Author Topic: Can Someone plz compile and .pk3 my map?  (Read 22515 times)

ShadowNinjaDudeMan

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Can Someone plz compile and .pk3 my map?
« Reply #60 on: August 03, 2007, 04:35:30 pm »
Well, I couldnt find anything about showing dirctories starting in ., so obviously it is a command in terminal for me.

So, BULLSEYE, I believe you said you compiled from Terminal, hand me the k0dez!
Plz.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

BULLSEYE@linux.be

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Can Someone plz compile and .pk3 my map?
« Reply #61 on: August 03, 2007, 05:18:46 pm »
yes but since u have a different system then me it might not work

place ur .map in ur GTKradiant folder

open terminal and type q3map2 name of ur map

like

q3map2 cannonland

it has to be the !!exact!! name

if everything is ok then he will make a .bsp

and if u are not lazy plz read the things ur terminal say

it realy helps

Terminal view:



edit: ow yea can u finish the map first and then post ur .map cause always when u changed 3 things u post yet another .map and ask us to compile it
ww.spikers.2fear.com

ShadowNinjaDudeMan

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Can Someone plz compile and .pk3 my map?
« Reply #62 on: August 03, 2007, 06:18:29 pm »
Quote from: "BULLSEYE@linux.be"


place ur .map in ur GTKradiant folder

edit: ow yea can u finish the map first and then post ur .map cause always when u changed 3 things u post yet another .map and ask us to compile it


1.) But I dont HAVE a GTKRadient folder, only the icon which I can select show package contents on, thats all!

EDIT: I have a MacRadiant folder though, its full of random stuff, worth a try s'pose.

2.) Soory, guess I should have thought that one thru, Its just Im real excited, first map an all.

3.) Where the .bsp be?
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

ShadowNinjaDudeMan

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Can Someone plz compile and .pk3 my map?
« Reply #63 on: August 03, 2007, 08:18:00 pm »
Ok, After seing the hidden files, I FOUND THE .BSP!!!

There was just one problem when I was running the map in trem:



Srry bout the doodles, got carried away.
I am a level 87 doodler at school.
Motto:
EVERY CLASS IS DOODLE CLASS!
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Taiyo.uk

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Can Someone plz compile and .pk3 my map?
« Reply #64 on: August 04, 2007, 01:08:07 am »
Look for "phantom entities" - use the entity list, also look at 0,0,0 in the editor. If you see a load of entities there then delete them.

This happens when you select a brush that is a part of an entity (elevator, trigger, etc...) then right-click -> another entity. The original entity will be moved to 0,0,0 with no key-value pairs and no brush or model. The map will compile with these but you'll get the null model error when you try to run the map.

DHRUVINATOR

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Can Someone plz compile and .pk3 my map?
« Reply #65 on: August 04, 2007, 10:23:59 am »
Quote from: "tehOen"
haha what a noob


Dude everyone needs to learn, like you did but before them. So sdfu and stop discouraging people.
Just me.

ShadowNinjaDudeMan

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Can Someone plz compile and .pk3 my map?
« Reply #66 on: August 04, 2007, 11:02:15 am »
Quote from: "DHRUVINATOR"
Quote from: "tehOen"
haha what a noob


Dude everyone needs to learn, like you did but before them. So sdfu and stop discouraging people.


Thanks.
I learn to zone out comments like those, cos loads of ppl are helping me and eventually he begins to look like a noob.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

BULLSEYE@linux.be

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Can Someone plz compile and .pk3 my map?
« Reply #67 on: August 04, 2007, 11:16:08 am »
Quote from: "ShadowNinjaDudeMan"
Ok, After seing the hidden files, I FOUND THE .BSP!!!

There was just one problem when I was running the map in trem:



Srry bout the doodles, got carried away.
I am a level 87 doodler at school.
Motto:
EVERY CLASS IS DOODLE CLASS!


kk Taiyo said How to do it

but i will say it again but in my words :p

press L

the entity list will show up

the entity list from ur map looks like this



now the top sentance (marked red) will be visible the rest wont

but as u can see it has an arrow in front of it so press it

now u can see all ur brushes, func-trigger's, ....

kk so u see a func-static right?

and it has an arrow in front of it

this means that it has a brush

same for the blue marked sentance about the team's


now here comes ur problem

the BLACK marked stuff: like func_train, jump ...

IT HAS NO ARROW SO IT HAS NO BRUSHES

this causes the problem u have

How to fix it???

highlight them and press delete

if everything has a brush then there wont be a problem

but the trigger_jumps u made are there to let ur cannons push the aliens and humas in the air

but u just deleted em so this means that ur cannons wont work

but i can't help u whit that since my knowledge about trigger_push is 0%
ww.spikers.2fear.com

ShadowNinjaDudeMan

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Can Someone plz compile and .pk3 my map?
« Reply #68 on: August 04, 2007, 12:15:30 pm »
ZOMG!!!!!!!!

IT WORKS!!!

EVEYTHING WORKS!!!!!!

I HAVE BECOME A FULLY SUFFICIENT MAPPER!!!!!!!!!

I CAN MAKE, COMPILE AND TEST BY MYSELF!!!!!!!!!

YAY!!!!!


THANKS SO MUCH TO EVERYONE WHO HELPED ME!!!!!!!!!!



BTW, IVE CHANGED THE MAP NAME TO:



UNDERWORLD!!!!!!

srry about caps lock, just after 1 1/2 yr i have finally overcome all the problems.

Btw, I already worked out that train and jump2 were the od ones out.
I deleted them last night.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

BULLSEYE@linux.be

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Can Someone plz compile and .pk3 my map?
« Reply #69 on: August 04, 2007, 12:30:20 pm »
xD well much luck whit ur futur mapping
ww.spikers.2fear.com

ShadowNinjaDudeMan

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Can Someone plz compile and .pk3 my map?
« Reply #70 on: August 04, 2007, 01:44:47 pm »
Quote from: "BULLSEYE@linux.be"
xD well much luck whit ur futur mapping


Thanks BULL, and all the rest, Taiyo, E-Mxp, LinuxMan and all the others!

I guess this concludes this topic.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!