Author Topic: Idiots Guide to Finding Aimbotters  (Read 43483 times)

whitebear

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Re: Idiots Guide to Finding Aimbotters
« Reply #60 on: February 17, 2008, 12:46:04 pm »
Well mostly I was talking about use with MDriver. Most often the person gets the cursor over target but fails to fire it with right timing.

David

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Re: Idiots Guide to Finding Aimbotters
« Reply #61 on: February 17, 2008, 12:56:07 pm »
I think auto-fire pre-dates aimbots.
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player1

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Re: Aimbotters Guide to Finding Idiots
« Reply #62 on: February 17, 2008, 02:31:31 pm »
Why not use punkbuster?

You must be new here. Type in the word "punkbuster" in the handy SEARCH box, and get a million billion reasons why. 'Cuz, nobody thought of that before...  ::)

Kaleo

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Re: Idiots Guide to Finding Aimbotters
« Reply #63 on: February 19, 2008, 05:34:19 am »
Just a question that popped in mind... (not sure if asked yet)
Is it possible that someone uses "aimbot" that automatically triggers fire when it traces the a player in cursor?

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Nux

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Re: Idiots Guide to Finding Aimbotters
« Reply #64 on: February 20, 2008, 10:55:10 am »
I don't aimbot, never have never will, but I snap to dead bodies, because I trained myself to go to anything that is and alien/looks like an alien.  So what should I do?

Well I wouldn't expect your 'snapping' to be anything like that of an aimbot. If you really are so trained that your lightning reflexes have you point to the very middle of the corpse and hold it there all in a split second, then you should also have the lightning-fast recognition that what you're pointing at is a corpse and so not continue to point at it. Frequently I've seen botters have their aim directed to the corpse over and over as they desperately vie for the attacker.

doomagent13

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Re: Idiots Guide to Finding Aimbotters
« Reply #65 on: February 20, 2008, 11:28:55 am »
Just a question that popped in mind... (not sure if asked yet)
Is it possible that someone uses "aimbot" that automatically triggers fire when it traces the a player in cursor?

Autofire
I believe that its technically called a triggerbot...

Anyway, in order to help make finding aimbots easier, I took the thz source and locked all the features to spec.  IT has a few bugs, but works okay.  Only problem is that to use it, the server must be unpure...

PlasmaPL

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Idiots Guide to Finding Aimbotters
« Reply #66 on: February 20, 2008, 04:03:47 pm »
I guess this can help some people, but the best weapon against aimbotters is Counter Strike, Unreal, Half life gaming experience xD.

Nux

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Re: Idiots Guide to Finding Aimbotters
« Reply #67 on: February 20, 2008, 08:09:28 pm »
Just like the best defence against poison is not eating.

3of12

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Re: Idiots Guide to Finding Aimbotters
« Reply #68 on: February 21, 2008, 08:38:23 pm »
Pretty good guide, thanks for posting it.


I guess this can help some people, but the best weapon against  aimbotters is Counter Strike, Unreal, Half life gaming experience xD.

I think it's actually experienced admins with ban :P
« Last Edit: February 21, 2008, 08:53:34 pm by 3of12 »

InsanityQ

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Re: Idiots Guide to Finding Aimbotters
« Reply #69 on: February 25, 2008, 09:42:23 pm »
It's called aimbotting with a mass driver. You should snap on the target and get a hit in less than half a second if you know how to use aimbot professionally without getting caught.

Nux

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Re: Idiots Guide to Finding Aimbotters
« Reply #70 on: February 26, 2008, 01:25:11 am »
It's called aimbotting with a mass driver. You should snap on the target and get a hit in less than half a second if you know how to use aimbot professionally without getting caught.

1. This is not a guide for using aimbots more effectively. We're discussing how to spot them, not how to cheat better.

2. Using "aimbot professionally" doesn't make sense with either meaning of the word. You're not going to get paid to aimbot and it doesn't leave much room for skill.

3. If you can't aim to begin with, in that split second your view is going to move from somewhere else, directly toward the target and stop in the dead center of it. This is suspicious behaviour.

Even if you are reasonably good at aiming and use the bot for an extra 'edge', you're going to find yourself aiming at other places to where you meant the bot to aim, at least occasionally.

InsanityQ

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Re: Idiots Guide to Finding Aimbotters
« Reply #71 on: February 26, 2008, 09:00:11 pm »
Watch me with a md

Nux

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Re: Idiots Guide to Finding Aimbotters
« Reply #72 on: February 26, 2008, 10:21:44 pm »
Watch me with a md

Gladly. Though I'm not sure if you're trying to tell me you're good at aiming, or an 'expert aimbotter'. I'm not even sure how you expect me to watch you without you giving me a time and place to do so.

TinMan

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Re: Idiots Guide to Finding Aimbotters
« Reply #73 on: February 27, 2008, 01:12:39 am »
If you've ever seen someone like DFO play trem then you'd be able to see that some people honestly just play like an aimbot, they twitch around in circles and keep a steady shot on the center of their target.

