Author Topic: WIP - R.O.O.M.Y.  (Read 10047 times)

Knowitall66

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WIP - R.O.O.M.Y.
« on: August 25, 2007, 08:35:34 am »
R.O.O.M.Y.  Alpha3 (My first map)

(^^^^^^pics sorta old so doesnt show the elevator button^^^^^^)
Suppost to be a sorta underground facility. Completely symetrical (i just like things that way).
Just want some comments on it before I finish and find everyone hates.

Known Issues:
Elevator wont stop at warehouse
Dretches can storm warehouse via vents at begining of match
Texture (need more/better ones)
Surface (top area) needs work

DL Link for bsp:
http://files.filefront.com/RoomyA2bsp/;8400001;;/fileinfo.html(800KB)Alpha2
http://files.filefront.com/RoomyA3bsp/;8401451;;/fileinfo.html(925KB)Alpha3

To use place in tremulous/base/maps (if you dont have a maps folder make one). Start a server and type /sv_pure 0 (or set it to no in server settings) then /map atcs (anymap doesnt matter) then type /devmap roomy and it should load
Layout pic (ALPHA 3) to give you an idea of complete map

Vector_Matt

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Re: WIP - R.O.O.M.Y.
« Reply #1 on: August 25, 2007, 03:00:51 pm »
Quote from: "Knowitall66"
Start a server and type /sv_pure 0 (or set it to no in server settings) then /map atcs (anymap doesnt matter) then type /devmap roomy and it should load
Or just run tremulous and type /sv_pure 0 /devmap roomy
No need to start a server, or do a /map before the /devmap.

n00b pl0x

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Re: WIP - R.O.O.M.Y.
« Reply #2 on: August 25, 2007, 06:23:06 pm »
Quote from: "Knowitall66"
(pics sorta old so doesnt show the elevator button (im just using it as level shot for the moment)


thats perfectly fine, tremor did the same thing
will sort out my sig, or I will get banned.

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Knowitall66

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WIP - R.O.O.M.Y.
« Reply #3 on: August 25, 2007, 11:28:33 pm »
Any comments on map or nobody likes what they see from pictures?

mooseberry

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« Reply #4 on: August 26, 2007, 02:02:15 am »
Looks ok, but I would really suggest on some more original textures, those get tiring fast. But nice work!  :)
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Rawr

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« Reply #5 on: August 26, 2007, 02:11:40 am »
Hmm. Looks a lot like UTCS <_<
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Plague Bringer

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« Reply #6 on: August 26, 2007, 02:42:27 am »
Not really.
U R A Q T

Knowitall66

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« Reply #7 on: August 26, 2007, 03:09:05 am »
Quote from: "Imperium"
Hmm. Looks a lot like UTCS <_<
I havent played UTCS but i put in a layout pic from radiant

Yoman987

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« Reply #8 on: August 26, 2007, 03:19:36 am »
a little bit off-topic, but if u type in the console /cg_draw2d 0 the fps, time and "SPECTATOR" is not shown. Just a suggestion. I like the map so far, and you could put in a little ledge thing around some rooms, eg:

Code: [Select]

_________________
|
|
|             _____
|             |   |
|\            |   |
| |           |   |    
| |___________|___|


Like that^^^. Its small, sloped so you cant stand on it and adds detail to your rooms. also add pipes/random go-nowhere vents (not too many) and light fittings around the ceiling and walls. The box is a V V V Rough Human
Quote from: St. Vrayne
If you don't have anything nice to say, don't say it at all.

Knowitall66

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« Reply #9 on: August 26, 2007, 03:28:16 am »
Quote from: "Yoman987"
a little bit off-topic, but if u type in the console /cg_draw2d 0 the fps, time and "SPECTATOR" is not shown. Just a suggestion. I like the map so far, and you could put in a little ledge thing around some rooms, eg:

Code: [Select]
__________
|
|
|\
| |
| |_______


Like that^^^. Its small, sloped so you cant stand on it and adds detail to your rooms. also add pipes/random go-nowhere vents (not too many) and light fittings around the ceiling and walls.

Ledges hmmm ill try it out
Redownload map you must have Alpha 1 as alpha 2 has light fittings

Yoman987

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« Reply #10 on: August 27, 2007, 01:01:26 am »
ok i dl'd alpha3, but i couldnt find my ledge anywhere, except for a huge 1 in some hallways.

Also heaps of the textures are blank. Whats goin on there?
Quote from: St. Vrayne
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Knowitall66

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« Reply #11 on: August 27, 2007, 01:08:07 am »
Quote from: "Yoman987"
ok i dl'd alpha3, but i couldnt find my ledge anywhere, except for a huge 1 in some hallways.

Also heaps of the textures are blank. Whats goin on there?

Only added a couple may add more. Blank textures? odd

n00b pl0x

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« Reply #12 on: August 27, 2007, 02:30:27 am »
Quote from: "Knowitall66"
Any comments on map or nobody likes what they see from pictures?


well i dont really like what i see so far

as a rule, i usually dont dl alphas OR a persons first mappings

and your map is both

and dont assume that just because a texture is from atcs, or another default map, that people have it already, that might be why some people cant see your textures.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Taiyo.uk

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« Reply #13 on: August 27, 2007, 03:33:31 am »
I needed to pk3 the map before trem would find it.

Make use of shaderlights and not just entity lights
Many areas are way too bright
The skybox is broken
Make the elevator button horizontal
The blocky, right-angle only brushwork and general lack of detail really kills the map. Generally, unless the mapper is an optimisation guru, decent maps don't keep intel graphics at the 60fps cap in all areas.

Knowitall66

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« Reply #14 on: August 27, 2007, 08:39:44 am »
Thank you for the feedback.
n00b pl0x your right about people not having textures
Taiyo.uk there isnt actually a sky box (its not broken)
Ill work on detail/textures (and everything else) and hopefully release a final pk3 soon.

n00b pl0x

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« Reply #15 on: August 28, 2007, 02:35:48 am »
youre in alpha and youre going to jump to final? bad move. :roll:

maps _always_ have something that can be tweaked fresh out of alpha stage.
will sort out my sig, or I will get banned.

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Knowitall66

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« Reply #16 on: August 28, 2007, 11:23:34 am »
Ok ok ill release a alpha four in pk3 asap.
For those interested more recent version can be found here: http://tremulous.net/forum/index.php?topic=9945.0
« Last Edit: January 09, 2009, 11:50:50 pm by Knowitall66 »