Poll

Tremulous 1.2 will be released in less than..

one week
8 (7.5%)
two weeks
0 (0%)
one month
2 (1.9%)
two months
7 (6.6%)
four months
5 (4.7%)
six months
15 (14.2%)
one year
10 (9.4%)
two years
14 (13.2%)
vaporware
45 (42.5%)

Total Members Voted: 96

Voting closed: July 13, 2007, 11:36:31 pm

Author Topic: tremulous 1.2 will be released in ???  (Read 140276 times)

+ OPTIMUS +

  • Posts: 1098
  • Turrets: +263/-164
Re: tremulous 1.2 will be released in ???
« Reply #150 on: January 04, 2008, 02:12:31 am »
+ ENJOY WHAT U DO SO PEOPLE WILL ENJOY IT +
« Last Edit: January 18, 2008, 09:12:26 am by + OPTIMUS + »
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

temple

  • Posts: 534
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Re: tremulous 1.2 will be released in ???
« Reply #151 on: January 04, 2008, 02:19:45 am »
You're disappointed, because you expected something. That was your first mistake. 1.2 might be rubbish, or it might never come. Either way, you will have been given something for free.

Suppose 1.2 was cancelled tomorrow. You paid for nothing. You contributed nothing. So how can you be upset when you get nothing in return?

So what was TJW's patch and server all about when he 'tested' the changes?

FisherP

  • Posts: 295
  • Turrets: +31/-32
Re: tremulous 1.2 will be released in ???
« Reply #152 on: January 16, 2008, 12:05:37 am »
I just want to clarify my point because people are already acting like voicing your opinion and disappointment are somehow makes you a 'complainer'.  No, the improvement is taking forever and we don't get any feedback other than 'check the SVN'. 

I would like to re-iterate this sentiment. There's people who are getting a fair bit upset, and do you really blame them? Let's face it, there's been no new news on the front page since last July. No news from the devs, nothing, zip, zilch. It's a great game, and there are some people who are working hard at HUD mods and alternative QVM's. Do we hear anything from the official development team? Do they even issue bug-fixes? Do they even care about Trem? Have they taken jobs working for some corporate?

ANY communication from the Dev team would be appreciated even if it's a ToDo-Done List, some sort of roadmap ANYTHING
« Last Edit: January 16, 2008, 12:07:48 am by FisherP »

Taiyo.uk

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    • Haos Redro
Re: tremulous 1.2 will be released in ???
« Reply #153 on: January 16, 2008, 10:34:23 am »
For the sixth or seventh time, if you want to know what's going on, CHECK THE DAMN SVN ACTIVITY!

http://svn.icculus.org/tremulous/trunk/

It's not the dev's job to spoon-feed you this information. It's not like they took money from you to work on 1.2.
Besides which, they have posted screenies of the new trooper model and, more recently, of a new marauder claw. Be happy.

cumesoft

  • Posts: 69
  • Turrets: +11/-11
    • Cume Software
Re: tremulous 1.2 will be released in ???
« Reply #154 on: January 16, 2008, 03:10:39 pm »
I would like to re-iterate this sentiment. There's people who are getting a fair bit upset, and do you really blame them? Let's face it, there's been no new news on the front page since last July. No news from the devs, nothing, zip, zilch. It's a great game, and there are some people who are working hard at HUD mods and alternative QVM's. Do we hear anything from the official development team? Do they even issue bug-fixes? Do they even care about Trem? Have they taken jobs working for some corporate?

ANY communication from the Dev team would be appreciated even if it's a ToDo-Done List, some sort of roadmap ANYTHING
Lets just be reasonable. If you want news, why don't you join the development team and post the news yourself. Tremulous doesn't have that many contributors.

I have to face the same crap with my SourceForge projects, hearing people demanding documentation and so, or advising that I should close the projects because of lack of documentation. My software projects don't bother them as Tremulous 1.2 doesn't bother me or you. Just wait for it to be released.

Tremulous is free and open source, so you should consider yourself lucky and thank the developers instead.
« Last Edit: January 16, 2008, 03:14:25 pm by cumesoft »

gareth

  • Posts: 710
  • Turrets: +38/-89
Re: tremulous 1.2 will be released in ???
« Reply #155 on: January 16, 2008, 06:09:33 pm »
For the sixth or seventh time, if you want to know what's going on, CHECK THE DAMN SVN ACTIVITY!

http://svn.icculus.org/tremulous/trunk/

It's not the dev's job to spoon-feed you this information. It's not like they took money from you to work on 1.2.
Besides which, they have posted screenies of the new trooper model and, more recently, of a new marauder claw. Be happy.

lol internal server error  :o

I would like to re-iterate this sentiment. There's people who are getting a fair bit upset, and do you really blame them? Let's face it, there's been no new news on the front page since last July. No news from the devs, nothing, zip, zilch. It's a great game, and there are some people who are working hard at HUD mods and alternative QVM's. Do we hear anything from the official development team? Do they even issue bug-fixes? Do they even care about Trem? Have they taken jobs working for some corporate?

ANY communication from the Dev team would be appreciated even if it's a ToDo-Done List, some sort of roadmap ANYTHING
Lets just be reasonable. If you want news, why don't you join the development team and post the news yourself. Tremulous doesn't have that many contributors.

last time i checked the dev team wasnt looking for any more developers.

cumesoft

  • Posts: 69
  • Turrets: +11/-11
    • Cume Software
Re: tremulous 1.2 will be released in ???
« Reply #156 on: January 16, 2008, 06:22:56 pm »
...
I would like to re-iterate this sentiment. There's people who are getting a fair bit upset, and do you really blame them? Let's face it, there's been no new news on the front page since last July. No news from the devs, nothing, zip, zilch. It's a great game, and there are some people who are working hard at HUD mods and alternative QVM's. Do we hear anything from the official development team? Do they even issue bug-fixes? Do they even care about Trem? Have they taken jobs working for some corporate?

ANY communication from the Dev team would be appreciated even if it's a ToDo-Done List, some sort of roadmap ANYTHING
Lets just be reasonable. If you want news, why don't you join the development team and post the news yourself. Tremulous doesn't have that many contributors.

last time i checked the dev team wasnt looking for any more developers.
Still, you can get the point...

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
Re: tremulous 1.2 will be released in ???
« Reply #157 on: January 16, 2008, 08:27:51 pm »
Ever try to get into the development team?
Benmachine and Risujin have both been doing plenty of work twoard MGdev, but they can't do a single thing that might possibly be affect balance by a tiny bit, unless they check with Norfenstien first, who happens to be the only actual developer that they can get in contact with about balance changes.
Now, about getting into the development team formally so they can update the website front-page?

EDIT: Went to find a snippit from a Tremradio:
Quote from: Dasprid
Maybe you did wonder, what's going on with the development of Tremulous 1.2? Well, here I can give some good facts, but only bad things, that happened and will happen.

I don't want to tell lies, but I can't also hide the truth. Development on Tremulous got stucked in the last months. As you may know, I joined the developmetn team very late in the end of 2006, and there wasn't much for me to do. I have released one map so far, which isn't really that good than I hoped to. Since then, I wasn't able to release any new stuff, and there was very less from the other devs.

However, we have canceled the voice commands, since we did never finish all voices yet, and the coding for it was never done. Also, most devs are tired of working on Tremulous, since they are in now for more than 5 years. The community annoys them, and I really can understand it. Most of them want to begin new projects, and just want to finish the latest release in one way or another.

So most of the new things, I have talked about in earlier shows, won't find their way into the next release. This doesn't just include the voice commands, but maybe also the new trooper model. At the moment it is also unknown, if the new weapon models will be finished in time. Jex will overwork Gloom 2 and release the final version of it with the new version.

Well, more things are not known, and I don't really want to tell you more, that's enough bad stuff so far. If you are asking me for a release date, well, I can't really tell. I just know, that I have enough time to finish the map Aurora, but, that's really all. I don't know, when the other devs plan to finish their stuff, so it can take just some months, or maybe another year.

Maybe you ask yourself, what can you do? Well, as most devs lost motivation, you should give them some new. Tell them, that you like their work, and that you don't want to see Tremulous diing. I would be very unhappy, if this would happen.

I really don't want Trem to die, and I would gladly do anything to get a serious work schedule rolling. I am actually working on a piece of artwork for MGDev, and I probably should get working on that now...
« Last Edit: January 16, 2008, 08:37:58 pm by techhead »
I'm playing Tremulous on a Mac!
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Timbo

  • Administrator
  • Posts: 447
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Re: tremulous 1.2 will be released in ???
« Reply #158 on: January 16, 2008, 11:44:57 pm »
Changes since 1.1:

Code: [Select]
------------------------------------------------------------------------
r1049 | tma | 2008-01-15 22:14:26 +0000 (Tue, 15 Jan 2008) | 10 lines

* s/r_custom/r_/
* Remove r_mode, making r_width and r_height the only way to choose resolution
* Add UI code to parse the detected resolutions list
* Make ITEM_TYPE_COMBO do something; basically an ITEM_TYPE_MULTI which is
  populated by a feeder. A proper combobox widget would be better... in the
  future maybe
* Improve keyboard/mouse button control on ITEM_TYPE_MULTI
* Change resolution selection in options menu to use an ITEM_TYPE_COMBO fed by
  FEEDER_RESOLUTIONS

------------------------------------------------------------------------
r1048 | tjw | 2007-12-18 21:53:55 +0000 (Tue, 18 Dec 2007) | 6 lines

*(bug 3280) Changed the default behaviour of !listplayers.  The fields
            representing guid stub, admin level and A.K.A. are now omitted
            unless the player running !listplayers has the new $ flag set.
            To restore the old behaviour, set the $ flag on all your existing
            [level] definitions in admin.dat. (Lakitu7)

------------------------------------------------------------------------
r1047 | tma | 2007-12-11 23:59:59 +0000 (Tue, 11 Dec 2007) | 2 lines

* Merge ioq3-r1233

------------------------------------------------------------------------
r1044 | tma | 2007-12-09 01:08:59 +0000 (Sun, 09 Dec 2007) | 2 lines

* (bug 3455) trace_t->entityNum not set with trace_t->startsolid or allsolid

------------------------------------------------------------------------
r1043 | tma | 2007-12-01 01:26:32 +0000 (Sat, 01 Dec 2007) | 3 lines

* (bug 3451) Widen name column in scoreboard (thebenmachine)
* (bug 3452) Cancel suicides when entering hovel (thebenmachine)

------------------------------------------------------------------------
r1042 | tma | 2007-11-28 18:43:59 +0000 (Wed, 28 Nov 2007) | 4 lines

* Don't test for spawn removal when building if there are no spawns
  (benmachine)
* Don't test for spawn removal when cheats are enabled (benmachine)

------------------------------------------------------------------------
r1041 | tma | 2007-11-28 01:29:19 +0000 (Wed, 28 Nov 2007) | 2 lines

