This is why I thought skins would be too slow, server-b/w wise. If you just had the same skins as now, but with colours definable for individual players, it would take hardly any effort at all coding wise, and would make no difference at all to loading times.
Id love to see something this simple implemented in trem1.2.. If you could see the difference between 2 teams of the same species, you could even think about having like 2human, 2alien teams on the same map.. Itd be cool within the same clans too; Say your clan uses black primary colour and grey secondary, you could use the trim colour to differentiate between different clan members.
[EDIT] I just saw the comment abt a DOW-style army painter app; Thats exactly what I mean =j