Author Topic: MapVote abuse  (Read 3781 times)

mindfray

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MapVote abuse
« on: April 24, 2006, 07:07:42 pm »
Alot of the games i have played recently were never won by either team. The reason is when a team is starting to win the other team calls a vote for next map. I was in the AKKA server just a few minutes ago and two games in a row the loseing team called for next map.

Kind of hard for either team to win a game if the losing team allways votes nextmap before they lose.


hopefully childish players can stop doing foolish things like these
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R1CH

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MapVote abuse
« Reply #1 on: April 24, 2006, 07:11:53 pm »
Maybe you should vote no, since voting requires a majority.

mindfray

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MapVote abuse
« Reply #2 on: April 24, 2006, 07:18:59 pm »
You see, i did vote no. I was the only one who voted no besides another member on my team. 5 people on the losing team voted yes. nothing i myself could do about it.

Somtimes a vote catches new people off guard. alot of the newer people do not know how to vote.

and the entire AKKA server was filled with people only 6 out of 16? even bothered to vote.
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[EVIL]Unknown

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MapVote abuse
« Reply #3 on: April 24, 2006, 10:40:41 pm »
yeah i get that a lot. what i notice is when u destroy a base and there is a granger or builder left running trying to rebuild or maybe there just a dretch or a few aliens left who run and delay the game the other teammates get bored not being able to spawn and knowing they wont be able to since there no builders or spawns so they hate waiting and they call that vote. not much u can do unless theres an admin. some server u can cancelvotes or admins can others u cant... not much else u can do but vote no and hope others do the same
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b0rsuk

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MapVote abuse
« Reply #4 on: April 24, 2006, 11:03:57 pm »
Simple fix: require percentage (like 25% more 'yes' than 'no' ) instead of  just more 'yes' than 'no'. It works in W:ET.
As it is, voting is disabled on many servers. I'd call this a pathological situation.
f you have a demo of ass-kicking basilisk playing against experienced opponents, ESPECIALLY in later stages, send it to me.

Silverius

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MapVote abuse
« Reply #5 on: April 25, 2006, 08:13:10 am »
Or require a certain percentage of both teams to have voted YES for a global vote to work.

Stof

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MapVote abuse
« Reply #6 on: April 25, 2006, 09:57:15 am »
Quote from: "b0rsuk"
Simple fix: require percentage (like 25% more 'yes' than 'no' ) instead of  just more 'yes' than 'no'. It works in W:ET.
As it is, voting is disabled on many servers. I'd call this a pathological situation.

IIRC, W:ET requires a percentage of Yes on the total number of possible parcicipants. IE : those who don't vote will vote No automaticaly at the end of the time. Also the required percantage can be configured by the server.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

chompers

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MapVote abuse
« Reply #7 on: April 27, 2006, 03:06:16 pm »
"/callvote concede" works great in savage.

Similar to nextmap, but it forces the win first.