1 - How and what can/do you mod for tremulous? (What files and where are they/what programs to use (notepad?))
Tremulous is open source, you can find the latest version using Subversion. Most commonly, modifications are done to the game source, as the compiled qvm is usable on a server with no download for the client. Notepad is acceptable to use as a source text editor, although everyone has their preference.
2 - Can you have mods for ordinary servers? (servers created ingame)
If what you really mean is, can clients connect to my modded server without an addition binary download, the answer is yes, for the most part. Clients will download the changes on connect, assuming they have autodownloads enabled. Take a look at the Domination, TremX, Relics, Arcade, and if you consider it as such, tjw's.
3 - Why wont server name change? (after changes set in maprotation(Dedicated server)Yes i did refresh map list)
If this is still a problem and you carefully followed the Server How-To's in the Server forum, try doing /rcon <rconpassword> set sv_Hostname "
name"
5 - Can basic C be added to the maprotation.cfg e.g.:
atcs
{
if lastWin aliens
{set sv_hostname "{PC} Public Server -Last Win=Aliens-"
set g_humanBuildPoints 600
set g_alienBuildPoints 300}
if lastWin humans
{set sv_hostname "{PC} Public Server -Last Win=Humans-"
set g_alienBuildPoints 600
set g_humanBuildPoints 300}
}
While not the same syntax, most, if not all, of what you appear to want in that example can be done.
...but, surely you know this already.