Author Topic: New Features  (Read 3406 times)

Salokine

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New Features
« on: May 01, 2006, 12:38:08 pm »
* New races:

 - Predator
 - Robots
 - Ghosts and Daemons
 - Zombies
 - Animals
 - Vegetals
 - Tux (for the fun!)
 
---

* Alien:

Capture human (near the death feature):
   When human is near the death, granger can catch him. Next, granger can create an addationnal structure that get more sentience to Overmind's limit.

Blind attack:
 Alien can eject a small projectile that can blind human for few seconds. Human isn't totaly blind, but its view is very bad.

In your mind:
 Alien can suicide on a human, next it control human for 1 minute. After this time human dead with acide explosion.

Death Himself

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New Features
« Reply #1 on: May 01, 2006, 02:51:32 pm »
Everything except maybe the blind thing don't really seem in the flavor of the game.

Silverius

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New Features
« Reply #2 on: May 01, 2006, 02:53:11 pm »
Hmm, maybe the adv maurader gas can perform this function. It would certainly make that attack a bit more useful.

Stannum

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New Features
« Reply #3 on: May 01, 2006, 05:37:15 pm »
Quote from: "Silverius"
Hmm, maybe the adv maurader gas can perform this function. It would certainly make that attack a bit more useful.


Adv marauder gas? :D

adv basilisk gas is pretty effective.  Really makes you dizzzzzy....
Blue © 2004 Natural Selection.

Silverius

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New Features
« Reply #4 on: May 01, 2006, 05:44:14 pm »
Doh.  :oops: