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newbishly question please dont scroll down yet!

Started by fleash eater, August 12, 2007, 05:31:53 AM

fleash eater

can someone tell me how to add textures oh and dont give me a giant page of code that i cant understand tell me  :oops:  :P
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

TRaK

Holy crap.

Please, please, please, at least pretend you even bothered to try to find that answer on your own first. It's not like it's hard to find.

http://tremmapping.pbwiki.com/Starting+Tremulous+Mapping#Texturing

ShadowNinjaDudeMan

Hmmmmm............................
So thatas why my attmp at adding textures didnt work...
WrongGuide.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

n00b pl0x

will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

fleash eater

....that didnt help at all
anyone else got a good place that actually tells you how to add textures




oh and yes i did look  for it
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org


ShadowNinjaDudeMan

I tied a bit of this, but my textures came up in the list, I clicked on it, but the images were all

"Shader Not Found"s

I was sure I did it right, they were .tga images.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Survivor

Put your texture jpegs in a newly created directory; tremulous/base/<mymapname>/textures
Load them by selecting <mymapname> in the texture menu

THAT'S ALL THERE IS TO IT. AND ALL YOU HAD TO DO WAS LOOK AT ONE OF THE ORIGINAL .PK3s seriously.
I'm busy. I'll ignore you later.

ShadowNinjaDudeMan

Ah, so thats what I had done wrong, I had saved them as .tgas, not .jpgs, that was all that was wrong, thx Survivor
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Survivor

iirc tga can only directly be used in shader manipulation due to the sometimes necessary alphachannel which jpegs lacks.
I'm busy. I'll ignore you later.