Author Topic: Some Questions  (Read 3795 times)

Knowitall66

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Some Questions
« on: August 16, 2007, 12:27:15 pm »
1 - How and what can/do you mod for tremulous? (What files and where are they/what programs to use (notepad?))
2 - Can you have mods for ordinary servers? (servers created ingame)
3 - Why wont server name change? (after changes set in maprotation(Dedicated server)Yes i did refresh map list)
4 - Can the folder/files located in 'Documents and Setting...' be moved/what must be changed? (Placed in main tremulous directory)
5 - Can basic C be added to the maprotation.cfg e.g.:
Code: [Select]
integer hpoints = 0; integer apoints=0;
maprotation1
{
atcs
{
   if lastWin aliens
   {apoints+=1;
    set sv_hostname "{PC} Public Server -Last Win=Aliens- Aliens: "+(string)apoints+" Humans: "+(string)hpoints
    set g_humanBuildPoints 600
    set g_alienBuildPoints 300}
    if lastWin humans
    {hpoints+=1;
    set sv_hostname "{PC} Public Server -Last Win=Humans- Aliens: "+(string)apoints+" Humans: "+(string)hpoints
    set g_alienBuildPoints 600
    set g_humanBuildPoints 300}
    }
}

6 - What is better machinegun turrets/teslas or both?
Any Ideas/Answers?

ShadowNinjaDudeMan

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Some Questions
« Reply #1 on: August 16, 2007, 12:46:14 pm »
Q No6.

Both, if a adv goon snuipes the defcom, and uve only got teslas, ur screqwwdd.

Either have Teslas and MGuns or both. IMHO I think Mguns are better for large aliens, while Teslas are for catching small aliens trying to nip past.

Both or MGuns only.

MGuns are very formidable. So are Teslas, but Teslas rely on defcom, so that IMO makes em worse.
Plus extra BPs used to build defcom, could just be used for more MGFuns and eliminate need for better aim, if you build correctly.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

next_ghost

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Re: Some Questions
« Reply #2 on: August 16, 2007, 12:58:48 pm »
Quote from: "Knowitall66"
1 - How and what can/do you mod for tremulous? (What files and where are they/what programs to use (notepad?))


See Technical Questions forum section.

Quote
2 - Can you have mods for ordinary servers? (servers created ingame)


???

Quote
4 - Can the folder/files located in 'Documents and Setting...' be moved/what must be changed? (Placed in main tremulous directory)


Search the code.

Quote
5 - Can basic C be added to the maprotation.cfg e.g.:
Code: [Select]
atcs
{
if lastWin aliens
{set sv_hostname "{PC} Public Server -Last Win=Aliens-"
set g_humanBuildPoints 600
set g_alienBuildPoints 300}
if lastWin humans
{set sv_hostname "{PC} Public Server -Last Win=Humans-"
set g_alienBuildPoints 600
set g_humanBuildPoints 300}
}


RTFM
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

Plague

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Re: Some Questions
« Reply #3 on: August 16, 2007, 01:30:47 pm »
Quote from: "Knowitall66"
1 - How and what can/do you mod for tremulous? (What files and where are they/what programs to use (notepad?))


Tremulous is open source, you can find the latest version using Subversion. Most commonly, modifications are done to the game source, as the compiled qvm is usable on a server with no download for the client. Notepad is acceptable to use as a source text editor, although everyone has their preference.

Quote

2 - Can you have mods for ordinary servers? (servers created ingame)


If what you really mean is, can clients connect to my modded server without an addition binary download, the answer is yes, for the most part. Clients will download the changes on connect, assuming they have autodownloads enabled. Take a look at the Domination, TremX, Relics, Arcade, and if you consider it as such, tjw's.
Quote

3 - Why wont server name change? (after changes set in maprotation(Dedicated server)Yes i did refresh map list)


If this is still a problem and you carefully followed the Server How-To's in the Server forum, try doing /rcon <rconpassword> set sv_Hostname "name"

Quote

5 - Can basic C be added to the maprotation.cfg e.g.:
Code: [Select]
atcs
{
if lastWin aliens
{set sv_hostname "{PC} Public Server -Last Win=Aliens-"
set g_humanBuildPoints 600
set g_alienBuildPoints 300}
if lastWin humans
{set sv_hostname "{PC} Public Server -Last Win=Humans-"
set g_alienBuildPoints 600
set g_humanBuildPoints 300}
}


While not the same syntax, most, if not all, of what you appear to want in that example can be done.

...but, surely you know this already.

mooseberry

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Some Questions
« Reply #4 on: August 16, 2007, 06:52:01 pm »
Quote from: "ShadowNinjaDudeMan"

Either have Teslas and MGuns or both.


 :roll:  Where is the world going to?
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

ShadowNinjaDudeMan

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    • Tremopolis
Some Questions
« Reply #5 on: August 16, 2007, 07:19:59 pm »
Whoops, I cant be bothered editing though.

Anyway, this guys name is Knowitall, yet hes asking quesstions, thats what Plague was pcking up on I think.

FOO!
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Computer[SU]

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Re: Some Questions
« Reply #6 on: August 16, 2007, 08:33:50 pm »
Quote from: "Knowitall66"

6 - What is better machinegun turrets/teslas or both?


It depends somewhat on the map you're playing...but in general always stick with turrets.  Building teslas requires a defense computer, which costs build points that you could use on an extra turret.  More importantly, teslas don't function if the DC is destroyed.  For this reason, a base with a lot of teslas is extremely vulnerable to advanced dragoons - they can easily snipe the DC and then charge in to finish off the defenseless nodes.

In Trem advanced goons are the real s3 basekillers - rants eat a lot of fire and can kill some turrets, but they're actually not as much of a threat to your base as the adv goons.  Turrets have more range, which makes them better suited to keeping goons away.

Teslas aren't horrible and turrets aren't ideal, but if you play a lot you'll tend to notice that only inexperienced players build a base that is defended primarily by teslas.

doomagent13

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Some Questions
« Reply #7 on: August 16, 2007, 09:17:27 pm »
For mgturrets vs. teslas:

GET SD MODES AND USE SD MODE 2!!!

Dc can tehn be rebuilt assuming it existed at the start of sd.

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Some Questions
« Reply #8 on: August 16, 2007, 09:24:05 pm »
Quote from: "doomagent13"
For mgturrets vs. teslas:

GET SD MODES AND USE SD MODE 2!!!

Dc can tehn be rebuilt assuming it existed at the start of sd.
i know, so lame :(
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Knowitall66

  • Posts: 492
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Some Questions
« Reply #9 on: August 16, 2007, 11:49:53 pm »
Quote from: "ShadowNinjaDudeMan"
Whoops, I cant be bothered editing though.

Anyway, this guys name is Knowitall, yet hes asking quesstions, thats what Plague was pcking up on I think.

FOO!

Hey. I've only been playing a couple of days give me a few more then I may be the one giving you the answers. (Unlikly though as you have probably know tremulous much longer then I)

ShadowNinjaDudeMan

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    • Tremopolis
Some Questions
« Reply #10 on: August 17, 2007, 09:14:20 am »
Quote from: "Knowitall66"
Quote from: "ShadowNinjaDudeMan"
Whoops, I cant be bothered editing though.

Anyway, this guys name is Knowitall, yet hes asking quesstions, thats what Plague was pcking up on I think.

FOO!

Hey. I've only been playing a couple of days give me a few more then I may be the one giving you the answers. (Unlikly though as you have probably know tremulous much longer then I)


Im sure many members of this forum will attest to the falsity of that statement.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!