* Merge ioq3-r1220

------------------------------------------------------------------------
r1038 | tma | 2007-11-28 01:11:33 +0000 (Wed, 28 Nov 2007) | 2 lines

* Pass UI module through astyle nad some other filters

------------------------------------------------------------------------
r1037 | tma | 2007-11-27 19:18:29 +0000 (Tue, 27 Nov 2007) | 3 lines

* Remove lots of Q3/Team Arena related code from the UI module
* (bug 3424) Add "noscrollbar" listbox widget property

------------------------------------------------------------------------
r1036 | tma | 2007-11-14 13:24:21 +0000 (Wed, 14 Nov 2007) | 3 lines

* (bug 3417) Fix getting stuck while evolving in some situations
  (thebenmachine at googlemail dot com)

------------------------------------------------------------------------
r1035 | tma | 2007-11-08 00:05:14 +0000 (Thu, 08 Nov 2007) | 8 lines

* Merge and move text paint functions into ui_shared.c
* Add aspectBias to indicate alignment on non-4:3 video modes
* Add "reset <item>" script command to reset an item
* Compensate for aspect ratio in lots and lots and lots of places
* Release edit field focus when tabbing away
* Fix infinite loop bug in text wrapping code when rect is very narrow
* Mung .menu scripts to line things up correctly on non-4:3 ratios

------------------------------------------------------------------------
r1034 | tma | 2007-11-03 00:06:23 +0000 (Sat, 03 Nov 2007) | 2 lines

* Merge ioq3-r1204

------------------------------------------------------------------------
r1031 | msk | 2007-11-02 21:14:29 +0000 (Fri, 02 Nov 2007) | 2 lines

* rename the remaining variables i missed in r1029

------------------------------------------------------------------------
r1030 | tma | 2007-11-02 20:42:47 +0000 (Fri, 02 Nov 2007) | 11 lines

* s/ui_loading/ui_hideCursor/
* Hide cursor when using edit fields and binding keys
* Remove client side chat handling, moving it to UI module
* Remove target and last attacker message modes
* Add ui_developer cvar
* Fix edit field bug where cvar changes under it
* Add onTextEntry UI script event
* Give the user some feedback when binding keys
* Stop doing a UI refresh when primed (and remove cgame ui_loading sets)
* Move cg_drawSnapshot to bottom of the screen

------------------------------------------------------------------------
r1029 | msk | 2007-11-02 01:35:33 +0000 (Fri, 02 Nov 2007) | 2 lines

* prevent kick votes from targetting the wrong person in some cases

------------------------------------------------------------------------
r1028 | tma | 2007-10-30 18:18:47 +0000 (Tue, 30 Oct 2007) | 27 lines

* (bug 3384) Remove server side armoury refresh and replace with UI side
  refresh
* Add trap_Key_SetOverstrikeMode and trap_Key_GetOverstrikeMode to cgame
* Change Text_[Width|Height] to return floats
* Add Text_Em[Width|Height]
* Add CG_AlignText to cut down on code duplication
* Add itemDef_t::textvalignment for vertical text alignment
* Add UI_DrawTextBlock to replace a lot of duplicate code
* Rewrite text wrapping code from scratch so that it actually works
* Add UI_OwnerDrawText
* Add expression evaluator to .menu parser
* Split off Border_Paint from Window_Paint
* Scale slider items to fit their rect
* Rework edit field widgets to behave somewhat more correctly
* Fix a few listbox widget layout issues
* Don't display scrollbars in "notselectable" listbox widgets
* Make scoreboard team labels ownerdrawn
* Menu script rework
  + Use the expression evaluator to replace lots and lots of absolute
    coords with relative ones, hopefully easing future maintenance
  + Remove lots and lots of textalign[xy] that were present to work
    around broken text alignment routines
  + Replace a bunch of numeric constants with ones from menudef.h
  + Compose the huds from tremulous_common_hud.h
  + Generally neaten things up
  + Lots of whitespace fixes

------------------------------------------------------------------------
r1027 | tma | 2007-10-25 10:35:33 +0100 (Thu, 25 Oct 2007) | 2 lines

* Fix a couple of Q3isms accidentally introduced during a merge

------------------------------------------------------------------------
r1026 | tma | 2007-10-04 17:38:24 +0100 (Thu, 04 Oct 2007) | 2 lines

* Revert fix to bug 3282 since it's no longer necessary

------------------------------------------------------------------------
r1025 | tma | 2007-10-03 10:53:52 +0100 (Wed, 03 Oct 2007) | 2 lines

* (bug 3373) Missing colour sanitisation on attackerName (Josh <jkeyes05@gmail.com>)

------------------------------------------------------------------------
r1024 | tma | 2007-10-02 22:29:25 +0100 (Tue, 02 Oct 2007) | 14 lines

* Merge of ioq3-r1189
  + Fix bug that prevented key up events getting to cgame/ui when not in game
  + Use Key_[GS]etCatcher everywhere to set keycatcher
  + Clear all key states when the catcher changes
* Slim down client userinfo somewhat
* Remove some redundant client autocomplete commands
* Actually make use of "menuStack" in the UI module
  + No longer close all menus when exiting one, instead reverting to the
    next one on the stack
  + Cleanup the menu activation functions a little
* Truncate text in list columns if it exceeds the column width
* Remove maxChars field from columns member of ITEM_TYPE_LISTBOX
* Revert r992 due to more general and less buggy/hacky fix from ioq3

------------------------------------------------------------------------
r1021 | tma | 2007-10-01 15:52:21 +0100 (Mon, 01 Oct 2007) | 4 lines

* Fix to bug where crouching and moving wouldn't replenish stamina
* s/MASK_PLAYERSOLID & ~CONTENTS_BODY/MASK_DEADSOLID/
* When finding a player in the server browser, only list each server once

------------------------------------------------------------------------
r1020 | tma | 2007-09-30 16:10:44 +0100 (Sun, 30 Sep 2007) | 2 lines

* (bug 3002) Fix to alien weapon traces that miss due to world collision

------------------------------------------------------------------------
r1019 | tma | 2007-09-28 16:55:56 +0100 (Fri, 28 Sep 2007) | 3 lines

* Remove infopanes stuff, and just store the strings statically
* (bug 3079) Display the number of kills required in the class information pane

------------------------------------------------------------------------
r1018 | tma | 2007-09-27 17:43:14 +0100 (Thu, 27 Sep 2007) | 6 lines

* (bug 3249) Improve repeater interaction with marked deconstruction
* (bug 3321) Allow medkits and medistats to operate simultaneously
* (bug 3310) Fix odd CalcMuzzlePoint implementation
* Random refactoring of g_buildable.c
* Add BG_GetClientNormal

------------------------------------------------------------------------
r1017 | tma | 2007-09-26 20:39:08 +0100 (Wed, 26 Sep 2007) | 3 lines

* (bug 3305) Remove inappropriate SnapVector
* Don't display creep over a certain height

------------------------------------------------------------------------
r1016 | tma | 2007-09-26 11:11:38 +0100 (Wed, 26 Sep 2007) | 5 lines

* Allow unique buildables to be replaced by non-unique buildables
* Explicitly disallow the overmind/reactor to be replaced by other
  buildables
* Some whitespace fixes

------------------------------------------------------------------------
r1015 | tma | 2007-09-25 21:50:11 +0100 (Tue, 25 Sep 2007) | 2 lines

* Fix a few warnings introduced by the previous revision

------------------------------------------------------------------------
r1014 | tma | 2007-09-25 20:52:36 +0100 (Tue, 25 Sep 2007) | 12 lines

* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead
* Fix last spawn and uniqueness tests for marked deconstruction
* Fix buildable collision tests for non-marked deconstruction
* New g_markDeconstruct settings to guard against abuse
  + 0 off
  + 1 on, no replacements allowed
  + 2 on, replacements allowed of same type
  + 3 on, any replacements allowed
* Unlink then relink all buildables when doing build tests
* Fixes to tutorial text for marked deconstruction
* Remove unused "weaponswitch" client command

------------------------------------------------------------------------
r1013 | tma | 2007-09-25 17:33:52 +0100 (Tue, 25 Sep 2007) | 2 lines

* Remove more powerups stuff

------------------------------------------------------------------------
r1012 | tma | 2007-09-25 14:41:22 +0100 (Tue, 25 Sep 2007) | 6 lines

* Replace "powerups" state data with "misc"
* Remove ps->ammo[ ] and replace with ps->ammo and ps->clips; this means
  only one ammo using weapon may be carried at once, but this is the
  case anyway
* No need for BG_(Un)PackAmmoArray anymore, so remove them

------------------------------------------------------------------------
r1011 | msk | 2007-09-25 08:19:20 +0100 (Tue, 25 Sep 2007) | 1 line

* match players that are not completely connected
------------------------------------------------------------------------
r1010 | msk | 2007-09-25 07:44:19 +0100 (Tue, 25 Sep 2007) | 4 lines

* (bug 3307) use boundary checking to prevent potential buffer overflow
* (bug 2969) limit number of players to g_maxGameClients
* use G_TeamCommand() for team vote messages

------------------------------------------------------------------------
r1009 | tma | 2007-09-24 13:05:59 +0100 (Mon, 24 Sep 2007) | 3 lines

* Highlight marked buildables that will be removed by building a new
  buildable

------------------------------------------------------------------------
r1008 | tma | 2007-09-24 11:01:44 +0100 (Mon, 24 Sep 2007) | 2 lines

* Add missing )

------------------------------------------------------------------------
r1007 | tma | 2007-09-24 00:38:58 +0100 (Mon, 24 Sep 2007) | 2 lines

* Revert 898 and 899 (marked buildable replacement) and rewrite

------------------------------------------------------------------------
r1006 | tma | 2007-09-23 17:22:20 +0100 (Sun, 23 Sep 2007) | 4 lines

* (bug 2756) s/damage/dmg/
* (bug 2717) Move respawning for ClientThink to ClientEndFrame
* Remove redundant cvar g_forcerespawn

------------------------------------------------------------------------
r1005 | tma | 2007-09-23 12:06:06 +0100 (Sun, 23 Sep 2007) | 3 lines

* Do a second pass when compiling map rotation scripts to catch incorrect map
  and/or rotation names

------------------------------------------------------------------------
r1004 | tma | 2007-09-22 23:39:03 +0100 (Sat, 22 Sep 2007) | 6 lines

* (bug 3309) Fix to angle clamping (/dev/humancontroller)
* (bug 3298) Boosters still heal and give poison when dead (David Severwright)
* (bug 3070) Check map rotation targets exist during compilation
* (bug 3282) Add missing terminating ^7 to chatText (Ben Millwood)
* (bug 3357) Extend obituary name length to MAX_NAME_LENGTH (Rocinante)

------------------------------------------------------------------------
r1003 | tma | 2007-09-22 21:55:11 +0100 (Sat, 22 Sep 2007) | 2 lines

* Merge of ioq3-r1186

------------------------------------------------------------------------
r1000 | tma | 2007-09-22 20:33:52 +0100 (Sat, 22 Sep 2007) | 2 lines

