Author Topic: Buying interface annoyances  (Read 8483 times)

Stof

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Buying interface annoyances
« on: April 25, 2006, 10:33:32 am »
The current armory interface is annoying ( and no, bind aren't the solution although they hel hardcore gamers a lot ). The current systems has some kind of weird lag in it which makes it difficult to use. There's always the situations where I buy something and it isn't removed from the list as expected asap which makes it so that the next item I buy is incorrect or I get the annoying message telling me I have already that item.

Would it be possible to make that interface client side for the most part. One possibility would be to make it all client side and to commit the new inventory when you close the window. It'll have minimal effects on gameplay and will make that part of the game less painful to use.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

testian

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Buying interface annoyances
« Reply #1 on: April 26, 2006, 10:50:40 am »
I think that's better too.

A problem could be that players run to the armoury to buy a battlesuit to be protected immediately.

so shortcut keys would be useful anyway.

Imagine you stand in front of the armoury "switching" through the weapons (means it sells weapons automatically)

Silverius

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Buying interface annoyances
« Reply #2 on: April 26, 2006, 10:53:31 am »
Uhm, I don't need to imagine that. I've got such bindings :). See http://tremulous.net/phpBB2/viewtopic.php?t=564 for how you can get such bindings.

Stof

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Buying interface annoyances
« Reply #3 on: April 26, 2006, 11:04:51 am »
Quote from: "testian"
I think that's better too.

A problem could be that players run to the armoury to buy a battlesuit to be protected immediately.

so shortcut keys would be useful anyway.

Imagine you stand in front of the armoury "switching" through the weapons (means it sells weapons automatically)

On the other hand, while you are replacing you old armor, you are unprotected and with that system you aren't :)

Also, I think the game should just allow the user to reload energy weapons at the armory. You can already do that by selling/buying the weapon or the battery pack if you have it. It's just plain wrong that you can't do it with the "Buy Ammo" option.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Silverius

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Buying interface annoyances
« Reply #4 on: April 26, 2006, 11:23:32 am »
Uhm, not for long. Let's see. With the quick menu system I'm working on taking off all armour and putting on a lamour + helmet + jetpack combo will be about the following key presses: "k1k2k3k4", not too long. With F key bindings it's even quicker.

Unless you're using the clunky standard interface the dress change will not take long enough for anybody to attack you.

Stof

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Buying interface annoyances
« Reply #5 on: April 26, 2006, 11:33:37 am »
I wasn't talking about the shortcut keys but about using the armory. Until you remove the (not so) friendly menu to buy/sell equipment and mandate the use of arcane console commandes to bind the keys for that, then this solution doesn't exit for me :)

Of course, I have a few bindings I use for that too but that's not the point. The point is that the armory menu is here to stay and it needs to be improved because 90% of the users will be using it.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Silverius

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Buying interface annoyances
« Reply #6 on: April 26, 2006, 11:42:29 am »
But how many of those 90% will be annoyed by it? I personally have never had any problems with the amoury interface. And of those that are annoyed by it most probably have played enough games to use binds of some sort.

Stof

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Buying interface annoyances
« Reply #7 on: April 26, 2006, 01:05:02 pm »
In my opinion, there's too much different equipment for binds to be the only way to use the armory. I want flexibility :) What I don't want is to double click on the Light Armor followed by the Helmet ( it's just after on the list so once the Light Armor is removed, the mouse cursor will be at the right spot ) and then a jet pack only to find somewhat later that I was too fast for the game, was refused my helmet and bought a battery pack instead of a jetpack.

This is the kind of annoyance I would like to go. Also, I don't like how you have to sell your current weapon to buy something else. If it was me, the game would sell for you all incompatible items when you buy a new one. And also the items would be better organised. Like a filter by item type ( armor, regular weapons, energy weapons, tools ) for example.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

korc

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there is a nice way already implemented elsewhere
« Reply #8 on: April 29, 2006, 04:25:11 am »
i think the best way would implement armory like it's done in tribes2: you select in options menu what would be your preferences and then just pass through armory to get equipped. this was very good improvement in tribes2 over tribes1, and i can say, it helped a lot to concentrate on play instead of user interface ;)

WolfWings ShadowFlight

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Buying interface annoyances
« Reply #9 on: April 29, 2006, 06:00:08 am »
I'll see if I can figure out a way to (ab)use the menu-scripting system to catch the 'buy armory' bit and move the 'buy stuff' interface to something client-side do work more like Tribes. I agree that's a better interface, describe what you want ahead of time, tag the 'equip' button when in range, bam, you're equipped.

