Author Topic: Triggering particle systems with trigger_multiple  (Read 4468 times)

Paradox

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Triggering particle systems with trigger_multiple
« on: August 07, 2007, 02:44:58 am »
Ok, on the particle system entitiy, it says that triggering that toggles it on and off. How do i trigger it? I have tried linking the trigger to UNSC_Labs/shower, shower, but to no avail.

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Taiyo.uk

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Triggering particle systems with trigger_multiple
« Reply #1 on: August 07, 2007, 03:52:42 am »
For me it works fine by doing it the normal way - setting the targetname key on the particle system and the target key on the trigger_multiple to the same value.

Paradox

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Triggering particle systems with trigger_multiple
« Reply #2 on: August 07, 2007, 04:52:26 am »
D'oh, fixed.

Woo 1700 posts!

Oh, how am i supposed to use a trigger_buildable?
I want to make a door that only operates when a repeater/egg is near.

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Taiyo.uk

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Triggering particle systems with trigger_multiple
« Reply #3 on: August 07, 2007, 05:37:59 am »
Quote from: "GtkRadiant"
trigger_buildable:
Triggered by a buildable or subset of buildables. If no buildables key is supplied every buildable will trigger this entity.
NOT THROUGHLY TESTED: please report whether or not this works for you.

-------- KEYS --------
target: this points to the entity to activate.

buildables: a comma delimited list of buildables which will trigger this entity.

wait: time in seconds until trigger becomes re-triggerable after it's been touched (default 0.2, -1 = trigger once).

random: random time variance in seconds added or subtracted from "wait" delay (default 0 - see Notes).


So I guess the buildables key will need a value of "team_alien_spawn, team_human_repeater"

Paradox

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Triggering particle systems with trigger_multiple
« Reply #4 on: August 07, 2007, 06:06:33 am »
Ah, i thought it would be like eggpod, repeater.

Thx, ill test that later

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Lava Croft

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Triggering particle systems with trigger_multiple
« Reply #5 on: August 07, 2007, 01:19:39 pm »
For a forum moderator you are pretty fucking persistant with your ignoring of the Search function.

Take a look here:

http://tremulous.net/phpBB2/viewtopic.php?t=4709&highlight=triggerbuildable

Paradox

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Triggering particle systems with trigger_multiple
« Reply #6 on: August 07, 2007, 04:04:20 pm »
I searched for buildable map triggers.

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Survivor

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Triggering particle systems with trigger_multiple
« Reply #7 on: August 07, 2007, 05:37:17 pm »
Spiffy!!!

At least those were the values I last used when compiling that entire list for someones convenience. If only people started using it.
I’m busy. I’ll ignore you later.

gareth

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Triggering particle systems with trigger_multiple
« Reply #8 on: August 07, 2007, 07:03:39 pm »
they dont seem to work, might be why noone is using them. :P

Survivor

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Triggering particle systems with trigger_multiple
« Reply #9 on: August 07, 2007, 07:17:15 pm »
bleh, i hate practical testing all those structures. Get to it someone not me! At least repeater should be correct, I used that one often enough in mechanical test maps. So long long ago.
I’m busy. I’ll ignore you later.

Iltama

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Triggering particle systems with trigger_multiple
« Reply #10 on: August 07, 2007, 07:46:06 pm »
*me thinks these work
link

Paradox

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Triggering particle systems with trigger_multiple
« Reply #11 on: August 08, 2007, 12:33:18 am »
Ill test all 3 of those i have been given and return the result.

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