* Uber special

------------------------------------------------------------------------
r999 | tma | 2007-09-21 13:44:36 +0100 (Fri, 21 Sep 2007) | 2 lines

* Remove lots and lots of redundant comments

------------------------------------------------------------------------
r998 | tma | 2007-09-16 22:50:35 +0100 (Sun, 16 Sep 2007) | 2 lines

* && != &

------------------------------------------------------------------------
r997 | tma | 2007-09-16 22:38:35 +0100 (Sun, 16 Sep 2007) | 4 lines

* (bug 2783) Rework lcannon firing logic
* Remove STAT_BOOSTEDTIME, instead inferring it via SS_BOOSTED
* Set EF_TELEPORT_BIT when buying or selling the bsuit

------------------------------------------------------------------------
r996 | msk | 2007-09-16 22:13:03 +0100 (Sun, 16 Sep 2007) | 1 line

and again
------------------------------------------------------------------------
r995 | msk | 2007-09-16 22:03:45 +0100 (Sun, 16 Sep 2007) | 1 line

oops
------------------------------------------------------------------------
r994 | msk | 2007-09-16 21:55:44 +0100 (Sun, 16 Sep 2007) | 2 lines

* (bug 3246) votes don't account for players leaving the game

------------------------------------------------------------------------
r993 | msk | 2007-09-16 18:43:47 +0100 (Sun, 16 Sep 2007) | 2 lines

* (bug 3096) bans sometimes fail inexplicably

------------------------------------------------------------------------
r992 | tma | 2007-09-16 01:27:26 +0100 (Sun, 16 Sep 2007) | 2 lines

* (bug 2758) Reset key states when in a keycatching

------------------------------------------------------------------------
r991 | tma | 2007-09-15 19:26:38 +0100 (Sat, 15 Sep 2007) | 2 lines

* ...And again

------------------------------------------------------------------------
r990 | tma | 2007-09-15 16:53:50 +0100 (Sat, 15 Sep 2007) | 2 lines

* s/ioquake3/Tremulous/

------------------------------------------------------------------------
r989 | tma | 2007-09-15 16:51:40 +0100 (Sat, 15 Sep 2007) | 5 lines

* Merge of ioq3-r1183
  + Windows dedicated console
  + MSVC project
  + Makefile tweaks

------------------------------------------------------------------------
r986 | tma | 2007-09-13 15:05:34 +0100 (Thu, 13 Sep 2007) | 2 lines

* Merge of ioq3-r1178

------------------------------------------------------------------------
r983 | tma | 2007-09-06 23:44:49 +0100 (Thu, 06 Sep 2007) | 2 lines

* Seems some shells *cough*dash*cough* have a broken built-in "echo"

------------------------------------------------------------------------
r982 | tma | 2007-09-06 23:16:59 +0100 (Thu, 06 Sep 2007) | 2 lines

* ...

------------------------------------------------------------------------
r981 | tma | 2007-09-06 23:14:10 +0100 (Thu, 06 Sep 2007) | 2 lines

* Merge of ioq3-r1169

------------------------------------------------------------------------
r977 | tma | 2007-09-06 15:07:23 +0100 (Thu, 06 Sep 2007) | 2 lines

* De-quake

------------------------------------------------------------------------
r976 | tma | 2007-09-05 23:05:32 +0100 (Wed, 05 Sep 2007) | 9 lines

* Merge of ioq3-r1163
  + SDL everywhere
  + New R_LoadImage
  + net_ip.c
  + Window icon
  + GUI based dedicated server support
  + Compile time linked OpenGL
* Remove ui_menuFiles cvar

------------------------------------------------------------------------
r972 | tjw | 2007-08-30 22:37:42 +0100 (Thu, 30 Aug 2007) | 2 lines

* (bug 2989) committed the wrong patch for this bug originally (thanks Jacques)

« Last Edit: May 23, 2009, 12:51:17 pm by benmachine »

Timbo

  • Administrator
  • Posts: 447
  • Turrets: +155/-161
Re: tremulous 1.2 will be released in ???
« Reply #159 on: January 16, 2008, 11:46:11 pm »
Code: [Select]
------------------------------------------------------------------------
r971 | tma | 2007-08-24 12:08:35 +0100 (Fri, 24 Aug 2007) | 4 lines

* Remove some fs_restrict code
* Say "Waiting for response" instead of "...-1 servers"
* (bug 3054) After running a listen server, sv_killserver is not set

------------------------------------------------------------------------
r970 | tma | 2007-08-24 01:32:53 +0100 (Fri, 24 Aug 2007) | 6 lines

* Merged ioq3-r1133
  + PNG image loader
  + Non-gas dependent x86_64 VM
  + Collision optimisations
  + Slew of other bug fixes

------------------------------------------------------------------------
r967 | tjw | 2007-08-13 18:52:31 +0100 (Mon, 13 Aug 2007) | 8 lines

* sv_masterX cvars were being cleared by the server whenever a DNS lookup
  failed on the cvar value.   This behaviour went unnoticed in Q3 since
  lookups were typically only done when the server started or sv_masterX
  cvars were manually changed.  Now that Tremulous does fresh DNS lookups
  after every map change, any network hiccup could clear out the
  sv_masterX settings.  This cvar clearing is now removed.
* removes a duplicate line setting sv_master[ X ]->modified.

------------------------------------------------------------------------
r966 | msk | 2007-08-12 21:29:16 +0100 (Sun, 12 Aug 2007) | 2 lines

* (bug 3290) grangers outside the map (hovel bug)

------------------------------------------------------------------------
r965 | msk | 2007-08-09 14:54:12 +0100 (Thu, 09 Aug 2007) | 2 lines

* (bug 3301) fix vsprintf bug

------------------------------------------------------------------------
r964 | tma | 2007-07-22 00:12:11 +0100 (Sun, 22 Jul 2007) | 2 lines

* Correctly name SMP binary

------------------------------------------------------------------------
r963 | tma | 2007-07-21 23:59:15 +0100 (Sat, 21 Jul 2007) | 2 lines

* Oops, how'd they get in there...

------------------------------------------------------------------------
r962 | tma | 2007-07-21 23:52:39 +0100 (Sat, 21 Jul 2007) | 2 lines

* Merge of ioq3-r1119

------------------------------------------------------------------------
r959 | msk | 2007-07-16 22:37:23 +0100 (Mon, 16 Jul 2007) | 5 lines

* (bug 3047) send team commands to spectating admins who can see team chat
* remove some more redundant checks and fix some command flags
* fix a number of spelling misteaks in messages
* show denybuild indicator in !listplayers

------------------------------------------------------------------------
r958 | tma | 2007-07-15 15:15:41 +0100 (Sun, 15 Jul 2007) | 2 lines

* Merge of ioq3-r1112

------------------------------------------------------------------------
r954 | msk | 2007-07-09 16:20:42 +0100 (Mon, 09 Jul 2007) | 3 lines

* (bug 3251) make return consistent for admin check (benmachine)
* show message when trying to get help for a command you cannot use

------------------------------------------------------------------------
r953 | msk | 2007-07-09 15:24:36 +0100 (Mon, 09 Jul 2007) | 2 lines

* (bug 3242) use correct medistat animation when unpowered (David Sev)

------------------------------------------------------------------------
r952 | msk | 2007-07-04 17:32:45 +0100 (Wed, 04 Jul 2007) | 1 line

* fix denybuild thing correctly...
------------------------------------------------------------------------
r951 | msk | 2007-06-29 18:31:42 +0100 (Fri, 29 Jun 2007) | 4 lines

* fix a silly issue in !passvote and !cancelvote that could potentially have
  undesired effects
* correct some copy-paste action in my last commit

------------------------------------------------------------------------
r950 | msk | 2007-06-29 14:01:08 +0100 (Fri, 29 Jun 2007) | 4 lines

* check if a target was specified for votes that require one (was choosing the
  player at slot 0)
* remove some unnecessary code

------------------------------------------------------------------------
r949 | msk | 2007-06-28 04:42:22 +0100 (Thu, 28 Jun 2007) | 1 line

* list map as an allowed vote type
------------------------------------------------------------------------
r948 | msk | 2007-06-20 02:13:35 +0100 (Wed, 20 Jun 2007) | 3 lines

* take away blue print when a player's building rights are denied
* don't spam message when !putteam won't do anything

------------------------------------------------------------------------
r947 | msk | 2007-06-13 01:24:08 +0100 (Wed, 13 Jun 2007) | 1 line

oops, fix an issue with my last commit that could crash a server
------------------------------------------------------------------------
r946 | msk | 2007-06-12 22:20:56 +0100 (Tue, 12 Jun 2007) | 2 lines

* ClientCommand() rewrite

------------------------------------------------------------------------
r945 | tma | 2007-06-06 22:28:00 +0100 (Wed, 06 Jun 2007) | 2 lines

* Patch from R1CH to delist servers that are hidden by NAT

------------------------------------------------------------------------
r944 | msk | 2007-06-05 21:59:31 +0100 (Tue, 05 Jun 2007) | 4 lines

(bug 3104) save the correct variables for players who disconnect and come back
(bug 3161) do not allow two clients to have the same name (Chris Schwarz)
(bug 3205) let aliens move eggs when humans only have one node (Roman Tetelman)

------------------------------------------------------------------------
r943 | msk | 2007-06-04 20:22:32 +0100 (Mon, 04 Jun 2007) | 4 lines

(bug 2970) fix number of connected player counting and count non-spectators
           properly
(bug 3201) fix a bug where admins following other players can't see team chat

------------------------------------------------------------------------
r942 | tma | 2007-06-04 20:03:47 +0100 (Mon, 04 Jun 2007) | 2 lines

* Master server OB1 bug fixes from R1CH

------------------------------------------------------------------------
r941 | tma | 2007-06-04 17:21:19 +0100 (Mon, 04 Jun 2007) | 2 lines

* Change max servers from 256 to 1024

------------------------------------------------------------------------
r940 | tjw | 2007-05-22 05:31:03 +0100 (Tue, 22 May 2007) | 5 lines

* (bug 3093) if g_privateMessages is disabled, continue to parse
             /m and /mt out of say messages but print a warning
             to the client instead of blurting it out as a not-so-private
             message. (Chris Schwarz)

------------------------------------------------------------------------
r939 | tjw | 2007-04-27 05:19:11 +0100 (Fri, 27 Apr 2007) | 4 lines

* (bug 2958) new function G_LeaveTeam() takes care of cancelling out a player's
             active missles, poision, and spectators following him when he
             switches teams. (M. Kristall)

------------------------------------------------------------------------
r938 | tjw | 2007-04-25 06:49:46 +0100 (Wed, 25 Apr 2007) | 3 lines

* (bug 3088) stop some checking on playerState_t in determining vote
             elegibility and removal of redundant checks (M. Kristall)

------------------------------------------------------------------------
r937 | tjw | 2007-04-25 05:29:54 +0100 (Wed, 25 Apr 2007) | 2 lines

* (bug 3075) supar /give command (M. Kristall)

------------------------------------------------------------------------
r936 | tjw | 2007-04-25 05:26:08 +0100 (Wed, 25 Apr 2007) | 2 lines

* (bug 2971) fix g_teamForceBalance for /team auto (M. Kristall)

------------------------------------------------------------------------
r935 | tjw | 2007-04-25 04:22:50 +0100 (Wed, 25 Apr 2007) | 3 lines

* (bug 2970) fix player counting in relation to team and voting eligibility
             (M. Kristall)

------------------------------------------------------------------------
r934 | tjw | 2007-04-24 04:22:23 +0100 (Tue, 24 Apr 2007) | 2 lines

* oops, accidentally reverted this file to an older version in rev 925

------------------------------------------------------------------------
r933 | tjw | 2007-04-14 03:45:11 +0100 (Sat, 14 Apr 2007) | 3 lines

* cg_bounceParticles 0 now takes the extra step of culling particles that
  enter solids.

