what are they thinking!!!!!!!!!!!!!!!!!!!!!!!!!!! Weaking dragoon, making marauder jump less, weeking the tirent. They are making the game completly uneven. It is fair on stage 1 not on stage 2 they should mark up prifles to 550 creds. Do not make adv dragoons but do make a new alien bigger then a dragoon on stage 2 (mabe a small tirent that would be cool) adv dragoons will desrtoy the humans base in a snap and make them camp. mabe put prifles on stage 3 and give humans better amor on stage 2 that should make it fair and make it so the flamers do less damage to you because they aren't that usefull now.
finaly make some sort of bile drench. they are ants that blow up just like grenades .
what do you think???
Let's see my opinion
Dragoon does not need weakening, if you consider the evos required. (However, it IS really a bit too strong in S1. Maybe move to S2, and uhm increase attack width, I say again, increase attack width.)
The Tyrant's attack and health are OK, it's just that there seems to be too many tyrants rushing the base at once. That's because of the double heal rate, which should be halved. That's it.
Mara jump is OK.
n00b plox if you run out of ammo too fast, then you're wasting it. If you meet so many aliens that you have to shoot so much that you run out of ammo, then you should be dead already (or the aliens are noobs).
Adv.Dragoon at S2 is kind of bad.
About the flamer, why should it do less damage to self? Either disable the 'flamer lag' or enable Tribes2-style physics for other weapons

Bile dretch? nah fuck