It may be rather brute-force at first to handle all the options, but I think I can manage it. I accomplished similair for Urban Terror before, this is actually (functionally) simpler than UT's equipment selection system.
img]http://wolfwings.us/sigs/WolfWings.jpg[/img]

Workaphobia

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Buying interface annoyances
« Reply #10 on: May 01, 2006, 12:44:45 am »
Commits would indeed be useful. I'm suck of rushing to the armory to buy a lucifer only to have it destroyed immediately after I sell my rifle.

Draconishinobi

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Buying interface annoyances
« Reply #11 on: May 04, 2006, 05:32:01 pm »
The key binds in the other post are more than adequate I think ... it takes at most 2 seconds to get the stuff I want from the armory just by hitting a few keys ... you can even set up entire loadouts with it.

Stof

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Buying interface annoyances
« Reply #12 on: May 04, 2006, 06:45:55 pm »
Quote from: "Draconishinobi"
The key binds in the other post are more than adequate I think ... it takes at most 2 seconds to get the stuff I want from the armory just by hitting a few keys ... you can even set up entire loadouts with it.

It doesn't change the fact that the current menu system is laggy, buggy, annoying, has bad ergonomics, unprofesional, is bad bad bad and needs to be fixed ! :D

Besides, it's so much more efficient to use bindings to buy items that it *could* be considered cheating. After all, aliens have little use for such binds whereas humans get a huge advantage out of it ( less time spent in a small cramped and predictable place )
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Catalyc

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Buying interface annoyances
« Reply #13 on: May 04, 2006, 09:07:35 pm »
aliens have a very good use for it, evolving mid air, and not having to waste time on a silly menu whenever a human group is approaching
ttp://tremmapping.pbwiki.com/

Vector_Matt

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Buying interface annoyances
« Reply #14 on: May 04, 2006, 09:31:40 pm »
What use could there posibly be for evolving in mid-air?

Slajer

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Buying interface annoyances
« Reply #15 on: May 05, 2006, 10:37:05 am »
If you played Q3 TDM you should know when someone is shooting you with a MG, that doesn't really mean it's his only weapon.
For example:
Human is chasing a dretch behind a corner, dretch evolves to dragoon with a single click of a button. You don't have to stop to evolve and you rather use that time to get ready to pounce.

Stof

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Buying interface annoyances
« Reply #16 on: May 05, 2006, 11:16:41 am »
Quote from: "Slajer"
If you played Q3 TDM you should know when someone is shooting you with a MG, that doesn't really mean it's his only weapon.
For example:
Human is chasing a dretch behind a corner, dretch evolves to dragoon with a single click of a button. You don't have to stop to evolve and you rather use that time to get ready to pounce.

You cannot evolve until you are far away from the human anyway.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Slajer

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Buying interface annoyances
« Reply #17 on: May 05, 2006, 12:24:08 pm »
Thats why it's useful that you don't have to stop to evolve and you don't really have to be that far away tbh.

Catalyc

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Buying interface annoyances
« Reply #18 on: May 05, 2006, 02:10:13 pm »
Yeah, you just have to be away from their base. As for evolving mid-air, it looks l33t ;p
ttp://tremmapping.pbwiki.com/

Stof

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Buying interface annoyances
« Reply #19 on: May 05, 2006, 02:32:22 pm »
Quote from: "Catalyc"
Yeah, you just have to be away from their base. As for evolving mid-air, it looks l33t ;p

You have to be away from any human or human building. Not only their base.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Draconishinobi

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Buying interface annoyances
« Reply #20 on: May 06, 2006, 02:04:46 am »
Oh, come on the distance is really not that far ... especially for a dretch to cover in a few seconds.