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Skyboxes, Enviroment... wdf?!

Started by Mexel, July 15, 2007, 07:10:56 PM

Mexel

Kai so i'm TRYING to make the ATCS skybox/Enviroment thinger. and can't figure it out for the life of me. I've searched here for help, and searche all that i can find in tremmappingwikki... anyone know where a good tut is on this is?

AKAnotu

just grab the texture/shader and use it on the face that's going to be showing

Mexel

easier said than done....

--edit--

I got simon's "dustball" collection. and it came woth the shader, env. and textures folder. however when i load up radiant the only thing thats under "dustball" is 2 images ones a shader and the other is the same without the shader....

Mexel

Disrequard all of this. Silly me didn't put the dustball's "env" folder into my <mapname_folder>


noob mistake. Sorry for the needless post XD

On a seperate note, i'm going to attempt the ATCS fireworks for ym map  :eek:

BUT BEFORE I DO! is there anyone i need to ask about mimicing the ATCS particle system and sorta copy-n-past'n it into my map (i know it's not that simple)  o.O if it's not copywritten that is. and who's the mapper for ATCS?! there was no .txt in the pk3... cause if i do mimic that system i'd like to give HELLA thanks to him/her.

LinuxManMikeC

ATCS should be licensed under the Creative Commons license.  So if you release your map under the same license and follow all the rules of it, you can use whatever you want from ATCS.

See this thread:
http://tremulous.net/phpBB2/viewtopic.php?t=748
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