------------------------------------------------------------------------
r932 | tjw | 2007-04-12 18:03:14 +0100 (Thu, 12 Apr 2007) | 8 lines

* cg_drawCrosshair now has 3 settings:
    0 - always off
    1 - for long range weapons only (1.1.0 behaviour and also the new default)
    2 - always on (if the weapon.cfg has one defined of course)
* cg_drawCrosshair 0 no longer prevents crosshair names from drawing
* added cg_drawCrosshair configuration in the ingame Options -> Game menu
 

------------------------------------------------------------------------
r931 | tjw | 2007-04-10 15:40:22 +0100 (Tue, 10 Apr 2007) | 2 lines

* g_layoutAuto was not selecting a random layout properly

------------------------------------------------------------------------
r930 | tjw | 2007-04-09 22:59:37 +0100 (Mon, 09 Apr 2007) | 4 lines

* ugh... fixed G_RoomForClassChange() again.  Needed to use ent->s.origin
  instead of ent->s.pos.trBase so the un-snapped origin was used in
  collision tracing

------------------------------------------------------------------------
r929 | tjw | 2007-04-03 22:34:14 +0100 (Tue, 03 Apr 2007) | 3 lines

* correctly test for space required when changing class (broke it in my
  last commit)

------------------------------------------------------------------------
r928 | tjw | 2007-04-03 04:39:26 +0100 (Tue, 03 Apr 2007) | 13 lines

* PCL_HUMAN_BSUIT is now a full fledged player class now.  This means that the
  overrides/classes/human_bsuit.cfg file can set all the goodies such as
  viewHeight and bounding box size.  Also, bsuit corpses work now.
* added MN_A_TEAMCHANGEBUILDTIMER, MN_H_TEAMCHANGEBUILDTIMER,
  MN_A_EVOLVEBUILDTIMER, and MN_H_ARMOURYBUILDTIMER for the error
  dialogs you get when trying to do something that's not allowed with an
  active build timer.
* added MN_H_NOARMOURYHERE and MN_H_NOENERGYAMMOHERE error dialogs for
  trying to buy/sell when not near the necessary buildables.
* added MN_H_NOROOMBSUITON and MN_H_NOROOMBSUITOFF error dialogs for
  when there is no room to change class between PCL_HUMAN and PCL_HUMAN_BSUIT
* removed an unused variable from my recent big ui commit

------------------------------------------------------------------------
r927 | tjw | 2007-03-26 05:51:30 +0100 (Mon, 26 Mar 2007) | 2 lines

* clear CS_WINNER in G_ShutdownGame instead of G_InitGame

------------------------------------------------------------------------
r926 | tjw | 2007-03-26 05:32:20 +0100 (Mon, 26 Mar 2007) | 3 lines

* (bug 3071) fixed new teamvote typos and stopped using ps.stats[ STAT_PTEAM ]
             for consistency

------------------------------------------------------------------------
r925 | tjw | 2007-03-25 04:20:13 +0100 (Sun, 25 Mar 2007) | 16 lines

* ingame menus redesigned
* spectators can now participate in non-team votes
* added teamvote "admitdefeat"
* replaced "nextmap" vote with "draw"
* removed vote "clientkick" vote (uses "kick" instead)
* removed teamvote "teamclientkick" (uses "kick" instead)
* renamed teamvote "teamkick" to teamvote "kick"
* added teamvote "denybuild" and "allowbuild"
* added vote "mute" and "unmute"
* added !denybuild and !allowbuild g_admin commands
* added /ignore and /unignore commands (and menu support)
* Game -> Info (formerly About) shows server settings instead of local ones
* Voting keys can now be configured in the Options menu
* Voting key binds now display with the vote status (F3 and F4 will be the
  eventual default binds for "teamvote yes" and "teamvote no" respectively)

------------------------------------------------------------------------
r924 | tjw | 2007-03-25 04:07:12 +0100 (Sun, 25 Mar 2007) | 3 lines

* add basic hexadecimal support (%x) to bg_lib.c scanf/printf.  this is useful
  for saving precious space in info strings when passing large integer values.

------------------------------------------------------------------------
r923 | tma | 2007-03-24 13:06:14 +0000 (Sat, 24 Mar 2007) | 2 lines

* Minor efficiency/readability improvement to g_chatTeamPrefix code

------------------------------------------------------------------------
r922 | tjw | 2007-03-23 22:04:58 +0000 (Fri, 23 Mar 2007) | 3 lines

* (bug 3012) teamvote tally was was counting following specs, but not dead
             teammates

------------------------------------------------------------------------
r921 | tjw | 2007-03-23 22:02:12 +0000 (Fri, 23 Mar 2007) | 2 lines

* ioq3 r1053 mini-merge to restore cgame compatability with older clients

------------------------------------------------------------------------
r920 | tma | 2007-03-22 00:08:00 +0000 (Thu, 22 Mar 2007) | 2 lines

* Fixes to some GCC 4 warnings

------------------------------------------------------------------------
r919 | tma | 2007-03-21 23:55:51 +0000 (Wed, 21 Mar 2007) | 2 lines

* ioq3-r1052 merge

------------------------------------------------------------------------
r915 | tjw | 2007-03-21 22:55:16 +0000 (Wed, 21 Mar 2007) | 2 lines

* clearer fix for particle system crash

------------------------------------------------------------------------
r914 | tjw | 2007-03-21 22:08:05 +0000 (Wed, 21 Mar 2007) | 2 lines

* prevent a crash when the particle system fills up

------------------------------------------------------------------------
r913 | tjw | 2007-03-21 22:02:57 +0000 (Wed, 21 Mar 2007) | 5 lines

* new 2D status bars for buildings
* spawns never show the ¨no power¨ icon since they don't need reactor/overmind
* alien buildings that require the overmind to function will now show
  the "no power¨ icon when the overmind is down

------------------------------------------------------------------------
r912 | tjw | 2007-03-20 03:02:33 +0000 (Tue, 20 Mar 2007) | 7 lines

* calling teamvotes would often cause strange client behaviour.  Common
  symptoms I've seen are:
    incorrect stage notifications
    drawing the wrong number of available build points
    broken plant models on niveus
  Surprisingly, there was no open bug report for this that I could find.

------------------------------------------------------------------------
r911 | tjw | 2007-03-16 23:01:57 +0000 (Fri, 16 Mar 2007) | 4 lines

* (bug 2989) my last "stfu overmind" patch did just the opposite when
             timelimit was infinite.  Now it's tracked properly with
             level.overmindMuted instead of using the time hack.

------------------------------------------------------------------------
r910 | tjw | 2007-03-13 19:04:24 +0000 (Tue, 13 Mar 2007) | 3 lines

* (bug 3052) fix issues with !ban and !namelog when multiple players have the
             same IP/GUID.  Also give slot number precedence for !ban.

------------------------------------------------------------------------
r909 | tjw | 2007-03-03 07:04:02 +0000 (Sat, 03 Mar 2007) | 1 line

* (bug 3036) clear votes in G_ShutdownGame() in case map_restart was used
------------------------------------------------------------------------
r908 | tjw | 2007-03-03 05:16:20 +0000 (Sat, 03 Mar 2007) | 3 lines

* in-game server browser: default to sorting by ping, refresh the
  server list automatically if the list is over 1 hour old or if there
  are no servers in the list
------------------------------------------------------------------------
r907 | tjw | 2007-03-03 03:11:49 +0000 (Sat, 03 Mar 2007) | 2 lines

* (bug 2971) improved g_teamForceBalance checking (M. Kristall)

------------------------------------------------------------------------
r906 | tjw | 2007-03-03 03:04:52 +0000 (Sat, 03 Mar 2007) | 4 lines

* (bug 3008) track when map and map_restart commands are added to the command
             buffer with level.restarted.  This prevents G_RunFrame() from
             running until the command is processed by the server code.

------------------------------------------------------------------------
r905 | tjw | 2007-03-03 02:37:18 +0000 (Sat, 03 Mar 2007) | 2 lines

* (bug 2924) fix check for spectator following another spectator (M. Kristall)

------------------------------------------------------------------------
r904 | tjw | 2007-03-02 21:43:48 +0000 (Fri, 02 Mar 2007) | 2 lines

* (bug 2989) stop the overmind's bitching about no eggs in sudden death too

------------------------------------------------------------------------
r903 | tjw | 2007-03-02 21:35:12 +0000 (Fri, 02 Mar 2007) | 2 lines

* (bug 2965) remove color codes from G_LogPrintf() strings (M. Kristall)

------------------------------------------------------------------------
r902 | tjw | 2007-03-02 21:27:39 +0000 (Fri, 02 Mar 2007) | 6 lines

* (bug 3043) adds cg_bounceParticles which defaults to 0 on all but the
             highest built-in graphic setting.  When set to 0, particles
             don't use bounce off anything and therefore their movement
             doesn't require trace calls.  This gives a significant frame
             rate boost in many situations.

------------------------------------------------------------------------
r901 | tjw | 2007-02-25 22:17:59 +0000 (Sun, 25 Feb 2007) | 8 lines

* (bug 2658) windfly.wav and jumppad.wav removed from target_push and
  trigger_push
* (bug 2658) added spawnflags 2 to misc_anim_model which will spawn the
  entitiy with the animation OFF
* (bug 2658) if the "animations" loopFrames (param 3) of
  misc_anim_model is 0, then the animation will not loop, but it
  will make one pass through the animation each time the entity is
  used
------------------------------------------------------------------------
r900 | tjw | 2007-02-25 06:33:35 +0000 (Sun, 25 Feb 2007) | 2 lines

* add support for "viewheight" and "crouchViewheight" elements to the
  class overrides config file
------------------------------------------------------------------------
r899 | tjw | 2007-02-19 02:00:28 +0000 (Mon, 19 Feb 2007) | 3 lines

* (bug 3021) don't let building on top of existing structures override the
  unique test (kevlarman)

Timbo

  • Administrator
  • Posts: 447
  • Turrets: +155/-161
Re: tremulous 1.2 will be released in ???
« Reply #160 on: January 16, 2008, 11:46:52 pm »
Code: [Select]
------------------------------------------------------------------------
r898 | tjw | 2007-02-13 17:06:01 +0000 (Tue, 13 Feb 2007) | 3 lines

* (bug 3021) allow building "on top of" existing marked buildables when
  using g_markDeconstruct. (kevlarman)

------------------------------------------------------------------------
r897 | tjw | 2007-02-10 15:59:27 +0000 (Sat, 10 Feb 2007) | 3 lines

* (bug 2989) only let the overmind nag one time about needing spawns if there
  are no builders.

