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Another Widescreen Question

Started by cp blast, July 18, 2007, 08:02:37 AM

cp blast

I've searched. This is "new".

I have a 22" WS, 1680x1050 res.

This is what i have done:
seta r_customHeight "1050"
seta r_customWidth "1680"
seta r_mode "-1"

seta cg_fov "110"



Screen res is set, fov setting made everyone "non-fat". But all the text and my HUD objects are extra wide, even the crosshair.

Is there a fix for this?
I'm a Mexican who likes eating tacos and nachos. Are you?

Caveman

uhm... "cg_fov" is changeable?
Wasn't this write protected because the aliens have different FOVs?

David

its changeable in devmap i think...
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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cp blast

cg_fov seems to make a difference on the servers I play on..and gives no messages when I change it.

anyway, is it impossible to fix up my HUD objects and text so it's not extra wide?
I'm a Mexican who likes eating tacos and nachos. Are you?

kevlarman

Quote from: cp blastcg_fov seems to make a difference on the servers I play on..and gives no messages when I change it.

anyway, is it impossible to fix up my HUD objects and text so it's not extra wide?
since you're already modifying your hud, you can make all objects thinner in proportion to the resolution change (i just spent 2 hours doing triple integrals, so i'm too tired to do the math for you)
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
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Overdose

I have the same resolution, but I never changed cg_fov. Everything looks great on my screen.
Chocolate Milk.

cp blast

Quote from: YourMamaI have the same resolution, but I never changed cg_fov. Everything looks great on my screen.
Yeah, i thought it was supposed to look "normal" once i did those settings, no one else seems to have the same problem as me  :-?



Quote from: kevlarmansince you're already modifying your hud, you can make all objects thinner in proportion to the resolution change (i just spent 2 hours doing triple integrals, so i'm too tired to do the math for you)
yeah, i guess i'll have to resort to that
I'm a Mexican who likes eating tacos and nachos. Are you?

i3enedek

I cant get the res to widescreen on a 23" iMac, so much for playing at 1920x1200.

color=red]l[/color]angsam

TinMan

Quote from: i3enedekI cant get the res to widescreen on a 23" iMac, so much for playing at 1920x1200.

http://homepage.mac.com/i3enedek/2.jpg
r_customHeight "1200"
r_customWidth "1920"
r_mode "-1"
vid_restart
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\

NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

i3enedek

Quote from: TinMan
Quote from: i3enedekI cant get the res to widescreen on a 23" iMac, so much for playing at 1920x1200.

http://homepage.mac.com/i3enedek/2.jpg
r_customHeight "1200"
r_customWidth "1920"
r_mode "-1"
vid_restart

Tried that already, Im thinking the Panel is just being weird.

And it dosnt like the panel in a laptop either...
color=red]l[/color]angsam

Eeeew Spiders

dum question, wrong autoexec.cfg?
Additional question: what is the difference between widescreen and normal screen for the view area? is the widescreen missing out on top/bottom (cut off), or does it have more left/right?