Hello
I put this in the General Discussion forum as there doesn't appear to be a forum for simply discussing mods (not releasing or reviewing). Sorry if I should have put it somewhere else.
Anyway, what if BP was earned instead of given? Meaning, what if for every kill your team got X amount of BP (say, 2). Also, I think this BP should be non-refundable, meaning once you build something using it, you won't get it back if the building is destroyed.
Here's what I mean: when a game starts, each team starts with basic structures and defenses. As each team gets more kills, they receive BP, which their builders use to build more defenses. Let's say the human team gets four kills and a builder builds a turret. When that turret dies, the 8 BP doesn't come back. Think of it as kind of earning money to build your structures.
How would this improve the game? First of all, it would be something different, which would be good at least for a mod. However, it could conceivably improve the game in several ways. Ways it could improve off the top of my head:
1. Discourage camping. If you don't have many turrets to start with, and when they get destroyed they're gone for good until you get more kills, you're not going to sit around and wait for them to die.
2. Promote keeping buildings safe and repairing, as opposed to just rebuilding them.
3. Make expansions more practical. I personally like the thought of a secondary base and far-out defenses, but with normal BP settings, it really isn't worth the BP sacrifice. With BP earned, a good team would be able to afford a secondary outpost and defenses farther out. This could pose some interesting strategic situations if both teams got a lot of kills.
4. Balance BP and players. This would get rid of the situation where you have teams of two with BP designed for teams of twelve.
However, it doesn't come without its disadvantages. First of all, this would make feeders and bad builders even more destructive then they currently are. Also, it could potentially cause unbalance over the course of a game as if one team gets ahead and builds a base, it would be hard for the other team to catch up without a long fight of destroying defenses and not getting killed much.
Of course, balance would need to be tweaked out (as in BP-per-kill, etc.). You could also have different amounts of BP earned for different kills (as the system for credits/evos). A tyrant kill probably should give you more than a dretch.
Thoughts?
Note: I actually would try coding this myself (I know some coding), but I have to confess the technical stuff throws me off a little. Would I need to compile a game.qvm, svn, or what? Would the stickied tutorial "The short and sweet guide to compiling SVN 895 on Windows" in the Technical Questions forum be what I need to use? I run both Windows and Linux partitioned on my hard drive, but I'd prefer to run it on Windows if possible, as my Linux is pretty funky right now. Don't bother answering if you don't want to, I'll figure it out on my own eventually. I haven't done much research yet, just curious if people are feeling helpful.