------------------------------------------------------------------------
r896 | tjw | 2007-02-06 04:21:50 +0000 (Tue, 06 Feb 2007) | 3 lines

* (bug 3020) put a 1 minute maximum on intermission time to prevent infinite
  intermissions when only afk or malicious players are on the non-spec teams.

------------------------------------------------------------------------
r895 | tjw | 2007-01-19 18:18:13 +0000 (Fri, 19 Jan 2007) | 3 lines

* rate limit the acknowledgment of gamestat messages in the master server
  to prevent DoS

------------------------------------------------------------------------
r894 | tjw | 2007-01-03 18:04:57 +0000 (Wed, 03 Jan 2007) | 8 lines

* (bug 2996) better support for using "!" commands when g_admin is
  disabled.
* (bug 2973) account for the *BUILTIN* layout in the count returned
  by G_LayoutList()
* !readconfig now clears all g_admin data properly even if there is an
  error reading or no g_admin data file is defined
 

------------------------------------------------------------------------
r893 | tma | 2007-01-02 14:13:04 +0000 (Tue, 02 Jan 2007) | 2 lines

* Update demo_protocols

------------------------------------------------------------------------
r892 | tjw | 2006-12-31 23:26:40 +0000 (Sun, 31 Dec 2006) | 5 lines

* (bug 2954) g_admin commands can not be used from the server console even
  if g_admin is not set to a file.  This allows the !kick and !ban commands
  to work for the current game even if there is no g_admin data file.  Updated
  vote cmds to always use !ban instead of clientkick.

------------------------------------------------------------------------
r891 | tjw | 2006-12-31 21:41:50 +0000 (Sun, 31 Dec 2006) | 4 lines

* (bug 2973) added a special name for the map's built-in layout "*BUILTIN*"
  so this can be named in the list of layouts to be selected from without
  having to create a .dat file for it.

------------------------------------------------------------------------
r890 | tma | 2006-12-30 23:46:55 +0000 (Sat, 30 Dec 2006) | 2 lines

* (bug 2952) Reverted trace origin to muzzle for goon pounce

------------------------------------------------------------------------
r889 | tma | 2006-12-30 23:39:14 +0000 (Sat, 30 Dec 2006) | 2 lines

* (bug 2692) Stage report now shown when not spawned

------------------------------------------------------------------------
r888 | tma | 2006-12-30 00:24:08 +0000 (Sat, 30 Dec 2006) | 4 lines

* (bug 2960) Pain indication no longer displayed during intermission
* (bug 2858) Wrong collision mask allowing bad spawns
* Adv Granger spit now slows players as it was always supposed to

------------------------------------------------------------------------
r887 | tjw | 2006-12-30 00:17:11 +0000 (Sat, 30 Dec 2006) | 3 lines

* (bug 2973) allow '-' and '_' in layout names and check to make sure layouts
  named in !map and !restart commands are valid names

------------------------------------------------------------------------
r886 | tjw | 2006-12-29 23:31:57 +0000 (Fri, 29 Dec 2006) | 2 lines

* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )

------------------------------------------------------------------------
r885 | tma | 2006-12-29 22:35:11 +0000 (Fri, 29 Dec 2006) | 2 lines

* Bump up protocol version number

------------------------------------------------------------------------
r884 | tma | 2006-12-29 21:23:10 +0000 (Fri, 29 Dec 2006) | 2 lines

* (bug 2935) Creep penetrating surfaces it shouldn't

------------------------------------------------------------------------
r883 | tma | 2006-12-29 20:43:18 +0000 (Fri, 29 Dec 2006) | 4 lines

* (bug 2828) Removal of hack for scaled up knockback on teslagen
* (bug 2959) All looping sounds now stopped when downloading
* (bug 2910) Removal of legacy Q3 cg_teamChat* stuff

------------------------------------------------------------------------
r882 | tma | 2006-12-29 18:34:50 +0000 (Fri, 29 Dec 2006) | 5 lines

* (bug 2926) Tesla range reduced to sphere, instead of cube
  (Christophe Cavalaria <chris.cavalaria@free.fr>)
* (bug 2786) Cleanup of error message display (Martin Doucha)
* (bug 2787) Scroll-wheel support in list widgets (rasz)

------------------------------------------------------------------------
r881 | tma | 2006-12-29 15:50:36 +0000 (Fri, 29 Dec 2006) | 3 lines

* Move marked deconstruction variables into level_locals_t
* Rename FinishSpawningBuildable

------------------------------------------------------------------------
r880 | tma | 2006-12-29 15:07:52 +0000 (Fri, 29 Dec 2006) | 4 lines

* Buildable destruction marking (via g_markDeconstruct)
* It's now impossible to destroy the last spawn
* Start of a new client side buildable status display

------------------------------------------------------------------------
r879 | tma | 2006-12-29 14:09:05 +0000 (Fri, 29 Dec 2006) | 2 lines

* Clean up serverinfo

------------------------------------------------------------------------
r878 | tma | 2006-12-27 21:51:05 +0000 (Wed, 27 Dec 2006) | 2 lines

* Hovel tutorial text

------------------------------------------------------------------------
r877 | tjw | 2006-12-27 16:53:46 +0000 (Wed, 27 Dec 2006) | 2 lines

* (bug 2937) fixed crash from cg_projectileNudge patch when using vm_cgame 0

------------------------------------------------------------------------
r876 | tjw | 2006-12-27 15:49:40 +0000 (Wed, 27 Dec 2006) | 2 lines

* Fix for extended nomenclature resulting in slight server instability

------------------------------------------------------------------------
r875 | tjw | 2006-12-20 16:40:56 +0000 (Wed, 20 Dec 2006) | 2 lines

* (bug 2780) prevent another buy/sell bind which loses blaster (M. Kristall)

------------------------------------------------------------------------
r874 | tjw | 2006-12-20 16:31:03 +0000 (Wed, 20 Dec 2006) | 2 lines

* (bug 2773) improved weapon/upgrade selection in human HUD (Dustin Howett)

------------------------------------------------------------------------
r873 | tjw | 2006-12-20 16:27:35 +0000 (Wed, 20 Dec 2006) | 2 lines

* (bug 2903) remove the unlagged 1-server-frame rewind for missile tests

------------------------------------------------------------------------
r872 | tma | 2006-12-13 23:39:31 +0000 (Wed, 13 Dec 2006) | 4 lines

* Added time til sudden death to game state
* Added "tagging" to game stats, so the stats for specific gameplay changes
  can be tracked

------------------------------------------------------------------------
r871 | tjw | 2006-12-13 17:05:11 +0000 (Wed, 13 Dec 2006) | 2 lines

* (bug 2944) cg_drawClock added

------------------------------------------------------------------------
r870 | tjw | 2006-12-12 18:22:44 +0000 (Tue, 12 Dec 2006) | 6 lines

* (bug 2954) when g_admin is enabled use !ban [ip] instead of !kick [slot]
  on vote kicks.  this is to deal with people disconnecting before the
  vote ends to avoid the temp ban and prevents an innocent from grabbing
  the slot only to be kicked when the vote ends.
* fix duration parsing for the g_admin !ban command when time is in seconds

------------------------------------------------------------------------
r869 | tjw | 2006-12-12 16:46:23 +0000 (Tue, 12 Dec 2006) | 3 lines

* (bug 2924) /follow cmd now accepts partial name match and improved
  error messages. (M. Kristall)

------------------------------------------------------------------------
r868 | tjw | 2006-12-11 04:05:01 +0000 (Mon, 11 Dec 2006) | 3 lines

* (bug 2812) limit team joining to once per client per second to prevent
  cmd overflow by malicious clients

------------------------------------------------------------------------
r867 | tjw | 2006-12-11 03:47:02 +0000 (Mon, 11 Dec 2006) | 2 lines

* (bug 2961) G_UnlaggedCalc() crash on map load when using .so instead of qvm

------------------------------------------------------------------------
r866 | tjw | 2006-12-09 19:23:19 +0000 (Sat, 09 Dec 2006) | 4 lines

* (bug 2903) Added g_unlagged.  This is based on Neil Toronto's unlagged
  project.  Thanks to kevlarman and WolfWings for help with this
  implementation for Tremulous.

------------------------------------------------------------------------
r865 | tjw | 2006-12-09 18:55:29 +0000 (Sat, 09 Dec 2006) | 2 lines

* (bug 2790) prevent a hovel from dying more than once.

------------------------------------------------------------------------
r864 | tjw | 2006-12-09 05:16:56 +0000 (Sat, 09 Dec 2006) | 3 lines

* (bug 2869) trap_FS_FOpenFile() returns 0 if the file doesn't exist (not -1)
  when using mode FS_READ

------------------------------------------------------------------------
r863 | tjw | 2006-12-09 05:12:31 +0000 (Sat, 09 Dec 2006) | 4 lines

* (bug 2937) adds cg_projectileNudge.  This is originally from Neil Toronto's
  unlagged project.  kevlarman added automatic latency detection so the nudge
  time doesn't have to be set manually.  Defaults to 1 (on).

------------------------------------------------------------------------
r862 | tma | 2006-12-07 17:09:11 +0000 (Thu, 07 Dec 2006) | 2 lines

* Fix for the Q3 "overbounce" bug (apparently)

------------------------------------------------------------------------
r861 | tjw | 2006-12-04 22:34:20 +0000 (Mon, 04 Dec 2006) | 2 lines

* (bug 2934) shut up new warning message on obituary event when killed by world

------------------------------------------------------------------------
r860 | tjw | 2006-12-04 21:37:26 +0000 (Mon, 04 Dec 2006) | 3 lines

* (bug 2934) stop inventing integer types tjw.  no longer try to correct
  a bad eventParm, but DO print a _useful_ warning.

------------------------------------------------------------------------
r859 | tjw | 2006-12-04 16:18:32 +0000 (Mon, 04 Dec 2006) | 5 lines

* (bug 2934) cap health sent as eventParm at 255 to prevent too many tyrant
  pain sounds from int8_t overflow/underrun ( Risujin )
* (bug 2934) prevent int8_t overflow/underrun on eventParm in G_AddEvent and
  print WARNING when this occurs.

