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Total Members Voted: 29
Voting closed: August 19, 2007, 04:04:37 am
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
My favorite player is Jesus, because everything is forgiven when he respawns.
It isn't possible, for one. Also, the radiant setup and learning curve really helps to cut down on the amount of people releasing their junky first maps.
the radiant setup and learning curve really helps to cut down on the amount of people releasing their junky first maps.
Quote from: "TRaK"the radiant setup and learning curve really helps to cut down on the amount of people releasing their junky first maps.O RLY?Lately the mapping forum has been inundated with hollowed cubes and general n00bspam, and those who can't figure radiant/q3mqp2 out simply post their hollowed cube .maps instead of pk3s.
I have an allergic reaction whenever I use CSG Hollow, its annoyance at the prospect of having to clipper the edges into something acceptable.
Linux: ~/.tremulous/base/Mac: ~/Library/Application\ Support/Tremulous/base/Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
That should make map making and editing much easier and more fun. They should also make the options uncomplicated like make a reactor or make a wall. You could also change the size and shape of wall in it. It should start up like tremulous except a private server from gtk radient is made and nobody can enter it. In that you should be a spectator and at the side should be building options, Size options, etcs.
if GTKRadiant had the feature to show textures and lighting ingame ala Q4Edit. That would actually be useful.
Realtime lighting can be done, as it has in Xreal and Evolution Q3, but will require a major overhaul of the Radiant code.
I'm not sure quite what Trem's effects base is capable of, but certainly in other Q3 games it's theoretically possible to light an entire map using effects files. Since bsp and efx files are essentially just text files, it should be possible to add map triagles and "lights" in-game and save the modifications to the files.
hollowed cubes
hat should make map making and editing much easier and more fun. They should also make the options uncomplicated like make a reactor or make a wall. You could also change the size and shape of wall in it.It should start up like tremulous except a private server from gtk radient is made and nobody can enter it. In that you should be a spectator and at the side should be building options, Size options, etcs.