Author Topic: Demos/Cameras  (Read 2649 times)

Nux

  • Posts: 1778
  • Turrets: +258/-69
Demos/Cameras
« on: August 21, 2007, 11:47:29 pm »
Firstly, I'd like to know if there's a way to view demos (recorded from first person) as if you are free-speccing (not following anyone). I can imagine there isn't, as there may be technical limitations such as the demo not recording anything you didn't render at the time or perhaps difficulties with a spectator appearing in an already full-slot game (as if the demo were a game being played). If not, will 1.2 have anything like this?

Secondly, I've thought of a positive use for aimbots. It would be a nice feature for a spectator/demo/in-game camera to target a player only changing it's direction (not it's position). Would it be possible to have maps which display the image from such a camera (non-fixed) as a texture in-game? Even if it were only possible to have a low-fps screen it would still be neat.

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Re: Demos/Cameras
« Reply #1 on: August 22, 2007, 12:33:50 am »
Quote from: "Nux"
Firstly, I'd like to know if there's a way to view demos (recorded from first person) as if you are free-speccing (not following anyone). I can imagine there isn't, as there may be technical limitations such as the demo not recording anything you didn't render at the time or perhaps difficulties with a spectator appearing in an already full-slot game (as if the demo were a game being played). If not, will 1.2 have anything like this?
not easily, but you can hack a q3mme client to load trem's vms
Quote

Secondly, I've thought of a positive use for aimbots. It would be a nice feature for a spectator/demo/in-game camera to target a player only changing it's direction (not it's position). Would it be possible to have maps which display the image from such a camera (non-fixed) as a texture in-game? Even if it were only possible to have a low-fps screen it would still be neat.
this has nothing to do with aimbots, it's possible but requires engine changes (which ioq3 probably won't want to include, so it's extremely unlikely to get into trem)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Nux

  • Posts: 1778
  • Turrets: +258/-69
Demos/Cameras
« Reply #2 on: August 22, 2007, 12:46:29 am »
I'm fairly sure that if it aims for you, it classes as an aimbot.

The reference to aimbots was about the targeted-view as spectator. Camera-texture and such ideas were just extensions of the spectator idea. I'm not sure how aimbots avoid aiming at spectators/teammates, but if you could aim at aliens or humans with an aimbot as a spectator you'd have the feature I'm suggesting.