Not all aimbots are like that either, when I left admin on SST a while back I was up to date on most of the aimbots and some had been ported over as trem hooks from other Quake 3 mods and were what I call "scroll bots", they don't twitch out, instead their aim accelerates to one side like it would with a moving mouse, overshoots the target, and then goes back to it, it doesn't aim dead center, it rolls around within the target's boundary box and goes off of it if the target moves too fast. Have fun spotting those ones.
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ODDity

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Re: Idiots Guide to Finding Aimbotters
« Reply #74 on: February 27, 2008, 02:02:33 am »
This concerns me quite a lot. It's not like I'm paranoid and I really dont mind being "pwnd" by someone miles better but sometimes you get a feeling when the log shows up "xx was mass driven by xx" 5,6 maybe 7 times in a row when you're all dretching around.

They could just be really, really good, and thats great, but sometimes they just seem to see you coming - in S1 - and that feels dodgy,  especially when ive taken measures to be stealthy.

What to do? Go and play somewhere else i suppose but I shouldn't have to.

Nux

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Re: Idiots Guide to Finding Aimbotters
« Reply #75 on: February 27, 2008, 02:41:31 am »
If you've ever seen someone like DFO play trem then you'd be able to see that some people honestly just play like an aimbot, they twitch around in circles and keep a steady shot on the center of their target.

Not all aimbots are like that either, when I left admin on SST a while back I was up to date on most of the aimbots and some had been ported over as trem hooks from other Quake 3 mods and were what I call "scroll bots", they don't twitch out, instead their aim accelerates to one side like it would with a moving mouse, overshoots the target, and then goes back to it, it doesn't aim dead center, it rolls around within the target's boundary box and goes off of it if the target moves too fast. Have fun spotting those ones.

In the case of this 'scroll bot' you speak of, there is still room for the inconsistency of ability I mentioned before (such as shooting at nothing, corpses, hidden aliens). Granted, such a bot would be harder to spot, but it probably still gives suspicious behavior like accelerating directly toward a target that was behind. If a nonaimbotter thought there was an alien behind them, it's unlikely their aim would head directly toward the attacker. Rather, they'd turn to face the other way and then start to aim.

InsanityQ

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Re: Idiots Guide to Finding Aimbotters
« Reply #76 on: February 27, 2008, 08:27:52 pm »
March 1, afternoon MS clan serv 4:00 GMT-8:00 (pacific time)

Geni3

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Re: Idiots Guide to Finding Aimbotters
« Reply #77 on: February 28, 2008, 04:18:36 am »
Watch me with a md

Gladly. Though I'm not sure if you're trying to tell me you're good at aiming, or an 'expert aimbotter'. I'm not even sure how you expect me to watch you without you giving me a time and place to do so.
March 1, afternoon MS clan serv 4:00 GMT-8:00 (pacific time)


Just so you know, Nux lives in Europe, so why should he have to wake up at 4/5 am (am i right?) to watch you aimbot?

Just record a demo and upload it and private message him with the link.

Nux

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Re: Idiots Guide to Finding Aimbotters
« Reply #78 on: February 28, 2008, 06:24:11 pm »
Well, that saved me having to post. Thanks Geni3. :)

InsanityQ

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Re: Idiots Guide to Finding Aimbotters
« Reply #79 on: February 28, 2008, 08:40:14 pm »
Ok, uh, name a time and place, I'll be there.

Nux

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Re: Idiots Guide to Finding Aimbotters
« Reply #80 on: February 28, 2008, 08:57:34 pm »
demo,

upload,

link.

TinMan

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Re: Idiots Guide to Finding Aimbotters
« Reply #81 on: February 29, 2008, 03:02:36 am »
In the case of this 'scroll bot' you speak of, there is still room for the inconsistency of ability I mentioned before (such as shooting at nothing, corpses, hidden aliens). Granted, such a bot would be harder to spot, but it probably still gives suspicious behavior like accelerating directly toward a target that was behind. If a nonaimbotter thought there was an alien behind them, it's unlikely their aim would head directly toward the attacker. Rather, they'd turn to face the other way and then start to aim.

I haven't seen any recent aimbots shoot at corpses, that's old news. They're usually set by default to not aim outside of the default 90* (120* for dretch I think) FOV.
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Paradox

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Re: Idiots Guide to Finding Aimbotters
« Reply #82 on: February 29, 2008, 05:34:11 am »
Hey tin, are you coming back?

∧OMG ENTROPY∧

Nux

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Re: Idiots Guide to Finding Aimbotters
« Reply #83 on: February 29, 2008, 09:08:21 pm »
In the case of this 'scroll bot' you speak of, there is still room for the inconsistency of ability I mentioned before (such as shooting at nothing, corpses, hidden aliens). Granted, such a bot would be harder to spot, but it probably still gives suspicious behavior like accelerating directly toward a target that was behind. If a nonaimbotter thought there was an alien behind them, it's unlikely their aim would head directly toward the attacker. Rather, they'd turn to face the other way and then start to aim.

I haven't seen any recent aimbots shoot at corpses, that's old news. They're usually set by default to not aim outside of the default 90* (120* for dretch I think) FOV.

Thanks for the update. I can only hope there is still some aspect which is visibly 'bottish'.