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sv_setBrushModel: NULL
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Topic: sv_setBrushModel: NULL (Read 3515 times)
Paradox
Posts: 2612
Turrets: +253/-250
sv_setBrushModel: NULL
«
on:
July 28, 2007, 04:53:05 am »
Ok, i dont know whats wrong with my map, no leaks, no intersections of 2 brushes, etc.
I load it and get an error saying sv_setBrushModel: NULL.
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∧OMG ENTROPY∧
LinuxManMikeC
Posts: 125
Turrets: +0/-0
sv_setBrushModel: NULL
«
Reply #1 on:
July 28, 2007, 06:11:33 am »
Here are some things I found with Google. Probably comprises the list of things experienced mappers would give you to troubleshoot this.
http://tremulous.net/phpBB2/viewtopic.php?=&p=50401
http://www.katsbits.com/htm/tutorials/common_error_messages.php?subaction=showfull&id=1149147724&archive=&start_from=&ucat=15&
http://www.wolfensteinx.com/surface/tutorials/compile_errors.html
my google search
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b]Embrace your inner penguin
GtkRadiant Wiki (under construction)
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Taiyo.uk
Posts: 2309
Turrets: +222/-191
sv_setBrushModel: NULL
«
Reply #2 on:
July 28, 2007, 07:51:20 am »
This was caused by a "phantom entity" in one of my maps.
Look at 0,0,0 (or use the entity list) and see if there are there any entities there. If there are, delete them then recompile.
This happened to me when I selected a brush that was already a part of a func_train then assigned them to another func_train. The original func_train was moved to 0,0,0 with no attributes.
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Plague Bringer
Posts: 3815
Turrets: +147/-187
sv_setBrushModel: NULL
«
Reply #3 on:
July 28, 2007, 02:47:56 pm »
Yeah, they aren't necesarily at 0,0,0, though. Look through the entity list (hotkey is L, I believe) for something without any brushes attatched. There's quite a few topics already about this, perhaps a search would've brought something up, hmm?
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U R A Q T
Paradox
Posts: 2612
Turrets: +253/-250
sv_setBrushModel: NULL
«
Reply #4 on:
July 29, 2007, 06:42:04 pm »
Think i found it.
Yep.
Now i have to get my particle system shower working.
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∧OMG ENTROPY∧
DHRUVINATOR
Posts: 281
Turrets: +12/-12
sv_setBrushModel: NULL
«
Reply #5 on:
July 29, 2007, 08:14:12 pm »
Paradox whats your new map going 2 be called, does it have a name yet and whats the new cool features if any does it have that any other map doesn't
i want to some really cool maps for 1.2 good luck!
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Just me.
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sv_setBrushModel: NULL