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Pushcannon Beta 2.
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Topic: Pushcannon Beta 2. (Read 4674 times)
rdizzle
Posts: 187
Turrets: +1/-1
Pushcannon Beta 2.
«
on:
July 26, 2007, 06:18:47 pm »
http://downloads.mercenariesguild.net/maps/map-pushcannon_b2.pk3
Hate me more. Now with three cannons, two big enough for tys. Jump pads to get to top of bases at s1, and protected entrance ways on both human and alien side.
Haven't tested it in the wild yet, but I'm hoping the changes will help balance it out.
As if balance on this shitty map matters ...
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Paradox
Posts: 2612
Turrets: +253/-250
Pushcannon Beta 2.
«
Reply #1 on:
July 26, 2007, 08:37:03 pm »
Updatd
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∧OMG ENTROPY∧
player1
Posts: 3062
Turrets: +527/-401
it is 2 lol...
«
Reply #2 on:
July 27, 2007, 05:17:07 am »
I heard SSTzorz requesting pushcannon be added to rotation...
it is t3h rofl crazyfest, that's 4 sure...
3 cannons? jumppads? blocked entrances from t3h lucispamz? fun...
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The Fractal Zion Incident
,
OR
How One Man Singlehandedly Saved the Brindus System
The Dreaded
"Third Race"
Suggestion:
The Unvanquished!
Plague Bringer
Posts: 3815
Turrets: +147/-187
Pushcannon Beta 2.
«
Reply #3 on:
July 27, 2007, 04:20:31 pm »
Que Lava in three, two, one. Flamage!
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U R A Q T
Paradox
Posts: 2612
Turrets: +253/-250
Pushcannon Beta 2.
«
Reply #4 on:
July 27, 2007, 05:35:41 pm »
Lol, people can request it all they want, it wont be added.
Adding pushcannon is like adding highrise or watah
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∧OMG ENTROPY∧
E-Mxp
Posts: 722
Turrets: +27/-10
Pushcannon Beta 2.
«
Reply #5 on:
July 27, 2007, 07:24:41 pm »
what's wrong with that? Ok, watah is maybe to big, but highrise...
I would like to see highrise again, must be b7 or so.
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le mi'a bende cu nitcu lo zbasu
[Hotfix Hud for GPP]
[Alternate Alien Crosshairs]
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Pushcannon Beta 2.