Did somebody say
Rewards?
Seriously, rewarding the other tasks besides killing enemies has long been an idea I've been mulling around in me wee brain.
I agree with Survivor, Lava and others who have said that it's not so much about the killcount, but knowing you've helped your team to win (or not).
I also think that maybe the chat/message/alert approach would work best. I can see why there is no announcement as structures are destroyed (let players find out for themselves that there are no spawns left), but it would be cool to see who destroyed what (after all, you
can see who is
building what). e.g. - "PlayerOne sawed an egg." I don't see that happening, though, for the reason stated above (that's what teamchat is for).
Also, players are rewarded by the game already for doing those things which help their team.
For killing enemies: killcount, evos/creds, contributes to stage advance
For building: team survives longer, may even have a chance to win, time evos/creds for staying alive (while build-camping)
For healing/repairing: see above
For destroying enemy structures: reduced enemy resources, reduced enemy spawn rate (they have to respawn using less spawnpoints), accelerated win, evos/creds for destroying really important ones (OM/reac, spawns)
Even when I get a low killcount, as long as I basi'd the armoury or dretched a bsuit, I'm still grinning.

One possible suggestion. A second screen, called Game Summary, which comes up after 15 seconds of the normal scoreboard (at end of game). Game ends, "_______s Win", normal scoreboard pops up, and then another, different Game Summary scoreboard pops up which shows other stats, like Deaths, Feed Ratio, # of Enemy Structures Destroyed (probably not enough room for itemization), # of Structures Built, Time Spent Repairing/Healing, OM/Reac Damage Dealt, Egg/Node Damage Dealt, and etc. Everything would have to be wicked abbreviated, thusly:
Deaths/Ratio/Structs/Builds/Assists/Main Dmg/Spawn Dmg
All players would be listed (both teams in one big list), in descending order, with the players who destroyed the most enemy structures at the top of the list.
Not entirely satisfying to everyone, but then nothing ever really is. Feed Ratio would be Deaths by Enemy divided by Kills of Enemy. The higher the number, the more you were feeding (whether or not that is of importance to you is a personal matter). I also agree with PIE that Deaths and Feed Ratio become something to argue and bicker over, so maybe just who built, who baseraped and who repaired and healed would be fine. Of course, people who defended without getting many kills or destroying enemy structures might feel left out.
