »
ok kaizor, that was the problem, i hadent dragged them individually, it works now. i just had to add lighting and i'll release tthe map.