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VC++ projects?

Started by [COM-IT]Styx, August 18, 2007, 05:02:07 PM

Is it worth it?

yes
2 (25%)
no
6 (75%)

Total Members Voted: 7

Voting closed: August 18, 2007, 05:02:07 PM

[COM-IT]Styx

i can make some for vc++ people

ShadowNinjaDudeMan

Explain what vc++ is?

Coding language?
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

doomagent13

Visual C++?

How about an XCode project?...

kevlarman

Quote from: doomagent13Visual C++?

How about an XCode project?...
xcode should be able to import makefiles iirc.
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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tehOen

you say what?
(I know vc++ is visual c++ but you offer to make project files or you want the project files or something else ?)

Pat AfterMoon

If you talk about VisualC++ project files for compiling the Tremulous code there is already that :
http://svn.quakedev.com/viewvc.cgi/trem/trunk/
Look at the tremulous.sln file, it's a "solution file". This is a project file usable with the free of charge VC++ 2005. I've used it in the past, but I've actually switched to MinGW. The actual Tremulous code contain a lot of #ifdef related to MinGW and it seem to cause problems with Microsoft compiler (related to int, rint, time management).

/dev/humancontroller

Quote from: Pat AfterMoonIf you talk about VisualC++ project files for compiling the Tremulous code there is already that :
http://svn.quakedev.com/viewvc.cgi/trem/trunk/
Look at the tremulous.sln file, it's a "solution file". This is a project file usable with the free of charge VC++ 2005. I've used it in the past, but I've actually switched to MinGW. The actual Tremulous code contain a lot of #ifdef related to MinGW and it seem to cause problems with Microsoft compiler (related to int, rint, time management).

Related to what?
What I do is I add rint() function from the qvm code. Everything compiles.

What about int and time management?

Pat AfterMoon

Quote from: /dev/humancontroller
Quote from: Pat AfterMoonIf you talk about VisualC++ project files for compiling the Tremulous code there is already that :
http://svn.quakedev.com/viewvc.cgi/trem/trunk/
Look at the tremulous.sln file, it's a "solution file". This is a project file usable with the free of charge VC++ 2005. I've used it in the past, but I've actually switched to MinGW. The actual Tremulous code contain a lot of #ifdef related to MinGW and it seem to cause problems with Microsoft compiler (related to int, rint, time management).

Related to what?
What I do is I add rint() function from the qvm code. Everything compiles.

What about int and time management?

When I compile with VC++, after adding rint, all compile right, but if I try the dll, it has a strange effect with particles (like from acid tubes), there is a very big slow down, particle and sound are weird... Not sure if it occurs with every version of VC++ (2003, 2005 ...) and if it's really related to MS-VC++.

/dev/humancontroller

Quote from: Pat AfterMoon
Quote from: /dev/humancontroller
Quote from: Pat AfterMoonIf you talk about VisualC++ project files for compiling the Tremulous code there is already that :
http://svn.quakedev.com/viewvc.cgi/trem/trunk/
Look at the tremulous.sln file, it's a "solution file". This is a project file usable with the free of charge VC++ 2005. I've used it in the past, but I've actually switched to MinGW. The actual Tremulous code contain a lot of #ifdef related to MinGW and it seem to cause problems with Microsoft compiler (related to int, rint, time management).

Related to what?
What I do is I add rint() function from the qvm code. Everything compiles.

What about int and time management?

When I compile with VC++, after adding rint, all compile right, but if I try the dll, it has a strange effect with particles (like from acid tubes), there is a very big slow down, particle and sound are weird... Not sure if it occurs with every version of VC++ (2003, 2005 ...) and if it's really related to MS-VC++.

I use vc++ 2005, and don't have anything different or weird between stockExe&QVM and myExe&DLL. And myExe&DLL is always faster than stockExe&QVM.

next_ghost

Come back when MSCC gets fixed. Until then, you should stick with GCC/MinGW.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

Kaleo

Okay... I was lost at about the first post...
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