------------------------------------------------------------------------
r858 | tjw | 2006-12-04 15:55:13 +0000 (Mon, 04 Dec 2006) | 2 lines

* (bug 2869) don't allow map votes for maps that do not exist ( M. Kristall )

------------------------------------------------------------------------
r857 | tjw | 2006-12-04 06:51:15 +0000 (Mon, 04 Dec 2006) | 2 lines

* (bug 2812) prevent team join spam (Phil Bordelon and R1CH)

------------------------------------------------------------------------
r856 | tma | 2006-12-03 23:23:08 +0000 (Sun, 03 Dec 2006) | 2 lines

* Hi, my name is floam

------------------------------------------------------------------------
r855 | tma | 2006-12-03 23:11:52 +0000 (Sun, 03 Dec 2006) | 2 lines

* Fucking tabs...

------------------------------------------------------------------------
r854 | tma | 2006-12-03 23:01:59 +0000 (Sun, 03 Dec 2006) | 4 lines

* Strip leading whitespace when displaying server names in the browser
* Sort by server name on alpha characters only
* Refresh master server IP address cache on map change

------------------------------------------------------------------------
r853 | tjw | 2006-11-30 02:21:07 +0000 (Thu, 30 Nov 2006) | 2 lines

* Updated Mac OS X Universal Binary building (from ioq3 merge)

------------------------------------------------------------------------
r852 | tma | 2006-11-29 10:25:34 +0000 (Wed, 29 Nov 2006) | 2 lines

* Functionalise testing for sudden death

------------------------------------------------------------------------
r851 | tma | 2006-11-28 23:46:04 +0000 (Tue, 28 Nov 2006) | 2 lines

* Merge ioq3-989

------------------------------------------------------------------------
r848 | tjw | 2006-11-17 20:15:12 +0000 (Fri, 17 Nov 2006) | 4 lines

* (bug 2853) allow energy ammo to be purchased as long as an energy weapon
  is in the inventory regardless of what weapon is selected
* (bug 2827) allow energy ammo to be purchased at an armoury

------------------------------------------------------------------------
r847 | tma | 2006-11-17 00:03:24 +0000 (Fri, 17 Nov 2006) | 2 lines

* Yet more TA: removals

------------------------------------------------------------------------
r846 | tma | 2006-11-17 00:01:21 +0000 (Fri, 17 Nov 2006) | 2 lines

* Removed some more TA:s

------------------------------------------------------------------------
r845 | tma | 2006-11-16 23:58:25 +0000 (Thu, 16 Nov 2006) | 2 lines

* Removed some //TA:s

------------------------------------------------------------------------
r844 | tjw | 2006-11-15 05:16:15 +0000 (Wed, 15 Nov 2006) | 3 lines

* (bug 2905) added cg_optimizePrediction (by Neil Toronto and arQon) from
  the unlagged project.  This gives a fairly decent FPS boost.  (kevlarman)

------------------------------------------------------------------------
r843 | tjw | 2006-11-14 15:14:21 +0000 (Tue, 14 Nov 2006) | 3 lines

* (bug 2665) P cvar is now constructed from pers.teamSelection so correct
  team is shown for specs in follow mode (thanks M. Kristall)

------------------------------------------------------------------------
r842 | tjw | 2006-11-14 15:11:35 +0000 (Tue, 14 Nov 2006) | 4 lines

* (bug 2849) g_admin usage info formatting fixes, !spec999 no longer tries
  to move those who are already spec, !listplayers uses pers.teamSelection
  to prevent inconsistency with spec following.  (thanks M. Kristall)

------------------------------------------------------------------------
r841 | tjw | 2006-11-13 23:53:01 +0000 (Mon, 13 Nov 2006) | 2 lines

* (bug 2921) don't allow team switch until build timer expires

------------------------------------------------------------------------
r840 | tjw | 2006-11-13 15:11:17 +0000 (Mon, 13 Nov 2006) | 3 lines

* (bug 2881) client could add themselves to the spawn queue multiple times
  when on aliens by running class command multiple times (Martin Doucha)

------------------------------------------------------------------------
r839 | tjw | 2006-11-11 07:16:33 +0000 (Sat, 11 Nov 2006) | 2 lines

* (bug 2879) zombie clients getting stuck in spawns (Martin Doucha)

------------------------------------------------------------------------
r838 | tjw | 2006-11-06 16:58:45 +0000 (Mon, 06 Nov 2006) | 2 lines

* (bug 2912) check team selection before allowing follow

------------------------------------------------------------------------
r837 | tjw | 2006-11-03 17:36:45 +0000 (Fri, 03 Nov 2006) | 2 lines

* (bug 2909) buildable deconstruct/destroy team notification and log messages

------------------------------------------------------------------------
r836 | tjw | 2006-10-30 18:20:54 +0000 (Mon, 30 Oct 2006) | 4 lines

* (bug 2894) automatic shoving of teammates on collision.  set g_shove to a
  positive float to adjust the amount of shoving.
  (recommended value  15.0, default value 0.0)

------------------------------------------------------------------------
r835 | tjw | 2006-10-24 22:47:02 +0100 (Tue, 24 Oct 2006) | 2 lines

* !unlock command was not printing usage information (thanks kevlarman)

------------------------------------------------------------------------
r834 | tjw | 2006-10-24 22:35:45 +0100 (Tue, 24 Oct 2006) | 2 lines

* don't spam broadcast the output spam of the !time g_admin spam command

------------------------------------------------------------------------
r833 | tjw | 2006-10-24 22:07:38 +0100 (Tue, 24 Oct 2006) | 3 lines

* (bug 2849) reverted something I added in changeset 815 that turned out
  not to be necessary.

------------------------------------------------------------------------
r832 | tjw | 2006-10-24 21:53:29 +0100 (Tue, 24 Oct 2006) | 4 lines

* (bug 2860) use proper team check in teamvote teamclientckick and also
  check to make sure the id provided isn't higher than the max client
  number (Martin Doucha)

------------------------------------------------------------------------
r831 | tjw | 2006-10-23 18:17:33 +0100 (Mon, 23 Oct 2006) | 3 lines

* (bug 2868) cancel all votes that are in progress when intermission
  starts (Martin Doucha)

------------------------------------------------------------------------
r830 | tjw | 2006-10-23 18:08:01 +0100 (Mon, 23 Oct 2006) | 2 lines

* (bug 2842) adds g_privateMessages (/m and /mt commands)

Timbo

  • Administrator
  • Posts: 447
  • Turrets: +155/-161
Re: tremulous 1.2 will be released in ???
« Reply #161 on: January 16, 2008, 11:47:26 pm »
Code: [Select]
------------------------------------------------------------------------
r829 | tjw | 2006-10-09 16:13:37 +0100 (Mon, 09 Oct 2006) | 3 lines

* (bug 2860) really fix the vote prevention when in spec follow mode this
  time.  (Marc H. Thoben)

------------------------------------------------------------------------
r828 | tjw | 2006-10-09 16:09:31 +0100 (Mon, 09 Oct 2006) | 3 lines

* (bug 2845) when overmind is killed under certain circumstances, buildings
  could remain active and new buildings could be built. (Christophe Cavalaria)

------------------------------------------------------------------------
r827 | tma | 2006-09-30 00:07:28 +0100 (Sat, 30 Sep 2006) | 2 lines

* Changed a Com_Printf to a Com_DPrintf

------------------------------------------------------------------------
r826 | tjw | 2006-09-29 15:15:15 +0100 (Fri, 29 Sep 2006) | 2 lines

* !lock command without parameter was not printing usage information

------------------------------------------------------------------------
r825 | tjw | 2006-09-28 20:23:39 +0100 (Thu, 28 Sep 2006) | 3 lines

* (bugs 2677, 2849) SPECTATOR_FOLLOW mode would give the spectating client
  the credits/kills of the client he was following.

------------------------------------------------------------------------
r824 | tma | 2006-09-23 14:47:07 +0100 (Sat, 23 Sep 2006) | 2 lines

* Hack the master server up to ignore a list of abusive IP addresses

------------------------------------------------------------------------
r823 | tjw | 2006-09-14 22:19:06 +0100 (Thu, 14 Sep 2006) | 4 lines

* (bug 2666) G_MapConfigs() would try to execute the .cfg for the map that was
  finishing instead of the one that was loading when invoked from the
  maprotation system.

------------------------------------------------------------------------
r822 | tjw | 2006-09-14 21:18:34 +0100 (Thu, 14 Sep 2006) | 3 lines

* "should have ran further" -> "should have run further"
   Finally, the grammar police can sleep at night.

------------------------------------------------------------------------
r821 | tjw | 2006-09-14 17:25:24 +0100 (Thu, 14 Sep 2006) | 4 lines

* (bug 2849) having a qboolean array in the level_locals_t struct seemed to
  cause some qvm weirdness.  converted level.teamLocked[] into two seperate
  qbooleans.

------------------------------------------------------------------------
r820 | tjw | 2006-09-14 17:18:33 +0100 (Thu, 14 Sep 2006) | 2 lines

* (bug 2952) repeaters could be built in some powered zones (Martin Doucha)

------------------------------------------------------------------------
r819 | tjw | 2006-09-10 05:46:52 +0100 (Sun, 10 Sep 2006) | 5 lines

Bug 2860
* spectators in follow mode could envoke menus for the player they are
  following at the time
* spectators in follow mode were allowed to vote

------------------------------------------------------------------------
r818 | tjw | 2006-09-06 21:00:54 +0100 (Wed, 06 Sep 2006) | 3 lines

* my patch for bug 2758 neglected to add the new pmext struct into the
  cgame code causing client crash when pouncing (oops)

------------------------------------------------------------------------
r817 | tjw | 2006-09-05 22:16:07 +0100 (Tue, 05 Sep 2006) | 5 lines

Bug 2848
* When a building is prohibited (e.g. a second Reactor), the red "blueprint"
  was being given instead of the proper error message if the builder was
  initially trying to place the building where there was no room for it.

