Poll

Do you hate the Tremulous developers for removing ability to base TK?

Yes
5 (29.4%)
No
9 (52.9%)
Not Sure
3 (17.6%)

Total Members Voted: 15

Voting closed: April 23, 2006, 12:15:53 am

Author Topic: Base TK  (Read 5607 times)

Sandy

  • Posts: 106
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Base TK
« on: April 23, 2006, 12:15:53 am »
From IRC this evening:
<Lava_Croft> Please dont remove FF on structures
<Timbo> already have
<Caffeine> Timbo, w/o construct ff, people won't need to be careful and can just spam away

That is basically the long and the short of it. So whaddya think?
MG OMG OMG

Norfenstein

  • Posts: 628
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Base TK
« Reply #1 on: April 23, 2006, 12:19:39 am »
Um, we he was only referring to the DEFAULT setting. Friendly fire will remain a cvar so you should be blaming server admins for setting it to something you don't like.

R1CH

  • Posts: 79
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    • http://www.r1ch.net/
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« Reply #2 on: April 23, 2006, 12:20:01 am »
This is largely irrelevant since it's a server setting, not permanently removed.

Sandy

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« Reply #3 on: April 23, 2006, 12:20:29 am »
Im just stirring :)
MG OMG OMG

kozak6

  • Posts: 1089
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Base TK
« Reply #4 on: April 23, 2006, 12:36:17 am »
It doesn't really matter to me.

Sure, this will allow you to spam away, but I'm ok with that.  It will make base defense a little easier for humans, and make griefers a little more obvious.

b0rsuk

  • Posts: 106
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« Reply #5 on: April 23, 2006, 06:23:38 am »
Quote from: "kozak6"
It doesn't really matter to me.

Sure, this will allow you to spam away, but I'm ok with that.  It will make base defense a little easier for humans, and make griefers a little more obvious.


Yes, because human base defence sucks so much it needs to be improved. It's not like all stalemates are centered about human bases. Nothing needs to be done about encouraging humans to get outside their base.
f you have a demo of ass-kicking basilisk playing against experienced opponents, ESPECIALLY in later stages, send it to me.

Silverius

  • Posts: 167
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Base TK
« Reply #6 on: April 23, 2006, 09:47:29 am »
Personally I rather prefer base damage to be on. As a builder I'm quite aware of how often colleages damage our own buildings (estimating most of the damage in any game to the human base is human inflicted). However it does add some spice to the game and without it humans would always shoot from inside the defenses, making things really hard for aliens.

SLAVE|Mietz

  • Posts: 672
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    • http://blasted.tremulous.info
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« Reply #7 on: April 23, 2006, 11:49:33 am »
Quote from: "Silverius"
Personally I rather prefer base damage to be on. As a builder I'm quite aware of how often colleages damage our own buildings (estimating most of the damage in any game to the human base is human inflicted). However it does add some spice to the game and without it humans would always shoot from inside the defenses, making things really hard for aliens.


agreed

b0rsuk

  • Posts: 106
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Base TK
« Reply #8 on: April 23, 2006, 02:00:36 pm »
You still can shoot from inside bases, but you have to be more careful. And don't use splash damage stuff.
This is where jetpack shines: it allows you to travel effortlessly above base, teammates, and defend the base without fear of hitting a building.
At least with FF on there is point with making often suicidal base attacks with marauders.
Worst thing they can ever do would be disabling grenade base TK. That would be ultimate spammage.

Saying "it's just default setting, it doesn't really matter" is short-sighted. Windows allows user accounts and administrator account. But vast majority of people just stick to default administrator account. The rest is history.
People *do* stick to default settings. It is safe to say many servers will run with default (no base tk). Then hordes of these players come to your pretty custom server, and play as if FF was off. Bye bye, base.
f you have a demo of ass-kicking basilisk playing against experienced opponents, ESPECIALLY in later stages, send it to me.

Howitzer

  • Posts: 269
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Base TK
« Reply #9 on: April 23, 2006, 02:17:24 pm »
I prefer it to be ON.
Just because it's the way the game is, more tactical then a simple shoot 'm up.
You can't just camp and spray around with a Luci in a base because you'll wreck a lot of things, if baseTKing would be off, you'd have hords of lamers sticking in base with a BS and Luci/Pulse/Chain.

Silverius

  • Posts: 167
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Base TK
« Reply #10 on: April 23, 2006, 02:38:36 pm »
You mean:

if baseTKing would be off, you'd have even bigger hords of lamers sticking in base with a BS and Luci/Pulse/Chain.

;)

b0rsuk

  • Posts: 106
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Base TK
« Reply #11 on: April 23, 2006, 03:24:34 pm »
I'll add another argument to keep FF on by default (that is, you can damage your buildings).

I just played on a server (I think it was satgnu) where building FF is off, and voting is disabled.
An idiot came, changed his name to that of a honest player, and started acting stupid. At first, he waited for humans to reach stage2 and enjoy themselves. Then he started doing preparations. He moved one telenode to outside base, and deleted the other along with armory. He moved the telenode outside base because he wanted aliens to eat it. This way, he isn't mentioned in logs as the one who deconstructed it.
Then he spammed base with turrets. He would occasionaly build and deconstruct a telenode, an armory, or healing pad just to tease and annoy humans.

At one point, when it was obvious to everyone except dumbest aliens (they said GG at the end of match) that humans have a saboteur, I suggested that humans teamkills the reactor to end the suffering and start new match. It wasn't possible because FF was off. The idiot even said he purposedly chose this server because building FF was off.
Teamkilling the reactor would annoy the saboteur. Such punks typically want the game to drag on forever, and tease human team with hope. Starting a new match (teamkill the reactor on servers with voting disabled) is at the moment the only way to restart match.
By the way: most probably the reason why there are so many servers with voting disabled is:
- because you can initiate votes forever (no limit to, say, 2 per player)
- because it takes 1 person to pass any vote, as long as other people don't care. And this is very common. You don't need any specific percentage of players to pass anything, all that matters is that vote gets 1 more "yes".
Result: griefer's paradise.
Wolf:ET requires percentages. It makes it hard to pass truly desirable votes at times, but otherwise works very well. And if one team really has much better players than the other, the vote for xp shuffle eventually is passed on 2nd or 3rd try.
f you have a demo of ass-kicking basilisk playing against experienced opponents, ESPECIALLY in later stages, send it to me.

Howitzer

  • Posts: 269
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Base TK
« Reply #12 on: April 23, 2006, 07:33:11 pm »
Borsuk, i was on the same server i think :D
Was the nicklamed player on #1?

Lava Croft

  • Guest
Base TK
« Reply #13 on: April 23, 2006, 10:18:12 pm »
There is no hate needed, since the disabling of FF on structures is a simple server switch. So you should probably hate the admins which disable FF on structures.