Survivor, i am greatly pleased you're willing to help another noob mapper that has prolly asked this question a gagillion times before. But understanding VIS, and Leafnodes is kinda complicated. I have read jex's tut, along with a few others. but i need to read it again, and again, and AGIAN, untill i get how the whole hinting process works.
After i read said tuts, i attempted to "Hint" my "Platform_021" map and noticed that when i loaded the .prt file in 3D, it was a MESS with a capitol M. i did managed to knock off a few visportals however. But i'm starting with a clean map. In addition to this new map, i'm also looking at some other maps i decompiled, like ATCS, Arachnid2, Niveus, just to name a few. All this might seem confusing but this is how I myself learn things. I learn by noticing what other mappers have already created. Sorta like when i tore down my verry first engine block. It was confusing at first, but when i memorized where the parts go, i was able to RE-BUILD the engine with no flaws.
--yes am skilled mechanix (in my own mind [one would call me a "shadetree-mechanic"])
--My ultimate goal for RIGHT now, is just to eliminate FPS, then when i understand things better i'll try doing other things with hints.