------------------------------------------------------------------------
r816 | tjw | 2006-09-05 21:59:51 +0100 (Tue, 05 Sep 2006) | 2 lines

* updated manual.lyx for changes in Bug 2849

------------------------------------------------------------------------
r815 | tjw | 2006-09-05 21:55:24 +0100 (Tue, 05 Sep 2006) | 9 lines

Bug 2849
* adds g_admin flag '3' which allows the admin/level to always keep cred/evo
  when switching teams.
* adds !lock and !unlock g_admin commands for locking teams. (enable with
  'K' flag)
* setting an admin's level to 0 immediately free's up that admin's name
  from the name protection system (g_adminNameProtect)
* don't give kills/creds to a spectator in follow mode ('3' flag exposed this)

------------------------------------------------------------------------
r814 | tma | 2006-08-29 18:10:42 +0100 (Tue, 29 Aug 2006) | 2 lines

* Quake3 -> Tremulous

------------------------------------------------------------------------
r813 | tma | 2006-08-14 22:11:20 +0100 (Mon, 14 Aug 2006) | 11 lines

* Merged ioq3-r838
  - OS X Universal Binary creation script
  - OS X x86 support
  - OS X vm support
  - SDL video mode selection bug fix
  - "Home directory" support on windows
  - Windows SMP deadlock fix
  - Improved JPEG quality (screenshots/video)
  - AVIs recorded with \video command are now actually AVIs
  - Usual assortment of ioq3 tweaks and fixes

------------------------------------------------------------------------
r810 | tma | 2006-08-13 20:45:07 +0100 (Sun, 13 Aug 2006) | 2 lines

* Nobody expects the whitespace police

------------------------------------------------------------------------
r809 | tma | 2006-07-31 23:00:04 +0100 (Mon, 31 Jul 2006) | 2 lines

* Reconnect dialog upon server disconnect (bug #2805 tjw)

------------------------------------------------------------------------
r808 | tma | 2006-07-31 22:57:09 +0100 (Mon, 31 Jul 2006) | 2 lines

* Wallwalking warning when attempting to evolve (bug #2802 Martin Doucha)

------------------------------------------------------------------------
r807 | tma | 2006-07-31 22:50:12 +0100 (Mon, 31 Jul 2006) | 2 lines

* tjw's spiffy admin system (tjw, obviously)

------------------------------------------------------------------------
r806 | tma | 2006-07-31 22:45:24 +0100 (Mon, 31 Jul 2006) | 2 lines

* Fix to weapon changing bugs #2780 #2777 #2778 #2779 (tjw)

------------------------------------------------------------------------
r805 | tma | 2006-07-31 22:41:42 +0100 (Mon, 31 Jul 2006) | 4 lines

* Fix to ClientSpawn: spawn is NULL bug #2732 (tjw)
* Fix to lcannon spam bug #2758 (tjw)
* Fix to goon pounce bug #2758 (tjw)

------------------------------------------------------------------------
r804 | tma | 2006-07-31 22:35:21 +0100 (Mon, 31 Jul 2006) | 4 lines

* Add otherEntityNum to playerState_t... and don't use it... yet
* Improve ckit tutorial text
* Entities.def correction

------------------------------------------------------------------------
r803 | tma | 2006-07-31 18:45:47 +0100 (Mon, 31 Jul 2006) | 2 lines

* Phil Bordelon's g_chatTeamPrefix patch

------------------------------------------------------------------------
r802 | tma | 2006-07-02 16:55:55 +0100 (Sun, 02 Jul 2006) | 3 lines

* Obituaries that indicate team kills (tjw)
* g_mapConfigs no longer replaces maprotation.cfg settings (tjw)

------------------------------------------------------------------------
r801 | tma | 2006-06-29 19:00:08 +0100 (Thu, 29 Jun 2006) | 2 lines

* Fix cg_noTaunt

------------------------------------------------------------------------
r800 | tma | 2006-06-18 17:35:33 +0100 (Sun, 18 Jun 2006) | 2 lines

* Removed redundant grenade code

------------------------------------------------------------------------
r799 | tma | 2006-06-18 16:04:26 +0100 (Sun, 18 Jun 2006) | 2 lines

* Small fix to the "Create Server" button in the join server menu

------------------------------------------------------------------------
r798 | tma | 2006-06-18 15:57:08 +0100 (Sun, 18 Jun 2006) | 3 lines

* Move Mass Driver zoom control to secondary attack
* Remove +zoom and -zoom altogether

------------------------------------------------------------------------
r797 | tma | 2006-06-18 00:13:57 +0100 (Sun, 18 Jun 2006) | 2 lines

* Merged ioq3-r810

------------------------------------------------------------------------
r794 | tma | 2006-06-17 23:50:56 +0100 (Sat, 17 Jun 2006) | 2 lines

* Added some value guards to various trigger entities

------------------------------------------------------------------------
r793 | tma | 2006-06-17 19:56:25 +0100 (Sat, 17 Jun 2006) | 2 lines

* Disallow name changes more frequently than once every 5 seconds (by default)

------------------------------------------------------------------------
r792 | tma | 2006-06-11 22:39:51 +0100 (Sun, 11 Jun 2006) | 4 lines

* Added DONT_WAIT spawnflag to func_plat
* Added wait key to misc_particle_system
* Triggering a trigger_teleport now enabled/disabled it

------------------------------------------------------------------------
r791 | tma | 2006-06-11 20:08:40 +0100 (Sun, 11 Jun 2006) | 2 lines

* tjw oops

------------------------------------------------------------------------
r790 | tma | 2006-06-10 23:06:00 +0100 (Sat, 10 Jun 2006) | 7 lines

* Fix to worldspawn defaults bug
* Fix to > max damage zap bug
* Add g_mapConfigs
* Fix item switch when run out of ammo
* Fix client side buildable tracing
* Fix misc_portal_surface documentation

------------------------------------------------------------------------
r789 | tma | 2006-06-05 20:21:41 +0100 (Mon, 05 Jun 2006) | 2 lines

* s/del/rm -f/

------------------------------------------------------------------------
r788 | tma | 2006-06-05 20:14:05 +0100 (Mon, 05 Jun 2006) | 2 lines

* Removed UI function that was causing problems

------------------------------------------------------------------------
r787 | tma | 2006-06-04 23:17:32 +0100 (Sun, 04 Jun 2006) | 7 lines

* Added target_hurt
* Various other map entity fixes/enhancements
* Hovel exploit fixed
* Fixed tesla trail disappearing at edge of range
* Default player name now inherited from OS
* Fixed spelling of Veda's surname :x

------------------------------------------------------------------------
r786 | tma | 2006-06-03 21:19:58 +0100 (Sat, 03 Jun 2006) | 2 lines

* Make game stats more usable

------------------------------------------------------------------------
r785 | tma | 2006-05-17 23:04:56 +0100 (Wed, 17 May 2006) | 3 lines

* Fix to Dretch/Bsuit exploit/bug (thanks tjw)
* Fix to disappearing cursor on map load Com_Error bug

------------------------------------------------------------------------
r784 | tma | 2006-05-16 22:18:58 +0100 (Tue, 16 May 2006) | 8 lines

* Patches from bugs:
  2677: Credit transfer,
  2691: Disallow deconstruct during SD,
  2698: nextweap bug on OS X,
  2700: Fix to buildables underground bug,
  2701: Fix to dretch exploit,
  2706: Fix to jetpack uninit memory read

------------------------------------------------------------------------
r783 | tma | 2006-05-16 21:50:00 +0100 (Tue, 16 May 2006) | 3 lines

* Merged ioq3-r783
* Added back the syscalls things I didn't mean to remove

------------------------------------------------------------------------
r780 | tma | 2006-05-16 21:41:57 +0100 (Tue, 16 May 2006) | 3 lines

* Removal of bot code
* Refactored botlib parsing code into qcommon

------------------------------------------------------------------------
r779 | tma | 2006-05-06 18:47:44 +0100 (Sat, 06 May 2006) | 2 lines

* Remove Q3 ABI check

------------------------------------------------------------------------
r778 | tma | 2006-05-06 18:18:02 +0100 (Sat, 06 May 2006) | 7 lines

* Merged ioq3-r775
  - SDL_GammaRamp stuff
  - Anisotropic texture filtering
  - q3testesque r_flares
  - cl_guid
  - Security fixes

------------------------------------------------------------------------
r775 | tma | 2006-04-24 22:19:25 +0100 (Mon, 24 Apr 2006) | 2 lines

* Removed the media license exceptions section from the license (thanks ydnar)

------------------------------------------------------------------------
r774 | tma | 2006-04-24 22:15:23 +0100 (Mon, 24 Apr 2006) | 2 lines

* Limit on number of times votes can be called, defaulting to 5 (from tjw)

------------------------------------------------------------------------
r773 | tma | 2006-04-24 22:07:23 +0100 (Mon, 24 Apr 2006) | 2 lines

* No really, I know C

------------------------------------------------------------------------
r772 | tma | 2006-04-24 22:05:06 +0100 (Mon, 24 Apr 2006) | 7 lines

* Removed some \n from server connection messages
* Removed nextmap cvar and associated code, replaced with "advanceMapRotation"
  command
* Rework the text displayed during votes to be more verbose
* "destroy" command now only works when cheats are enabled
* Voting UI is now a frontend for "clientkick" instead of plain "kick"

------------------------------------------------------------------------
r771 | tma | 2006-04-23 00:01:43 +0100 (Sun, 23 Apr 2006) | 4 lines

* Fixed retarded exploitable "kick" command
* Removed ability to change the timelimit by vote
* Added sprint ability to human tutorial text

------------------------------------------------------------------------
r770 | tma | 2006-04-22 23:53:03 +0100 (Sat, 22 Apr 2006) | 2 lines

* Added P server side cvar, which lists the teams each client is on (from tjw)

------------------------------------------------------------------------
r769 | tma | 2006-04-22 23:42:45 +0100 (Sat, 22 Apr 2006) | 2 lines

* Do not increase team kills when team killing (from tjw)

------------------------------------------------------------------------
r768 | tma | 2006-04-22 23:37:55 +0100 (Sat, 22 Apr 2006) | 2 lines

* Per team friendly fire settings (from tjw)

------------------------------------------------------------------------
r767 | tma | 2006-04-22 23:33:40 +0100 (Sat, 22 Apr 2006) | 2 lines

* Fix to an uninitialised variable (from tjw)

------------------------------------------------------------------------
r766 | tma | 2006-04-22 23:32:46 +0100 (Sat, 22 Apr 2006) | 2 lines

* tjw's server comms patch

------------------------------------------------------------------------
r765 | tma | 2006-04-16 15:49:40 +0100 (Sun, 16 Apr 2006) | 3 lines

* Doubled MAX_RELIABLE_COMMANDS constant to hopefully reduce on connection
  command overflows

------------------------------------------------------------------------
r764 | tma | 2006-04-16 01:42:27 +0100 (Sun, 16 Apr 2006) | 2 lines

* Added default server.cfg to misc dir

------------------------------------------------------------------------
r763 | tma | 2006-04-16 01:38:56 +0100 (Sun, 16 Apr 2006) | 2 lines

* Merged ioq3-r708

------------------------------------------------------------------------
r760 | tma | 2006-04-16 01:21:43 +0100 (Sun, 16 Apr 2006) | 2 lines

* Removed server command queueing -- that was a silly idea

------------------------------------------------------------------------
r759 | tma | 2006-04-16 01:17:15 +0100 (Sun, 16 Apr 2006) | 3 lines

* Fix to infamous "sarge" bug (R1CH)
* Better balance forcing when swtiching from teams directly (R1CH)

------------------------------------------------------------------------
r758 | tma | 2006-04-16 00:53:51 +0100 (Sun, 16 Apr 2006) | 3 lines

* Lucifer cannon exploit fix (R1CH)
* Sudden death/time limit warnings (R1CH)

------------------------------------------------------------------------
r757 | tma | 2006-04-09 23:05:35 +0100 (Sun, 09 Apr 2006) | 5 lines

* Removed CS_SCORE? config strings -- they were unused
* Moved server command queuing from game to server -- sv_dequeuePeriod probably
  needs to be lowered
* Added g_friendlyBuildableFire to enable friendly buildable fire

------------------------------------------------------------------------
r756 | tma | 2006-04-09 01:11:10 +0100 (Sun, 09 Apr 2006) | 9 lines

* Fixed display of long server names
* Fixed sort by ping
* Changed default source to internet
* Added simple options menu to frontend
* Removed PB menu file
* Changed default net rate
* Fixed scoreboard alignment
* Implemented "scoresUp" and "scoresDown"

Stannum

  • Posts: 336
  • Turrets: +108/-321
Re: tremulous 1.2 will be released in ???
« Reply #162 on: January 17, 2008, 12:21:40 am »
Crosspostin' in dis thread:

Alien chopperz wip shots:



Blue © 2004 Natural Selection.

