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Can Someone plz compile and .pk3 my map?

Started by ShadowNinjaDudeMan, July 17, 2007, 12:44:16 PM

ShadowNinjaDudeMan

Well, Im having loads of troubles with compiling and zipping my maps, but just to see some progress I would like to ask if anyone could compile and .pk3 my .map file.

Anyone care to help?
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!


ShadowNinjaDudeMan

rly?
You will do it?

How can I send you the .map?

E-Mail?
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

tehOen

screenshots first ... if it is worth my time I can
otherwise learn to compile it yourself

Iltama


ShadowNinjaDudeMan

Ok, it be at filefront now:

http://hosted.filefront.com/ShadowNinjaDude/

It only uses textures in the main maps.

(Karith, Niveus etc)
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Taiyo.uk

That's not the .map - it's the .bsp and it gives me a SV_SetBrushModel: NULL error when I try to devmap it.

Post the .map and I'll build and pack it for you.


rapha

Quote from: tehOenhaha what a noob

Only noobs call noobs noobs.
NIETS IS NIET ONMOGELIJK!

SatGNU Stats: http://schattenschreiber.org/satgnu
Es' Friends Stats: http://schattenschreiber.org/es_friends

♥ Lava_Croft

Plague Bringer

That error is caused by an empty entity. Press "L" and look for an entity that can't be expanded, then delete it.

Oh, and +1:
QuoteOnly noobs call noobs noobs.
U R A Q T

ShadowNinjaDudeMan

Ok, Can you compile this then?
And hand it back plz in pk3 form so I can, hopefully, test it.
Do whatever you want with the .map, as long as you dont release this map in any way.

Here be the link:

http://hosted.filefront.com/ShadowNinjaDude/

Thx
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

E-Mxp


Maltagearion

can somone plz wipe my ass im having truble

ShadowNinjaDudeMan

Cheers
My compiling and testing never works
I use MacRadiant15, that may be the problemo
But it sucks.
I know that.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

ShadowNinjaDudeMan

Quote from: Maltagearioncan somone plz wipe my ass im having truble
Its quite a reach, i mean, youve gotta consider accuracy as well, one slip of the finger and...
...Shit Happens.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

E-Mxp

you have no info_player_intermission and no lights, that's why

ShadowNinjaDudeMan

Do you need lights?
Even when I add the intermissions it doesnt work, ill rehost soon.

Btw, do you like the basic layout?
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

E-Mxp

Quote from: ShadowNinjaDudeManDo you need lights?
....Ya, without lights it's just a dark place.

Quote from: ShadowNinjaDudeManEven when I add the intermissions it doesnt work, ill rehost soon.
When I do it, it works.

Quote from: ShadowNinjaDudeManBtw, do you like the basic layout?
It nice, but you really want the overmind and the reactor inside the house, or else the humans will have the advantage.

atm, Im trying to get the cannons working, but it doesn't seem to work. :(

ShadowNinjaDudeMan

I dont know how to do lighting, but could you run through thi one, its got intermissions.

http://hosted.filefront.com/ShadowNinjaDude/

Cheers, for the cannons a trigger push like pushcannons, but the Floor of the cannon will be slippy, so you kind of are pushed up the ramp.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

ShadowNinjaDudeMan

Btw, could you tell me how you compile?
I use MacRadient15.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

E-Mxp

(with gtkRadiant 1.5, dont know if it is deverent with MacRadiant...) build -> Q3Map2 Trem: (test)

then in Trem console: /sv_pure 0
/devmap cannonland

ShadowNinjaDudeMan

When I try to compile, nothing seems to happen, I clicky the option, but no windows come up like they are supposed to do.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

BULLSEYE@linux.be

omg i hope desprids toolkit for linux fixes my compile problem and those from every other linux user

ShadowNinjaDudeMan

Quote from: [email]BULLSEYE@linux.be[/email]omg i hope desprids toolkit for linux fixes my compile problem and those from every other linux user
I suppose MacRadient requires a Linux emulator to work, does this apply for MacRaient?
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

BULLSEYE@linux.be

i dnt know MacRadient so plz dnt ask me

ShadowNinjaDudeMan

ZOMG!
This is good!

Sys I lol
(E-Mxp, when I finally release this as an actual map, Ill put in credits you compiled it for me.)

I added some stuff, I so wanna test this bad boy.

http://hosted.filefront.com/ShadowNinjaDude/

I SO wanna test this 'un.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Taiyo.uk

Ok, I've built the map but...

There is no lighting in the bases
Only one cannon fires - the others have no triggers or targets.
There is some Z-fighting in the raised platforms.

I had to move the alien spawn up a little to stop it from exploding on map startup. I've also caulked and changed the floor, wall and ceiling brushes so they make line contact rather than plane contact.

I'm assuming you want the cannons to be transparent (they're textured with a glass shader).

BULLSEYE@linux.be

omg i need someone to

to compile my map but i dnt thrust annyone

since my (firts) map is actually pretty good (i hope)

ShadowNinjaDudeMan

I meant for only one cannon to fire, can you share the map with me?
(rhetorical question lol)
I might as well trust people, cos if they release it as there own, ill just call my mate Chuck Norris and send him round.

I cant remember texturing the cannons with glass or transparancy...
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

E-Mxp

a bright light is coming from the sky :eek: (ooh, shiny :D)
and the fan is rotating around the wrong axle
still to dark in the rooms though

So you want that you jump from one cannon into the one of the enemy, or something.