Lava Croft

  • Guest
Re: tremulous 1.2 will be released in ???
« Reply #163 on: January 17, 2008, 12:27:21 am »
You guys are so lazy it makes me sick.

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
Re: tremulous 1.2 will be released in ???
« Reply #164 on: January 17, 2008, 12:28:45 am »
Whee, scanned through most of it, and I for one know you guys still are hard at work, but a lot of people wonder is if there is anything in the works, besides what we see in SVN, MGDev (formerly TJW), and map teasers.

For many people, SVN is mostly bug fixes and engine tweaks, with nothing truly shiny in it. (Many people dont read SVN)

PS: I hope I didn't offend anyone with my prior post, when I rant, I sometimes get on a roll. And rolling things tend to go downhill, and downhill fast...

EDIT: WOW!!!!
Shiny choppers thar be makin'. Hadn't posted it yet when I typed first half of post.
Also, nice to know Stannum still putting out the good stuff.

EDIT 2: Lil harsh for such a short post?
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

+ OPTIMUS +

  • Posts: 1098
  • Turrets: +263/-164
Re: tremulous 1.2 will be released in ???
« Reply #165 on: January 17, 2008, 01:31:29 am »

wow so much codes, thats nice :-) but does that mean that trem 1.2 is on the way <.<   >.> ???

and mara(?) claws +1!!!

(goon claw not so much but let's w8 4 the the render, I hope it goes as organic as the mara)

success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

cumesoft

  • Posts: 69
  • Turrets: +11/-11
    • Cume Software
Re: tremulous 1.2 will be released in ???
« Reply #166 on: January 17, 2008, 02:40:41 pm »
For the people demanding news, you should see Timbo's posts. A lot is being done at the moment.

Programming is not like in the movies. In the movies, all a hacker has to do is type something like error = OverideDoorMechanism () to hack into a door system. Real programming is completely different. Just to give an idea, I had to make a class for a single interface to pick colours in RGB and HSV spaces (CMY and CMYK spaces were included as a little bonus) and mix them. The class alone had more than 500 lines of code (and that is a short class, the header file has  about 3KB and the implementation has about 8KB). In a movie, one would type a = PickColour (); b = PickColour (); Mix (a, b). So, don't get the wrong idea about programming.
« Last Edit: January 17, 2008, 02:44:30 pm by cumesoft »

FisherP

  • Posts: 295
  • Turrets: +31/-32
Re: tremulous 1.2 will be released in ???
« Reply #167 on: January 18, 2008, 01:08:06 am »
Thank you very much for these posts Timbo. I was never given the impression that work had stopped on the project and understand that the Dev team are still hard at work.

Of the total number of bug's and new features that are intending to be in version 1.2 how many of them have been completed (assuming of course that nothing breaks these from fixing others issues)? I can't see this information from looking the svn. If anyone thinks that anyone other than the Development team can answer this, or if there is somewhere where this information is posted up, PLEASE let me know.

If anyone cares to look at all my previous posts on this topic it's really the only information I have been asking for. To me, it's not really a matter of what work has been done, but really how much work is left till the Development team is happy with releasing 1.2 and whether or not some issues will be left for a next release.

I continue to applaud the Trem Dev's on the work they have done and look forward to seeing 1.2.

David

  • Spam Killer
  • *
  • Posts: 3543
  • Turrets: +249/-273
Re: tremulous 1.2 will be released in ???
« Reply #168 on: January 18, 2008, 09:49:27 pm »
Woo Way to go team tremdev!
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Death On Ice

  • Posts: 1287
  • Turrets: +126/-141
Re: tremulous 1.2 will be released in ???
« Reply #169 on: January 18, 2008, 11:38:33 pm »
Sweet, those choppers look amazing.

Modplanman

  • Posts: 3
  • Turrets: +10/-3
Re: tremulous 1.2 will be released in ???
« Reply #170 on: January 21, 2008, 07:12:40 pm »
Sorry to restart a slightly old-ish thread.

I find some of the comments basically saying "it's free, shutup" incredibly insulting.

Just because it's free doesn't excuse it from criticism. Firefox is free, should that make it free from criticism? No, of course not. I'm sure I could get a stab in the eye for free but that doesn't mean I shouldn't complain about that either.

I'm sure many of the players here care just as much for the game as the developers and don't want to see the game die just as much as anyone else, but that's the whole point. From the outside, it very much looks like the game is dying, mostly because of lack of communication. No official word on any official release of 1.2 or any other version, no solid dates, complete silence apart from "check the svn!" in the forums. Sorry for some of us being a bit worried. Please don't be so condescending and insulting as to suggest that our opinions don't matter because we haven't contributed anything - we contribute our spare time. We decide to play your game in the first place, and you should be lucky we do considering the amount of competition, especially in the FPS market, free or not. Without us the thing would be dead from the beginning. Be proud of the fact we play it in the first place - even if we bitch about 1.2 not out yet, even if we bitch about nothing being said, just be proud we care  enough to bitch in the first place and even to stick through it.

Sorry if to most people outside of the dev community that we're getting worried because of no front page updates for such a long time, sorry for being worried about total abandonment (which the quote from a dev above seems to nearly confirm), sorry that we're not so technically minded to check unfinished trunk builds every day. Sorry if to anyone outside of hardcore subset, this appears dead, because I swear at a passing glance this certainly looks it.

I don't meant to insult anyone specific, or upset the developers and get them thinking I or anyone else is ungrateful, because I'm sure most of us are not. We're just worried, and we'd like something more concrete than the occasional bit of art or model shot and "check the svn!". We're not asking for much, just some official word, even it it's to put the nails in the coffin and announce this as dead, at least then we'd know for sure and we could move on.

+ OPTIMUS +

  • Posts: 1098
  • Turrets: +263/-164
Re: tremulous 1.2 will be released in ???
« Reply #171 on: January 21, 2008, 09:08:55 pm »

This guy tells something.

1.2 should need a "thanx for playing" message when clicking yes on Quit button. :-)
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Re: tremulous 1.2 will be released in ???
« Reply #172 on: January 21, 2008, 09:56:09 pm »
Absolutely not! Don't you remember this?

Code: [Select]
const char *const endmsg[]=
{
  // DOOM1
  QUITMSG,
  "please don't leave, there's more\ndemons to toast!",
  "let's beat it -- this is turning\ninto a bloodbath!",
  "i wouldn't leave if i were you.\ndos is much worse.",
  "you're trying to say you like dos\nbetter than me, right?",
  "don't leave yet -- there's a\ndemon around that corner!",
  "ya know, next time you come in here\ni'm gonna toast ya.",
  "go ahead and leave. see if i care.",  // 1/15/98 killough

  // QuitDOOM II messages
  "you want to quit?\nthen, thou hast lost an eighth!",
  "don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!",
  "get outta here and go back\nto your boring programs.",
  "if i were your boss, i'd \n deathmatch ya in a minute!",
  "look, bud. you leave now\nand you forfeit your body count!",
  "just leave. when you come\nback, i'll be waiting with a bat.",
  "you're lucky i don't smack\nyou for thinking about leaving.",  // 1/15/98 killough

The exit message should be something like "Winners never quit, loser." or "Someones getting sodomised by a tyrant tonight and it's your fault" or "Yes means no and no means yes, rm -rf / ?"

FisherP

  • Posts: 295
  • Turrets: +31/-32
Re: tremulous 1.2 will be released in ???
« Reply #173 on: January 22, 2008, 01:22:21 am »
ModPlanMan,

I think you have hit on something here, and I also think that a post from Timbo also shows something. I have looked at the stats showing the number of players from his post http://tremulous.net/forum/index.php?topic=7048.msg107183#msg107183 and have noticed that if trem hasn't been in a state of decline it's certainly flat-lined. I think, since it has at least flat-lined the next step is that it will decline, unless the good work that the dev team have been doing is released.

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Re: tremulous 1.2 will be released in ???
« Reply #174 on: January 22, 2008, 01:36:40 am »
ModPlanMan,

I think you have hit on something here, and I also think that a post from Timbo also shows something. I have looked at the stats showing the number of players from his post http://tremulous.net/forum/index.php?topic=7048.msg107183#msg107183 and have noticed that if trem hasn't been in a state of decline it's certainly flat-lined. I think, since it has at least flat-lined the next step is that it will decline, unless the good work that the dev team have been doing is released.
or it could be that since winter break ended, a large number of trem players are no longer able to play as often as they used to.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

FisherP

  • Posts: 295
  • Turrets: +31/-32
Re: tremulous 1.2 will be released in ???
« Reply #175 on: January 22, 2008, 01:40:57 am »
Does that explain why it's flat-lined?

Lava Croft

  • Guest
Re: tremulous 1.2 will be released in ???
« Reply #176 on: January 22, 2008, 08:45:05 am »
It makes total sense that a piece of software should look at it's current amount of users and base it's release schedule on that, doesn't it?

mana

  • Posts: 47
  • Turrets: +3/-4
Re: tremulous 1.2 will be released in ???
« Reply #177 on: January 22, 2008, 11:33:40 am »
It makes total sense that a piece of software should look at it's current amount of users and base it's release schedule on that, doesn't it?

Nothing to disagre about that statement.

Tell us, how can we contribute?

+ OPTIMUS +

  • Posts: 1098
  • Turrets: +263/-164
Re: tremulous 1.2 will be released in ???
« Reply #178 on: January 22, 2008, 08:00:07 pm »
or it could be that since winter break ended, a large number of trem players are no longer able to play as often as they used to.
w8 till the end of the exams.
18+ studens will rise once again :-)
success is the ability to go from failure to failure without losing your enthusiasm

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Lava Croft

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Re: tremulous 1.2 will be released in ???
« Reply #179 on: January 22, 2008, 09:08:58 pm »
or it could be that since winter break ended, a large number of trem players are no longer able to play as often as they used to.
w8 till the end of the exams.
18+ studens will rise once again :-)
You know how people are, as soon as the graph moves not up, or even worse, it moves down, the negative thoughts start boiling up their minds right to the moment where they say "TremDev should release, or else....."